Use the Nintendo controller type to determine whether to always use button labels

This commit is contained in:
Sam Lantinga 2022-08-03 21:46:01 -07:00
parent 946f4777f6
commit ba297f12cd
1 changed files with 7 additions and 8 deletions

View File

@ -326,17 +326,16 @@ static SDL_bool
AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
{
/* These controllers don't have a diamond button configuration, so always use labels */
if (vendor_id == USB_VENDOR_NINTENDO &&
(product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER ||
product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER)) {
switch (eControllerType) {
case k_eSwitchDeviceInfoControllerType_NESLeft:
case k_eSwitchDeviceInfoControllerType_NESRight:
case k_eSwitchDeviceInfoControllerType_N64:
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
return SDL_TRUE;
}
if (eControllerType == k_eSwitchDeviceInfoControllerType_NESLeft ||
eControllerType == k_eSwitchDeviceInfoControllerType_NESRight) {
return SDL_TRUE;
}
default:
return SDL_FALSE;
}
}
static SDL_bool
IsGameCubeFormFactor(int vendor_id, int product_id)