haiku: updated for Haiku

This commit is contained in:
kenmays 2022-01-12 06:47:02 -08:00 committed by Sam Lantinga
parent 094e94402d
commit bff867013e
6 changed files with 506 additions and 148 deletions

431
src/video/haiku/SDL_BApp.h Normal file
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@ -0,0 +1,431 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BAPP_H
#define SDL_BAPP_H
#include <Path.h>
#include <InterfaceKit.h>
#include <LocaleRoster.h>
#if SDL_VIDEO_OPENGL
#include <OpenGLKit.h>
#endif
#include "../../video/haiku/SDL_bkeyboard.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "../../SDL_internal.h"
#include "SDL_video.h"
/* Local includes */
#include "../../events/SDL_events_c.h"
#include "../../video/haiku/SDL_bframebuffer.h"
#ifdef __cplusplus
}
#endif
#include <vector>
/* Forward declarations */
class SDL_BWin;
/* Message constants */
enum ToSDL {
/* Intercepted by BWindow on its way to BView */
BAPP_MOUSE_MOVED,
BAPP_MOUSE_BUTTON,
BAPP_MOUSE_WHEEL,
BAPP_KEY,
BAPP_REPAINT, /* from _UPDATE_ */
/* From BWindow */
BAPP_MAXIMIZE, /* from B_ZOOM */
BAPP_MINIMIZE,
BAPP_RESTORE, /* TODO: IMPLEMENT! */
BAPP_SHOW,
BAPP_HIDE,
BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
BAPP_WINDOW_CLOSE_REQUESTED,
BAPP_WINDOW_MOVED,
BAPP_WINDOW_RESIZED,
BAPP_SCREEN_CHANGED
};
/* Create a descendant of BApplication */
class SDL_BApp : public BApplication {
public:
SDL_BApp(const char* signature) :
BApplication(signature) {
#if SDL_VIDEO_OPENGL
_current_context = NULL;
#endif
}
virtual ~SDL_BApp() {
}
virtual void RefsReceived(BMessage* message) {
char filePath[512];
entry_ref entryRef;
for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
BPath referencePath = BPath(&entryRef);
SDL_SendDropFile(NULL, referencePath.Path());
}
return;
}
/* Event-handling functions */
virtual void MessageReceived(BMessage* message) {
/* Sort out SDL-related messages */
switch ( message->what ) {
case BAPP_MOUSE_MOVED:
_HandleMouseMove(message);
break;
case BAPP_MOUSE_BUTTON:
_HandleMouseButton(message);
break;
case BAPP_MOUSE_WHEEL:
_HandleMouseWheel(message);
break;
case BAPP_KEY:
_HandleKey(message);
break;
case BAPP_REPAINT:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
break;
case BAPP_MAXIMIZE:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
break;
case BAPP_MINIMIZE:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
break;
case BAPP_SHOW:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
break;
case BAPP_HIDE:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
break;
case BAPP_MOUSE_FOCUS:
_HandleMouseFocus(message);
break;
case BAPP_KEYBOARD_FOCUS:
_HandleKeyboardFocus(message);
break;
case BAPP_WINDOW_CLOSE_REQUESTED:
_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
break;
case BAPP_WINDOW_MOVED:
_HandleWindowMoved(message);
break;
case BAPP_WINDOW_RESIZED:
_HandleWindowResized(message);
break;
case B_LOCALE_CHANGED:
SDL_SendLocaleChangedEvent();
break;
case BAPP_SCREEN_CHANGED:
/* TODO: Handle screen resize or workspace change */
break;
default:
BApplication::MessageReceived(message);
break;
}
}
/* Window creation/destruction methods */
int32 GetID(SDL_Window *win) {
int32 i;
for(i = 0; i < _GetNumWindowSlots(); ++i) {
if( GetSDLWindow(i) == NULL ) {
_SetSDLWindow(win, i);
return i;
}
}
/* Expand the vector if all slots are full */
if( i == _GetNumWindowSlots() ) {
_PushBackWindow(win);
return i;
}
/* TODO: error handling */
return 0;
}
/* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
there another way to do this? */
void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
SDL_Window *GetSDLWindow(int32 winID) {
return _window_map[winID];
}
#if SDL_VIDEO_OPENGL
BGLView *GetCurrentContext() {
return _current_context;
}
void SetCurrentContext(BGLView *newContext) {
if(_current_context)
_current_context->UnlockGL();
_current_context = newContext;
if (_current_context)
_current_context->LockGL();
}
#endif
private:
/* Event management */
void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
SDL_Window *win;
int32 winID;
if(
!_GetWinID(msg, &winID)
) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, sdlEventType, 0, 0);
}
