mirror of https://github.com/encounter/SDL.git
Minor Objective-C code tweaks.
This commit is contained in:
parent
6df55c6608
commit
bc4b6f061b
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@ -58,7 +58,8 @@ UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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return 0;
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}
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void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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void
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UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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{
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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@ -157,16 +158,15 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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view.sdlwindow = window;
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data.view = view;
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view.viewcontroller = data.viewcontroller;
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if (view.viewcontroller != nil) {
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view.viewcontroller.view = view;
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}
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[uiwindow addSubview:view];
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data.viewcontroller.view = view;
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/* The view controller needs to be the root in order to control rotation on iOS 6.0 */
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/* The view controller needs to be the root in order to control rotation */
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if (uiwindow.rootViewController == nil) {
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uiwindow.rootViewController = view.viewcontroller;
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uiwindow.rootViewController = data.viewcontroller;
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} else {
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[uiwindow addSubview:view];
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}
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EAGLContext *context = view.context;
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@ -199,17 +199,17 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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SDL_uikitopenglview *view = data.view;
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if (view.context == eaglcontext) {
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/* the delegate has retained the view, this will release him */
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if (view.viewcontroller) {
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/* the view controller has retained the view */
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if (data.viewcontroller) {
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UIWindow *uiwindow = (UIWindow *)view.superview;
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if (uiwindow.rootViewController == view.viewcontroller) {
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if (uiwindow.rootViewController == data.viewcontroller) {
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uiwindow.rootViewController = nil;
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}
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view.viewcontroller.view = nil;
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view.viewcontroller = nil;
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data.viewcontroller.view = nil;
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}
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[view removeFromSuperview];
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[view removeFromSuperview];
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view.sdlwindow = NULL;
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data.view = nil;
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return;
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}
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@ -217,7 +217,8 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
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}
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}
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Uint32 SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
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Uint32
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SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
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{
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if (!window) {
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SDL_SetError("Invalid window");
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@ -234,7 +235,8 @@ Uint32 SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
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}
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}
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Uint32 SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
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Uint32
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SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
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{
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if (!window) {
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SDL_SetError("Invalid window");
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@ -46,7 +46,6 @@
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int animationInterval;
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void (*animationCallback)(void*);
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void *animationCallbackParam;
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}
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@synthesize context;
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@ -75,6 +75,7 @@ UIKit_CreateDevice(int devindex)
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device->SetDisplayMode = UIKit_SetDisplayMode;
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device->PumpEvents = UIKit_PumpEvents;
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device->CreateWindow = UIKit_CreateWindow;
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device->SetWindowTitle = UIKit_SetWindowTitle;
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device->ShowWindow = UIKit_ShowWindow;
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device->HideWindow = UIKit_HideWindow;
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device->RaiseWindow = UIKit_RaiseWindow;
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@ -20,7 +20,7 @@
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_uikitviewcontroller.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_touch.h"
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@ -30,7 +30,7 @@
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@interface SDL_uikitview : UIView
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#endif
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@property (nonatomic, weak) SDL_uikitviewcontroller *viewcontroller;
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@property (nonatomic, assign) SDL_Window *sdlwindow;
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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@ -46,7 +46,7 @@
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}
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@synthesize viewcontroller;
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@synthesize sdlwindow;
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- (id)initWithFrame:(CGRect)frame
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{
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@ -92,10 +92,10 @@
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
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/* send moved event */
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SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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/* send mouse down event */
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SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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leftFingerDown = touch;
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}
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@ -111,7 +111,7 @@
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for (UITouch *touch in touches) {
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if (touch == leftFingerDown) {
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/* send mouse up */
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SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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leftFingerDown = nil;
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}
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@ -138,7 +138,7 @@
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
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/* send moved event */
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SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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}
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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@ -73,11 +73,7 @@
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- (BOOL)prefersStatusBarHidden
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{
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if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
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return YES;
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} else {
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return NO;
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}
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return (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0;
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}
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- (UIStatusBarStyle)preferredStatusBarStyle
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@ -27,6 +27,7 @@
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#import "SDL_uikitviewcontroller.h"
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extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window);
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extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
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extern void UIKit_HideWindow(_THIS, SDL_Window * window);
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extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
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@ -55,7 +55,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
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/* Allocate the window data */
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SDL_WindowData *data = [[SDL_WindowData alloc] init];
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if (!data) {
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return SDL_OutOfMemory();
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@ -67,7 +66,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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{
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CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
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/* Get frame dimensions */
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int width = (int) frame.size.width;
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int height = (int) frame.size.height;
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@ -114,7 +112,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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* appropriate.
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*/
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data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
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data.viewcontroller.title = @"SDL App"; /* !!! FIXME: hook up SDL_SetWindowTitle() */
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data.viewcontroller.title = @"";
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return 0;
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}
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@ -186,11 +184,9 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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} else {
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if (!(orientations & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown))) {
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UIInterfaceOrientation orient = UIInterfaceOrientationLandscapeLeft;
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if (orientations & UIInterfaceOrientationMaskLandscapeRight) {
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orient = UIInterfaceOrientationLandscapeRight;
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}
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[app setStatusBarOrientation:orient animated:NO];
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}
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}
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@ -212,12 +208,24 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
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return -1;
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}
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}
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return 1;
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}
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void
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UIKit_SetWindowTitle(_THIS, SDL_Window * window)
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{
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@autoreleasepool {
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SDL_uikitviewcontroller *vc = ((__bridge SDL_WindowData *) window->driverdata).viewcontroller;
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if (window->title) {
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vc.title = @(window->title);
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} else {
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vc.title = @"";
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}
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}
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}
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void
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UIKit_ShowWindow(_THIS, SDL_Window * window)
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{
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@ -275,16 +283,16 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
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[windowdata.view layoutIfNeeded];
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/* Get frame dimensions */
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int width = (int) frame.size.width;
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int height = (int) frame.size.height;
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int w = (int) frame.size.width;
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int h = (int) frame.size.height;
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/* We can pick either width or height here and we'll rotate the
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screen to match, so we pick the closest to what we wanted.
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*/
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if (window->w >= window->h) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(width, height), SDL_min(width, height));
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(w, h), SDL_min(w, h));
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} else {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(width, height), SDL_max(width, height));
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(w, h), SDL_max(w, h));
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}
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}
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@ -312,7 +320,6 @@ UIKit_DestroyWindow(_THIS, SDL_Window * window)
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CFRelease(window->driverdata);
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}
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}
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window->driverdata = NULL;
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}
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