mirror of https://github.com/encounter/SDL.git
events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+
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@ -976,7 +976,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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}
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int
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SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
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SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
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{
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return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode, keycode);
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}
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@ -55,7 +55,7 @@ extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
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/* This is for platforms that don't know the keymap but can report scancode and keycode directly.
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Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
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extern int SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
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extern int SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
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/* Release all the autorelease keys */
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extern void SDL_ReleaseAutoReleaseKeys(void);
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@ -818,7 +818,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
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}
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if (scancode != SDL_SCANCODE_UNKNOWN) {
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SDL_SendKeyboardKeyComplete(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
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SDL_SendKeyboardKeyAndKeycode(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
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}
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/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress
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