mirror of https://github.com/encounter/SDL.git
Copypaste SDL_NSLog to UIKit backend, document it as such
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@ -400,8 +400,8 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
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__android_log_write(SDL_android_priority[priority], tag, message);
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}
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#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
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/* Technically we don't need SDL_VIDEO_DRIVER_COCOA, but that's where this function is defined for now.
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#elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
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/* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
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*/
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extern void SDL_NSLog(const char *text);
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{
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@ -252,6 +252,9 @@ Cocoa_CreateImage(SDL_Surface * surface)
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*
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* NOTE: This is copypasted in src/video/uikit/SDL_uikitvideo.m! Be sure both
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* versions remain identical!
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*/
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void SDL_NSLog(const char *text)
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@ -247,12 +247,18 @@ UIKit_ForceUpdateHomeIndicator()
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*
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* NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if
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* Cocoa is supported, we use that one instead. Be sure both versions remain
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* identical!
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*/
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#if !defined(SDL_VIDEO_DRIVER_COCOA)
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void SDL_NSLog(const char *text)
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{
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NSLog(@"%s", text);
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
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* iOS Tablet detection
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