mirror of https://github.com/encounter/SDL.git
winrt: Move the UWP project files up one directory
This commit is contained in:
parent
2facf5b7b7
commit
b88077fe5a
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@ -27,165 +27,165 @@
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</ProjectConfiguration>
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</ProjectConfiguration>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h" />
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<ClInclude Include="..\include\begin_code.h" />
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<ClInclude Include="..\..\include\close_code.h" />
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<ClInclude Include="..\include\close_code.h" />
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<ClInclude Include="..\..\include\SDL.h" />
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<ClInclude Include="..\include\SDL.h" />
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<ClInclude Include="..\..\include\SDL_assert.h" />
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<ClInclude Include="..\include\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL_atomic.h" />
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<ClInclude Include="..\include\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL_audio.h" />
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<ClInclude Include="..\include\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL_blendmode.h" />
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<ClInclude Include="..\include\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL_clipboard.h" />
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<ClInclude Include="..\include\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL_config.h" />
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<ClInclude Include="..\include\SDL_config.h" />
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<ClInclude Include="..\..\include\SDL_config_minimal.h" />
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<ClInclude Include="..\include\SDL_config_minimal.h" />
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<ClInclude Include="..\..\include\SDL_config_winrt.h" />
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<ClInclude Include="..\include\SDL_config_winrt.h" />
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<ClInclude Include="..\..\include\SDL_copying.h" />
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<ClInclude Include="..\include\SDL_copying.h" />
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<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
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<ClInclude Include="..\include\SDL_cpuinfo.h" />
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<ClInclude Include="..\..\include\SDL_egl.h" />
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<ClInclude Include="..\include\SDL_egl.h" />
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<ClInclude Include="..\..\include\SDL_endian.h" />
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<ClInclude Include="..\include\SDL_endian.h" />
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<ClInclude Include="..\..\include\SDL_error.h" />
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<ClInclude Include="..\include\SDL_error.h" />
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<ClInclude Include="..\..\include\SDL_events.h" />
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<ClInclude Include="..\include\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL_filesystem.h" />
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<ClInclude Include="..\include\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL_haptic.h" />
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<ClInclude Include="..\include\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL_hints.h" />
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<ClInclude Include="..\include\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL_input.h" />
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<ClInclude Include="..\include\SDL_input.h" />
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<ClInclude Include="..\..\include\SDL_joystick.h" />
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<ClInclude Include="..\include\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL_keyboard.h" />
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<ClInclude Include="..\include\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL_keycode.h" />
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<ClInclude Include="..\include\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL_loadso.h" />
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<ClInclude Include="..\include\SDL_loadso.h" />
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<ClInclude Include="..\..\include\SDL_locale.h" />
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<ClInclude Include="..\include\SDL_locale.h" />
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<ClInclude Include="..\..\include\SDL_log.h" />
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<ClInclude Include="..\include\SDL_log.h" />
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<ClInclude Include="..\..\include\SDL_main.h" />
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<ClInclude Include="..\include\SDL_main.h" />
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<ClInclude Include="..\..\include\SDL_misc.h" />
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<ClInclude Include="..\include\SDL_misc.h" />
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<ClInclude Include="..\..\include\SDL_mouse.h" />
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<ClInclude Include="..\include\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL_mutex.h" />
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<ClInclude Include="..\include\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL_name.h" />
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<ClInclude Include="..\include\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL_opengles2.h" />
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<ClInclude Include="..\include\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL_pixels.h" />
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<ClInclude Include="..\include\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL_platform.h" />
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<ClInclude Include="..\include\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL_power.h" />
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<ClInclude Include="..\include\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL_quit.h" />
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<ClInclude Include="..\include\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL_rect.h" />
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<ClInclude Include="..\include\SDL_rect.h" />
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<ClInclude Include="..\..\include\SDL_render.h" />
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<ClInclude Include="..\include\SDL_render.h" />
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<ClInclude Include="..\..\include\SDL_revision.h" />
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<ClInclude Include="..\include\SDL_revision.h" />
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<ClInclude Include="..\..\include\SDL_rwops.h" />
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<ClInclude Include="..\include\SDL_rwops.h" />
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<ClInclude Include="..\..\include\SDL_scancode.h" />
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<ClInclude Include="..\include\SDL_scancode.h" />
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<ClInclude Include="..\..\include\SDL_sensor.h" />
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<ClInclude Include="..\include\SDL_sensor.h" />
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<ClInclude Include="..\..\include\SDL_shape.h" />
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<ClInclude Include="..\include\SDL_shape.h" />
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<ClInclude Include="..\..\include\SDL_stdinc.h" />
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<ClInclude Include="..\include\SDL_stdinc.h" />
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<ClInclude Include="..\..\include\SDL_surface.h" />
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<ClInclude Include="..\include\SDL_surface.h" />
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<ClInclude Include="..\..\include\SDL_system.h" />
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<ClInclude Include="..\include\SDL_system.h" />
