mirror of https://github.com/encounter/SDL.git
remove 'free' in comment
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@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
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if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
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fatalError("could not convert .wav");
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}
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SDL_free(s->buffer); /* free the original (unconverted) buffer */
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SDL_free(s->buffer); /* Free the original (unconverted) buffer */
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s->buffer = cvt.buf; /* point sound buffer to converted buffer */
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s->length = cvt.len_cvt; /* set sound buffer's new length */
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}
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