mirror of https://github.com/encounter/SDL.git
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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WhatsNew.txt
10
WhatsNew.txt
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@ -9,6 +9,16 @@ General:
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* Added SDL_fmod()
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* Each of the SDL math functions now has the corresponding float version
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Windows:
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* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
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Windows UWP:
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* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
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Mac OSX / iOS / tvOS:
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* Added a Metal 2D render implementation
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* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
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---------------------------------------------------------------------------
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2.0.7:
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@ -169,6 +169,25 @@ typedef enum
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} SDL_WinRT_Path;
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/**
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* \brief WinRT Device Family
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*/
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typedef enum
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{
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/** \brief Unknown family */
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SDL_WINRT_DEVICEFAMILY_UNKNOWN,
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/** \brief Desktop family*/
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SDL_WINRT_DEVICEFAMILY_DESKTOP,
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/** \brief Mobile family (for example smartphone) */
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SDL_WINRT_DEVICEFAMILY_MOBILE,
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/** \brief XBox family */
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SDL_WINRT_DEVICEFAMILY_XBOX,
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} SDL_WinRT_DeviceFamily;
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/**
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* \brief Retrieves a WinRT defined path on the local file system
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*
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@ -203,6 +222,13 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
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*/
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
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/**
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* \brief Detects the device family of WinRT plattform on runtime
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*
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* \return Device family
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*/
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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#endif /* __WINRT__ */
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/* Ends C function definitions when using C++ */
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@ -40,3 +40,25 @@ SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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extern "C" DECLSPEC SDL_WinRT_DeviceFamily
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SDL_WinRTGetDeviceFamily()
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{
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Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
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if (deviceFamily->Equals("Windows.Desktop"))
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{
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return SDL_WINRT_DEVICEFAMILY_DESKTOP;
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}
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else if (deviceFamily->Equals("Windows.Mobile"))
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{
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return SDL_WINRT_DEVICEFAMILY_MOBILE;
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}
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else if (deviceFamily->Equals("Windows.Xbox"))
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{
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return SDL_WINRT_DEVICEFAMILY_XBOX;
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}
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return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
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}
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