void _HandleMouseMove(BMessage *msg) {
SDL_Window *win;
int32 winID;
int32 x = 0, y = 0;
if(
!_GetWinID(msg, &winID) ||
msg->FindInt32("x", &x) != B_OK || /* x movement */
msg->FindInt32("y", &y) != B_OK /* y movement */
) {
return;
}
win = GetSDLWindow(winID);
// Simple relative mode support for mouse.
if (SDL_GetMouse()->relative_mode) {
int winWidth, winHeight, winPosX, winPosY;
SDL_GetWindowSize(win, &winWidth, &winHeight);
SDL_GetWindowPosition(win, &winPosX, &winPosY);
int dx = x - (winWidth / 2);
int dy = y - (winHeight / 2);
SDL_SendMouseMotion(win, 0, SDL_GetMouse()->relative_mode, dx, dy);
set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
if (!be_app->IsCursorHidden())
be_app->HideCursor();
} else {
SDL_SendMouseMotion(win, 0, 0, x, y);
if (SDL_ShowCursor(-1) && be_app->IsCursorHidden())
be_app->ShowCursor();
}
}
void _HandleMouseButton(BMessage *msg) {
SDL_Window *win;
int32 winID;
int32 button, state; /* left/middle/right, pressed/released */
if(
!_GetWinID(msg, &winID) ||
msg->FindInt32("button-id", &button) != B_OK ||
msg->FindInt32("button-state", &state) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
SDL_SendMouseButton(win, 0, state, button);
}
void _HandleMouseWheel(BMessage *msg) {
SDL_Window *win;
int32 winID;
int32 xTicks, yTicks;
if(
!_GetWinID(msg, &winID) ||
msg->FindInt32("xticks", &xTicks) != B_OK ||
msg->FindInt32("yticks", &yTicks) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
SDL_SendMouseWheel(win, 0, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL);
}
void _HandleKey(BMessage *msg) {
int32 scancode, state; /* scancode, pressed/released */
if(
msg->FindInt32("key-state", &state) != B_OK ||
msg->FindInt32("key-scancode", &scancode) != B_OK
) {
return;
}
/* Make sure this isn't a repeated event (key pressed and held) */
if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
return;
}
HAIKU_SetKeyState(scancode, state);
SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
const int8 *keyUtf8;
ssize_t count;
if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
SDL_zeroa(text);
SDL_memcpy(text, keyUtf8, count);
SDL_SendKeyboardText(text);
}
}
}
void _HandleMouseFocus(BMessage *msg) {
SDL_Window *win;
int32 winID;
bool bSetFocus; /* If false, lose focus */
if(
!_GetWinID(msg, &winID) ||
msg->FindBool("focusGained", &bSetFocus) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
if(bSetFocus) {
SDL_SetMouseFocus(win);
} else if(SDL_GetMouseFocus() == win) {
/* Only lose all focus if this window was the current focus */
SDL_SetMouseFocus(NULL);
}
}
void _HandleKeyboardFocus(BMessage *msg) {
SDL_Window *win;
int32 winID;
bool bSetFocus; /* If false, lose focus */
if(
!_GetWinID(msg, &winID) ||
msg->FindBool("focusGained", &bSetFocus) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
if(bSetFocus) {
SDL_SetKeyboardFocus(win);
} else if(SDL_GetKeyboardFocus() == win) {
/* Only lose all focus if this window was the current focus */
SDL_SetKeyboardFocus(NULL);
}
}
void _HandleWindowMoved(BMessage *msg) {
SDL_Window *win;
int32 winID;
int32 xPos, yPos;
/* Get the window id and new x/y position of the window */
if(
!_GetWinID(msg, &winID) ||
msg->FindInt32("window-x", &xPos) != B_OK ||
msg->FindInt32("window-y", &yPos) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
}
void _HandleWindowResized(BMessage *msg) {
SDL_Window *win;
int32 winID;
int32 w, h;
/* Get the window id ]and new x/y position of the window */
if(
!_GetWinID(msg, &winID) ||
msg->FindInt32("window-w", &w) != B_OK ||
msg->FindInt32("window-h", &h) != B_OK
) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
}
bool _GetWinID(BMessage *msg, int32 *winID) {
return msg->FindInt32("window-id", winID) == B_OK;
}
/* Vector functions: Wraps vector stuff in case we need to change
implementation */
void _SetSDLWindow(SDL_Window *win, int32 winID) {
_window_map[winID] = win;
}
int32 _GetNumWindowSlots() {
return _window_map.size();
}
void _PopBackWindow() {
_window_map.pop_back();
}
void _PushBackWindow(SDL_Window *win) {
_window_map.push_back(win);
}
/* Members */
std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
#if SDL_VIDEO_OPENGL
BGLView *_current_context;
#endif
};
#endif