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<ClInclude Include="..\..\include\SDL_syswm.h" />
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<ClInclude Include="..\include\SDL_syswm.h" />
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<ClInclude Include="..\..\include\SDL_thread.h" />
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<ClInclude Include="..\include\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL_timer.h" />
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<ClInclude Include="..\include\SDL_timer.h" />
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<ClInclude Include="..\..\include\SDL_touch.h" />
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<ClInclude Include="..\include\SDL_touch.h" />
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<ClInclude Include="..\..\include\SDL_types.h" />
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<ClInclude Include="..\include\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\include\SDL_video.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
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<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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<ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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<ClInclude Include="..\src\events\SDL_mouse_c.h" />
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<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
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<ClInclude Include="..\src\events\SDL_sysevents.h" />
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
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<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
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<ClInclude Include="..\src\locale\SDL_syslocale.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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<ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
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<ClInclude Include="..\src\render\software\SDL_blendline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
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<ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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<ClInclude Include="..\src\render\software\SDL_draw.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
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<ClInclude Include="..\src\thread\stdcpp\SDL_sysmutex_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
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<ClInclude Include="..\src\thread\stdcpp\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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<ClInclude Include="..\src\video\SDL_blit_slow.h" />
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<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
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<ClInclude Include="..\src\video\SDL_egl_c.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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<ClCompile Include="..\src\audio\disk\SDL_diskaudio.c" />
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c" />
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<ClCompile Include="..\src\audio\SDL_audio.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
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|
||||||
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|
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
|
||||||
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|
<ClCompile Include="..\src\audio\SDL_mixer.c" />
|
||||||
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|
<ClCompile Include="..\src\audio\SDL_wave.c" />
|
||||||
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|
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
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|
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||||
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||||||
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|
||||||
|
@ -193,9 +193,9 @@
|
||||||
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|
||||||
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|
||||||
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|
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
|
||||||
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|
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
|
||||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||||
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|
||||||
|
@ -203,7 +203,7 @@
|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
|
@ -211,7 +211,7 @@
|
||||||
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|
||||||
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|
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|
||||||
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|
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
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|
||||||
|
@ -219,19 +219,19 @@
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||||||
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||||||
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||||||
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|
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||||
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|
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_clipboardevents.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_displayevents.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_dropevents.c" />
|
||||||
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<ClCompile Include="..\src\events\SDL_events.c" />
|
||||||
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<ClCompile Include="..\src\events\SDL_gesture.c" />
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||||||
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<ClCompile Include="..\src\events\SDL_keyboard.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_mouse.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_quit.c" />
|
||||||
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<ClCompile Include="..\src\events\SDL_touch.c" />
|
||||||
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|
<ClCompile Include="..\src\events\SDL_windowevents.c" />
|
||||||
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|
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
||||||
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||||||
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@ -239,24 +239,24 @@
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||||||
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||||||
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||||||
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|
<ClCompile Include="..\src\file\SDL_rwops.c" />
|
||||||
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|
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||||
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|
<ClCompile Include="..\src\haptic\SDL_haptic.c" />
|
||||||
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|
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||||
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|
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||||
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|
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|
||||||
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|
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
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|
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|
||||||
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|
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||||||
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|
||||||
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|
||||||
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||||||
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|
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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@ -264,10 +264,10 @@
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||||||
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@ -1,813 +0,0 @@
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</ClCompile>
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
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</ClCompile>
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<ClCompile Include="..\..\src\misc\SDL_url.c">
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</ClCompile>
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||||||
</ItemGroup>
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</Project>
|
|
Loading…
Reference in New Issue