If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.

This commit is contained in:
Sam Lantinga
2020-05-26 16:34:50 -07:00
parent 437577f91e
commit bcbaa4ec1f
3 changed files with 16 additions and 35 deletions

View File

@@ -466,8 +466,6 @@ KMSDRM_InitMouse(_THIS)
mouse->FreeCursor = KMSDRM_FreeCursor;
mouse->WarpMouse = KMSDRM_WarpMouse;
mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal;
/* No desktop on KMSDRM, so just return the normal mouse state. */
mouse->GetGlobalMouseState = SDL_GetMouseState;
SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
}

View File

@@ -109,19 +109,6 @@ VideoBootStrap OFFSCREEN_bootstrap = {
OFFSCREEN_Available, OFFSCREEN_CreateDevice
};
static Uint32
OFFSCREEN_GetGlobalMouseState(int *x, int *y)
{
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
return 0;
}
int
OFFSCREEN_VideoInit(_THIS)
{
@@ -141,11 +128,6 @@ OFFSCREEN_VideoInit(_THIS)
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
/* Init mouse */
mouse = SDL_GetMouse();
/* This function needs to be implemented by every driver */
mouse->GetGlobalMouseState = OFFSCREEN_GetGlobalMouseState;
/* We're done! */
return 0;
}