mirror of https://github.com/encounter/SDL.git
Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
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commit
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@ -262,17 +262,6 @@ Emscripten_InitMouse()
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void
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void
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Emscripten_FiniMouse()
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Emscripten_FiniMouse()
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{
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{
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SDL_Mouse* mouse = SDL_GetMouse();
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Emscripten_FreeCursor(mouse->def_cursor);
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mouse->def_cursor = NULL;
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mouse->CreateCursor = NULL;
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mouse->ShowCursor = NULL;
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mouse->FreeCursor = NULL;
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mouse->WarpMouse = NULL;
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mouse->CreateSystemCursor = NULL;
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mouse->SetRelativeMouseMode = NULL;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
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#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
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@ -284,17 +284,6 @@ MIR_InitMouse()
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void
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void
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MIR_FiniMouse()
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MIR_FiniMouse()
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{
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{
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SDL_Mouse* mouse = SDL_GetMouse();
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MIR_FreeCursor(mouse->def_cursor);
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mouse->def_cursor = NULL;
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mouse->CreateCursor = NULL;
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mouse->ShowCursor = NULL;
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mouse->FreeCursor = NULL;
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mouse->WarpMouse = NULL;
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mouse->CreateSystemCursor = NULL;
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mouse->SetRelativeMouseMode = NULL;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_MIR */
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#endif /* SDL_VIDEO_DRIVER_MIR */
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@ -392,23 +392,5 @@ Wayland_FiniMouse(void)
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/* This effectively assumes that nobody else
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/* This effectively assumes that nobody else
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* touches SDL_Mouse which is effectively
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* touches SDL_Mouse which is effectively
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* a singleton */
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* a singleton */
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Free the current cursor if not the same pointer as
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* the default cursor */
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if (mouse->def_cursor != mouse->cur_cursor)
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Wayland_FreeCursor (mouse->cur_cursor);
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Wayland_FreeCursor (mouse->def_cursor);
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mouse->def_cursor = NULL;
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mouse->cur_cursor = NULL;
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mouse->CreateCursor = NULL;
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mouse->CreateSystemCursor = NULL;
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mouse->ShowCursor = NULL;
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mouse->FreeCursor = NULL;
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mouse->WarpMouse = NULL;
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mouse->SetRelativeMouseMode = NULL;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WAYLAND */
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#endif /* SDL_VIDEO_DRIVER_WAYLAND */
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@ -311,13 +311,6 @@ WIN_InitMouse(_THIS)
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void
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void
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WIN_QuitMouse(_THIS)
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WIN_QuitMouse(_THIS)
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{
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if ( mouse->def_cursor ) {
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SDL_free(mouse->def_cursor);
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mouse->def_cursor = NULL;
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mouse->cur_cursor = NULL;
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}
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if (rawInputEnableCount) { /* force RAWINPUT off here. */
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if (rawInputEnableCount) { /* force RAWINPUT off here. */
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rawInputEnableCount = 1;
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rawInputEnableCount = 1;
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ToggleRawInput(SDL_FALSE);
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ToggleRawInput(SDL_FALSE);
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