mirror of https://github.com/encounter/SDL.git
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
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@ -110,7 +110,6 @@ void CleanupVideo()
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#endif
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#endif
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}
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}
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void _Redraw(SDL_Renderer * renderer) {
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void _Redraw(SDL_Renderer * renderer) {
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int w = 0, h = textRect.h;
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int w = 0, h = textRect.h;
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SDL_Rect cursorRect, underlineRect;
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SDL_Rect cursorRect, underlineRect;
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@ -122,9 +121,14 @@ void _Redraw(SDL_Renderer * renderer) {
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if (*text)
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if (*text)
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{
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{
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SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
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SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
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SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h };
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SDL_Rect dest;
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SDL_Texture *texture;
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dest.x = textRect.x;
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dest.y = textRect.y;
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dest.w = textSur->w;
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dest.h = textSur->h;
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
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texture = SDL_CreateTextureFromSurface(renderer,textSur);
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SDL_FreeSurface(textSur);
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SDL_FreeSurface(textSur);
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SDL_RenderCopy(renderer,texture,NULL,&dest);
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SDL_RenderCopy(renderer,texture,NULL,&dest);
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@ -156,6 +160,9 @@ void _Redraw(SDL_Renderer * renderer) {
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if (markedText[0])
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if (markedText[0])
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{
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{
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#ifdef HAVE_SDL_TTF
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#ifdef HAVE_SDL_TTF
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SDL_Surface *textSur;
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SDL_Rect dest;
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SDL_Texture *texture;
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if (cursor)
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if (cursor)
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{
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{
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char *p = utf8_advance(markedText, cursor);
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char *p = utf8_advance(markedText, cursor);
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@ -169,10 +176,13 @@ void _Redraw(SDL_Renderer * renderer) {
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cursorRect.x += w;
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cursorRect.x += w;
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*p = c;
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*p = c;
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}
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}
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SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
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textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
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SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
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dest.x = markedRect.x;
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dest.y = markedRect.y;
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dest.w = textSur->w;
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dest.h = textSur->h;
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TTF_SizeUTF8(font, markedText, &w, &h);
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TTF_SizeUTF8(font, markedText, &w, &h);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
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texture = SDL_CreateTextureFromSurface(renderer,textSur);
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SDL_FreeSurface(textSur);
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SDL_FreeSurface(textSur);
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SDL_RenderCopy(renderer,texture,NULL,&dest);
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SDL_RenderCopy(renderer,texture,NULL,&dest);
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