mirror of https://github.com/encounter/SDL.git
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
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6259a72636
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@ -399,15 +399,21 @@ touch_handler_down(void *data, struct wl_touch *touch, unsigned int serial,
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unsigned int timestamp, struct wl_surface *surface,
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int id, wl_fixed_t fx, wl_fixed_t fy)
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{
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float x, y;
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SDL_WindowData* window;
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window = (SDL_WindowData *)wl_surface_get_user_data(surface);
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x = wl_fixed_to_double(fx) / window->sdlwindow->w;
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y = wl_fixed_to_double(fy) / window->sdlwindow->h;
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
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const double dblx = wl_fixed_to_double(fx);
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const double dbly = wl_fixed_to_double(fy);
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const float x = dblx / window_data->sdlwindow->w;
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const float y = dbly / window_data->sdlwindow->h;
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touch_add(id, x, y, surface);
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if (!window_data->finger_touching) {
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window_data->finger_touching = SDL_TRUE;
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window_data->first_finger = id;
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SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly);
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SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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SDL_SendTouch(1, (SDL_FingerID)id, SDL_TRUE, x, y, 1.0f);
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}
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@ -415,8 +421,14 @@ static void
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touch_handler_up(void *data, struct wl_touch *touch, unsigned int serial,
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unsigned int timestamp, int id)
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{
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
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float x = 0, y = 0;
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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window_data->finger_touching = SDL_FALSE;
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}
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touch_del(id, &x, &y);
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SDL_SendTouch(1, (SDL_FingerID)id, SDL_FALSE, x, y, 0.0f);
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}
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@ -425,13 +437,15 @@ static void
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touch_handler_motion(void *data, struct wl_touch *touch, unsigned int timestamp,
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int id, wl_fixed_t fx, wl_fixed_t fy)
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{
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float x, y;
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SDL_WindowData* window;
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
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const double dblx = wl_fixed_to_double(fx);
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const double dbly = wl_fixed_to_double(fy);
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const float x = dblx / window_data->sdlwindow->w;
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const float y = dbly / window_data->sdlwindow->h;
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window = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
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x = wl_fixed_to_double(fx) / window->sdlwindow->w;
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y = wl_fixed_to_double(fy) / window->sdlwindow->h;
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly);
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}
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touch_update(id, x, y);
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SDL_SendTouchMotion(1, (SDL_FingerID)id, x, y, 1.0f);
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@ -26,6 +26,7 @@
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#include "../SDL_sysvideo.h"
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#include "SDL_syswm.h"
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#include "../../events/SDL_touch_c.h"
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#include "SDL_waylandvideo.h"
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@ -74,6 +75,9 @@ typedef struct {
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uint32_t serial;
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int width, height;
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} resize;
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SDL_bool finger_touching; /* for mapping touch events to mice */
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SDL_FingerID first_finger;
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} SDL_WindowData;
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extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
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