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@ -35,10 +35,6 @@
extern "C" { extern "C" {
#endif #endif
#ifndef DRAWTHREAD
static int32 HAIKU_UpdateOnce(SDL_Window *window);
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata)); return ((SDL_BWin*)(window->driverdata));
} }
@ -56,11 +52,11 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
return -1; return -1;
} }
while(!bwin->Connected()) { snooze(100); }
/* Make sure we have exclusive access to frame buffer data */ /* Make sure we have exclusive access to frame buffer data */
bwin->LockBuffer(); bwin->LockBuffer();
bwin->CreateView();
/* format */ /* format */
display_mode bmode; display_mode bmode;
bscreen.GetMode(&bmode); bscreen.GetMode(&bmode);
@ -76,7 +72,7 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
false, /* Views not accepted */ false, /* Views not accepted */
true); /* Contiguous memory required */ true); /* Contiguous memory required */
if(bitmap->InitCheck() != B_OK) { if(bitmap->InitCheck() != B_OK) {
delete bitmap; delete bitmap;
return SDL_SetError("Could not initialize back buffer!"); return SDL_SetError("Could not initialize back buffer!");
@ -84,15 +80,13 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
bwin->SetBitmap(bitmap); bwin->SetBitmap(bitmap);
/* Set the pixel pointer */ /* Set the pixel pointer */
*pixels = bitmap->Bits(); *pixels = bitmap->Bits();
/* pitch = width of window, in bytes */ /* pitch = width of window, in bytes */
*pitch = bitmap->BytesPerRow(); *pitch = bitmap->BytesPerRow();
bwin->SetBufferExists(true);
bwin->SetTrashBuffer(false);
bwin->UnlockBuffer(); bwin->UnlockBuffer();
return 0; return 0;
} }
@ -106,150 +100,26 @@ int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
SDL_BWin *bwin = _ToBeWin(window); SDL_BWin *bwin = _ToBeWin(window);
#ifdef DRAWTHREAD bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER);
bwin->LockBuffer();
bwin->SetBufferDirty(true);
bwin->UnlockBuffer();
#else
bwin->SetBufferDirty(true);
HAIKU_UpdateOnce(window);
#endif
return 0; return 0;
} }
int32 HAIKU_DrawThread(void *data) {
SDL_BWin *bwin = (SDL_BWin*)data;
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
while(bwin->ConnectionEnabled()) {
if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
bwin->LockBuffer();
BBitmap *bitmap = NULL;
bitmap = bwin->GetBitmap();
int32 windowPitch = bitmap->BytesPerRow();
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = (uint8*)bitmap->Bits() +
clips[i].top * windowPitch + clips[i].left * BPP -
windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
if(bwin->CanTrashWindowBuffer()) {
goto escape; /* Break out before the buffer is killed */
}
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->SetBufferDirty(false);
escape:
bwin->UnlockBuffer();
} else {
snooze(16000);
}
}
return B_OK;
}
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) { void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
SDL_BWin *bwin = _ToBeWin(window); SDL_BWin *bwin = _ToBeWin(window);
bwin->LockBuffer(); bwin->LockBuffer();
/* Free and clear the window buffer */ /* Free and clear the window buffer */
BBitmap *bitmap = bwin->GetBitmap(); BBitmap *bitmap = bwin->GetBitmap();
delete bitmap; delete bitmap;
bwin->SetBitmap(NULL); bwin->SetBitmap(NULL);
bwin->SetBufferExists(false);
bwin->RemoveView();
bwin->UnlockBuffer(); bwin->UnlockBuffer();
} }
/*
* TODO:
* This was written to test if certain errors were caused by threading issues.
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
#ifndef DRAWTHREAD
static int32 HAIKU_UpdateOnce(SDL_Window *window) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
if(bwin->ConnectionEnabled() && bwin->Connected()) {
bwin->LockBuffer();
int32 windowPitch = window->surface->pitch;
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = windowBaseAddress +
clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->UnlockBuffer();
}
return 0;
}
#endif
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -84,16 +84,21 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
} }
int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) { int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->SwapBuffers(); _ToBeWin(window)->SwapBuffers();
return 0; return 0;
} }
int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
SDL_BWin* win = (SDL_BWin*)context; BGLView* glView = (BGLView*)context;
_GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL); // printf("HAIKU_GL_MakeCurrent(%llx), win = %llx, thread = %d\n", (uint64)context, (uint64)window, find_thread(NULL));
if (glView != NULL) {
if ((glView->Window() == NULL) || (window == NULL) || (_ToBeWin(window)->GetGLView() != glView)) {
SDL_SetError("MakeCurrent failed");
return -1;
}
}
_GetBeApp()->SetCurrentContext(glView);
return 0; return 0;
} }
@ -102,6 +107,11 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
/* FIXME: Not sure what flags should be included here; may want to have /* FIXME: Not sure what flags should be included here; may want to have
most of them */ most of them */
SDL_BWin *bwin = _ToBeWin(window); SDL_BWin *bwin = _ToBeWin(window);
// printf("HAIKU_GL_CreateContext, win = %llx, thread = %d\n", (uint64)window, find_thread(NULL));
if (bwin->GetGLView() != NULL) {
SDL_SetError("Context already creaded");
return NULL;
}
Uint32 gl_flags = BGL_RGB; Uint32 gl_flags = BGL_RGB;
if (_this->gl_config.alpha_size) { if (_this->gl_config.alpha_size) {
gl_flags |= BGL_ALPHA; gl_flags |= BGL_ALPHA;
@ -123,13 +133,25 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
_this->gl_config.accum_alpha_size) { _this->gl_config.accum_alpha_size) {
gl_flags |= BGL_ACCUM; gl_flags |= BGL_ACCUM;
} }
#if __GNUC__ > 3
if (_this->gl_config.share_with_current_context) {
gl_flags |= BGL_SHARE_CONTEXT;
}
#endif
bwin->CreateGLView(gl_flags); bwin->CreateGLView(gl_flags);
return (SDL_GLContext)(bwin); _GetBeApp()->SetCurrentContext(bwin->GetGLView());
return (SDL_GLContext)(bwin->GetGLView());
} }
void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) { void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
/* Currently, automatically unlocks the view */ // printf("HAIKU_GL_DeleteContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
((SDL_BWin*)context)->RemoveGLView(); BGLView* glView = (BGLView*)context;
SDL_BWin *bwin = (SDL_BWin*)glView->Window();
if (bwin == NULL) {
delete glView;
} else {
bwin->RemoveGLView();
}
} }

