events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+

This commit is contained in:
Ryan C. Gordon 2022-10-09 19:49:34 -04:00
parent 9221548114
commit b9e1d1b4de
3 changed files with 3 additions and 3 deletions

View File

@ -976,7 +976,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
}
int
SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
{
return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode, keycode);
}

View File

@ -55,7 +55,7 @@ extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
/* This is for platforms that don't know the keymap but can report scancode and keycode directly.
Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
extern int SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
extern int SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
/* Release all the autorelease keys */
extern void SDL_ReleaseAutoReleaseKeys(void);

View File

@ -818,7 +818,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
}
if (scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKeyComplete(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
SDL_SendKeyboardKeyAndKeycode(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
}
/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress