mirror of https://github.com/encounter/SDL.git
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
This commit is contained in:
parent
60d1944e46
commit
bcdef4aaf9
14
WhatsNew.txt
14
WhatsNew.txt
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@ -20,9 +20,11 @@ General:
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the SDL 2.24.0 stable release.
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the SDL 2.24.0 stable release.
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* Added SDL_bsearch() and SDL_utf8strnlen() to the stdlib routines
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* Added SDL_bsearch() and SDL_utf8strnlen() to the stdlib routines
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* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
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* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
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* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
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* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
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* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
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* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS with the new Joy-Con functionality
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* Added support for Nintendo Online classic controllers using the HIDAPI driver
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
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* Added functions to get the platform dependent name for a joystick or game controller:
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* Added functions to get the platform dependent name for a joystick or game controller:
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* SDL_JoystickPathForIndex()
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* SDL_JoystickPathForIndex()
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* SDL_JoystickPath()
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* SDL_JoystickPath()
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@ -30,7 +32,7 @@ General:
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* SDL_GameControllerPath()
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* SDL_GameControllerPath()
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* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
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* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
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* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
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* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
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* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes.
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* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
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* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
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* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
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* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
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* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
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* Added SDL_GetOriginalMemoryFunctions()
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* Added SDL_GetOriginalMemoryFunctions()
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@ -42,8 +44,8 @@ General:
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Windows:
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Windows:
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* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
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* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
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* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem.
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* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
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* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels.
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* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
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* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
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* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
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Linux:
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Linux:
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@ -52,7 +54,7 @@ Linux:
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* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
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* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
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macOS:
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macOS:
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* Bumped minimum OS deployment version to macOS 10.9.
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* Bumped minimum OS deployment version to macOS 10.9
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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2.0.22:
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2.0.22:
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@ -652,6 +652,26 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
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/**
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* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver
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*
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* This variable can be set to the following values:
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* "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad
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* "1" - Left and right Joy-Con controllers will be combined into a single controller (the default)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
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/**
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/**
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* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
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* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
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*
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*
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@ -663,6 +683,17 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
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#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
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/**
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/**
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* \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used.
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* \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used.
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*
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*
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*/
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver
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*
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* This variable can be set to the following values:
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* "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad
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* "1" - Left and right Joy-Con controllers will be combined into a single controller (the default)
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*
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* The default is "1"
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS"
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/**
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/**
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* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
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* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
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*
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*
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@ -353,6 +353,44 @@ IsGameCubeFormFactor(int vendor_id, int product_id)
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return SDL_TRUE;
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}
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static SDL_bool
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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{
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@ -366,9 +404,10 @@ HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType t
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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/* We always support the Nintendo Online NES Controllers */
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/* If it's handled by another driver, it's not handled here */
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
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return SDL_TRUE;
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HIDAPI_DriverJoyCons_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
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return SDL_FALSE;
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}
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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@ -1943,6 +1982,50 @@ HIDAPI_DriverSwitch_FreeDevice(SDL_HIDAPI_Device *device)
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{
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{
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}
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverNintendoClassic =
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{
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SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
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SDL_TRUE,
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SDL_TRUE,
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HIDAPI_DriverNintendoClassic_IsSupportedDevice,
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HIDAPI_DriverSwitch_GetDeviceName,
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HIDAPI_DriverSwitch_InitDevice,
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HIDAPI_DriverSwitch_GetDevicePlayerIndex,
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HIDAPI_DriverSwitch_SetDevicePlayerIndex,
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HIDAPI_DriverSwitch_UpdateDevice,
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HIDAPI_DriverSwitch_OpenJoystick,
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HIDAPI_DriverSwitch_RumbleJoystick,
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HIDAPI_DriverSwitch_RumbleJoystickTriggers,
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HIDAPI_DriverSwitch_GetJoystickCapabilities,
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HIDAPI_DriverSwitch_SetJoystickLED,
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HIDAPI_DriverSwitch_SendJoystickEffect,
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HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
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HIDAPI_DriverSwitch_CloseJoystick,
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HIDAPI_DriverSwitch_FreeDevice,
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};
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverJoyCons =
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{
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SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
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SDL_TRUE,
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SDL_TRUE,
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HIDAPI_DriverJoyCons_IsSupportedDevice,
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HIDAPI_DriverSwitch_GetDeviceName,
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HIDAPI_DriverSwitch_InitDevice,
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HIDAPI_DriverSwitch_GetDevicePlayerIndex,
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HIDAPI_DriverSwitch_SetDevicePlayerIndex,
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HIDAPI_DriverSwitch_UpdateDevice,
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HIDAPI_DriverSwitch_OpenJoystick,
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HIDAPI_DriverSwitch_RumbleJoystick,
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HIDAPI_DriverSwitch_RumbleJoystickTriggers,
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HIDAPI_DriverSwitch_GetJoystickCapabilities,
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HIDAPI_DriverSwitch_SetJoystickLED,
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HIDAPI_DriverSwitch_SendJoystickEffect,
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HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
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HIDAPI_DriverSwitch_CloseJoystick,
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HIDAPI_DriverSwitch_FreeDevice,
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};
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
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{
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{
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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&SDL_HIDAPI_DriverSteam,
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&SDL_HIDAPI_DriverSteam,
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#endif
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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&SDL_HIDAPI_DriverNintendoClassic,
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&SDL_HIDAPI_DriverJoyCons,
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&SDL_HIDAPI_DriverSwitch,
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&SDL_HIDAPI_DriverSwitch,
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#endif
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
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driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
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}
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}
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} else if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS) == 0) {
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} else if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS) == 0) {
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SDL_HIDAPI_combine_joycons = enabled;
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SDL_HIDAPI_combine_joycons = enabled;
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} else {
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} else {
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
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SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
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}
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}
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS,
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS,
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_HIDAPIDriverHintChanged, NULL);
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@ -1260,7 +1262,7 @@ HIDAPI_JoystickQuit(void)
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
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SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
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}
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}
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS,
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS,
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPIDriverHintChanged, NULL);
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SDL_HIDAPIDriverHintChanged, NULL);
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@ -116,10 +116,12 @@ typedef struct _SDL_HIDAPI_DeviceDriver
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/* HIDAPI device support */
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/* HIDAPI device support */
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverJoyCons;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverNintendoClassic;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
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||||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
|
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
|
||||||
|
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
|
||||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
|
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
|
||||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||||
|
|
Loading…
Reference in New Issue