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Enable D3D12 detection when using mingw-w64 with cmake too
c.f.: autotools commit 59fb7acbf7af9d64a2d5432bb6677585a0ddd50a
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@ -1600,7 +1600,7 @@ elseif(WINDOWS)
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#include <winsdkver.h>
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#include <winsdkver.h>
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#include <sdkddkver.h>
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#include <sdkddkver.h>
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#include <d3d12.h>
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#include <d3d12.h>
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ID3D12Device5 *device;
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ID3D12Device1 *device;
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#if WDK_NTDDI_VERSION > 0x0A000008
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#if WDK_NTDDI_VERSION > 0x0A000008
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int main(int argc, char **argv) { return 0; }
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int main(int argc, char **argv) { return 0; }
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#endif" HAVE_D3D12_H)
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#endif" HAVE_D3D12_H)
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