View File

@ -94,6 +94,7 @@ HAIKU_CreateDevice(int devindex)
device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp; device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp; device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab; device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab;
device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize;
device->DestroyWindow = HAIKU_DestroyWindow; device->DestroyWindow = HAIKU_DestroyWindow;
device->GetWindowWMInfo = HAIKU_GetWindowWMInfo; device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
@ -190,6 +191,31 @@ HAIKU_FreeCursor(SDL_Cursor * cursor)
SDL_free(cursor); SDL_free(cursor);
} }
static SDL_Cursor *
HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
SDL_Cursor *cursor;
SDL_Surface *converted;
converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!converted) {
return NULL;
}
BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32);
cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32);
SDL_FreeSurface(converted);
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = (void *)new BCursor(cursorBitmap, BPoint(hot_x, hot_y));
} else {
return NULL;
}
return cursor;
}
static int HAIKU_ShowCursor(SDL_Cursor *cursor) static int HAIKU_ShowCursor(SDL_Cursor *cursor)
{ {
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
@ -222,7 +248,7 @@ HAIKU_SetRelativeMouseMode(SDL_bool enabled)
bewin->Lock(); bewin->Lock();
if (enabled) if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY); _SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else else
_SDL_GLView->SetEventMask(0, 0); _SDL_GLView->SetEventMask(0, 0);
bewin->Unlock(); bewin->Unlock();
@ -235,6 +261,7 @@ static void HAIKU_MouseInit(_THIS)
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) if (!mouse)
return; return;
mouse->CreateCursor = HAIKU_CreateCursor;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor; mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor; mouse->ShowCursor = HAIKU_ShowCursor;
mouse->FreeCursor = HAIKU_FreeCursor; mouse->FreeCursor = HAIKU_FreeCursor;

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@ -205,6 +205,13 @@ int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
} }
void HAIKU_SetWindowMinimumSize(_THIS, SDL_Window * window){
BMessage msg(BWIN_MINIMUM_SIZE_WINDOW);
msg.AddInt32("window-w", window->w -1);
msg.AddInt32("window-h", window->h -1);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
/* TODO: Implement this! */ /* TODO: Implement this! */
} }

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@ -32,6 +32,7 @@ extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window); extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window); extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
extern void HAIKU_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void HAIKU_ShowWindow(_THIS, SDL_Window * window); extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
extern void HAIKU_HideWindow(_THIS, SDL_Window * window); extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window); extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);