Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)

This commit is contained in:
Sam Lantinga 2017-12-10 09:10:02 -08:00
parent 3ae9768935
commit baae74c857
3 changed files with 58 additions and 0 deletions

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@ -9,6 +9,16 @@ General:
* Added SDL_fmod() * Added SDL_fmod()
* Each of the SDL math functions now has the corresponding float version * Each of the SDL math functions now has the corresponding float version
Windows:
* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OSX / iOS / tvOS:
* Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.7: 2.0.7:

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@ -169,6 +169,25 @@ typedef enum
} SDL_WinRT_Path; } SDL_WinRT_Path;
/**
* \brief WinRT Device Family
*/
typedef enum
{
/** \brief Unknown family */
SDL_WINRT_DEVICEFAMILY_UNKNOWN,
/** \brief Desktop family*/
SDL_WINRT_DEVICEFAMILY_DESKTOP,
/** \brief Mobile family (for example smartphone) */
SDL_WINRT_DEVICEFAMILY_MOBILE,
/** \brief XBox family */
SDL_WINRT_DEVICEFAMILY_XBOX,
} SDL_WinRT_DeviceFamily;
/** /**
* \brief Retrieves a WinRT defined path on the local file system * \brief Retrieves a WinRT defined path on the local file system
* *
@ -203,6 +222,13 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
*/ */
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
/**
* \brief Detects the device family of WinRT plattform on runtime
*
* \return Device family
*/
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
#endif /* __WINRT__ */ #endif /* __WINRT__ */
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */

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@ -40,3 +40,25 @@ SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
return SDL_WinRTInitNonXAMLApp(mainFunction); return SDL_WinRTInitNonXAMLApp(mainFunction);
} }
} }
extern "C" DECLSPEC SDL_WinRT_DeviceFamily
SDL_WinRTGetDeviceFamily()
{
Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
if (deviceFamily->Equals("Windows.Desktop"))
{
return SDL_WINRT_DEVICEFAMILY_DESKTOP;
}
else if (deviceFamily->Equals("Windows.Mobile"))
{
return SDL_WINRT_DEVICEFAMILY_MOBILE;
}
else if (deviceFamily->Equals("Windows.Xbox"))
{
return SDL_WINRT_DEVICEFAMILY_XBOX;
}
return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
}