Fixed text input events with UIM

Alex Baines

I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry.

Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
This commit is contained in:
Sam Lantinga 2016-11-02 02:56:54 -07:00
parent acae3ebf74
commit baadd54686
1 changed files with 4 additions and 4 deletions

View File

@ -585,9 +585,6 @@ X11_DispatchEvent(_THIS)
#endif #endif
} }
return; return;
} else if (orig_keycode == videodata->filter_code && xevent.xkey.time == videodata->filter_time) {
/* This is a duplicate event, resent by an IME - skip it. */
return;
} }
/* Send a SDL_SYSWMEVENT if the application wants them */ /* Send a SDL_SYSWMEVENT if the application wants them */
@ -802,7 +799,10 @@ X11_DispatchEvent(_THIS)
} }
#endif #endif
if (!handled_by_ime) { if (!handled_by_ime) {
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]); /* Don't send the key if it looks like a duplicate of a filtered key sent by an IME */
if (xevent.xkey.keycode != videodata->filter_code || xevent.xkey.time != videodata->filter_time) {
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
}
if(*text) { if(*text) {
SDL_SendKeyboardText(text); SDL_SendKeyboardText(text);
} }