mirror of
https://github.com/encounter/SDL.git
synced 2025-12-11 06:27:44 +00:00
render: get rid of the predeclared functions in the GL and Metal renderers.
(others to come as I continue to update render backends!)
This commit is contained in:
@@ -46,62 +46,6 @@
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/* Apple Metal renderer implementation */
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static SDL_Renderer *METAL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void METAL_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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static SDL_bool METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int METAL_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
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int count);
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static int METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
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int count);
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static int METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static int METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
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static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static void METAL_RenderPresent(SDL_Renderer * renderer);
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static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void METAL_DestroyRenderer(SDL_Renderer * renderer);
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static void *METAL_GetMetalLayer(SDL_Renderer * renderer);
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static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
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SDL_RenderDriver METAL_RenderDriver = {
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METAL_CreateRenderer,
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{
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"metal",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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6,
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{
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_YV12,
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SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_NV12,
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SDL_PIXELFORMAT_NV21
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},
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0, 0,
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}
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};
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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#ifdef __MACOSX__
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#define CONSTANT_ALIGN 256
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@@ -456,251 +400,6 @@ ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SD
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return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
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}
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static SDL_Renderer *
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METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{ @autoreleasepool {
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SDL_Renderer *renderer = NULL;
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METAL_RenderData *data = NULL;
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id<MTLDevice> mtldevice = nil;
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SDL_SysWMinfo syswm;
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SDL_VERSION(&syswm.version);
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if (!SDL_GetWindowWMInfo(window, &syswm)) {
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return NULL;
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}
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if (IsMetalAvailable(&syswm) == -1) {
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
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mtldevice = MTLCreateSystemDefaultDevice();
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if (mtldevice == nil) {
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SDL_free(renderer);
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SDL_SetError("Failed to obtain Metal device");
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return NULL;
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}
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// !!! FIXME: error checking on all of this.
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data = [[METAL_RenderData alloc] init];
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renderer->driverdata = (void*)CFBridgingRetain(data);
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renderer->window = window;
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#ifdef __MACOSX__
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NSView *view = Cocoa_Mtl_AddMetalView(window);
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CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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layer.device = mtldevice;
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//layer.colorspace = nil;
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#else
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UIView *view = UIKit_Mtl_AddMetalView(window);
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CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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#endif
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// Necessary for RenderReadPixels.
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layer.framebufferOnly = NO;
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data.mtldevice = layer.device;
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data.mtllayer = layer;
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id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
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data.mtlcmdqueue = mtlcmdqueue;
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data.mtlcmdqueue.label = @"SDL Metal Renderer";
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data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
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NSError *err = nil;
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// The compiled .metallib is embedded in a static array in a header file
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// but the original shader source code is in SDL_shaders_metal.metal.
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dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
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id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
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data.mtllibrary = mtllibrary;
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SDL_assert(err == nil);
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#if !__has_feature(objc_arc)
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dispatch_release(mtllibdata);
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#endif
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data.mtllibrary.label = @"SDL Metal renderer shader library";
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/* Do some shader pipeline state loading up-front rather than on demand. */
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data.pipelinescount = 0;
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data.allpipelines = NULL;
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ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
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MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
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samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
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samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
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id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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data.mtlsamplernearest = mtlsamplernearest;
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samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
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samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
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id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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data.mtlsamplerlinear = mtlsamplerlinear;
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/* Note: matrices are column major. */
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float identitytransform[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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float halfpixeltransform[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f,
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};
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/* Metal pads float3s to 16 bytes. */
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float decodetransformJPEG[4*4] = {
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0.0, -0.501960814, -0.501960814, 0.0, /* offset */
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1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
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1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
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1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
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};
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float decodetransformBT601[4*4] = {
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-0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
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1.1644, 0.0000, 1.5960, 0.0, /* Rcoeff */
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1.1644, -0.3918, -0.8130, 0.0, /* Gcoeff */
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1.1644, 2.0172, 0.0000, 0.0, /* Bcoeff */
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};
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float decodetransformBT709[4*4] = {
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0.0, -0.501960814, -0.501960814, 0.0, /* offset */
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1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
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1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
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1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
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};
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float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
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id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
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#if !__has_feature(objc_arc)
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[mtlbufconstantstaging autorelease];
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#endif
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mtlbufconstantstaging.label = @"SDL constant staging data";
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id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
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data.mtlbufconstants = mtlbufconstants;
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data.mtlbufconstants.label = @"SDL constant data";
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char *constantdata = [mtlbufconstantstaging contents];
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
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id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
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id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
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[blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
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[blitcmd endEncoding];
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[cmdbuffer commit];
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// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
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renderer->WindowEvent = METAL_WindowEvent;
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renderer->GetOutputSize = METAL_GetOutputSize;
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renderer->SupportsBlendMode = METAL_SupportsBlendMode;
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renderer->CreateTexture = METAL_CreateTexture;
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renderer->UpdateTexture = METAL_UpdateTexture;
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renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
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renderer->LockTexture = METAL_LockTexture;
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renderer->UnlockTexture = METAL_UnlockTexture;
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renderer->SetRenderTarget = METAL_SetRenderTarget;
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renderer->QueueSetViewport = METAL_QueueSetViewport;
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renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
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renderer->QueueDrawPoints = METAL_QueueDrawPoints;
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renderer->QueueDrawLines = METAL_QueueDrawPoints; // lines and points queue the same way.
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renderer->QueueFillRects = METAL_QueueFillRects;
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renderer->QueueCopy = METAL_QueueCopy;
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renderer->QueueCopyEx = METAL_QueueCopyEx;
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renderer->RunCommandQueue = METAL_RunCommandQueue;
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renderer->RenderReadPixels = METAL_RenderReadPixels;
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renderer->RenderPresent = METAL_RenderPresent;
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renderer->DestroyTexture = METAL_DestroyTexture;
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renderer->DestroyRenderer = METAL_DestroyRenderer;
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renderer->GetMetalLayer = METAL_GetMetalLayer;
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renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
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renderer->info = METAL_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->always_batch = SDL_TRUE;
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#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
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if (@available(macOS 10.13, *)) {
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data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
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} else
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#endif
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{
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
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int maxtexsize = 4096;
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#if defined(__MACOSX__)
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maxtexsize = 16384;
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#elif defined(__TVOS__)
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maxtexsize = 8192;
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#ifdef __TVOS_11_0
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if (@available(tvOS 11.0, *)) {
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if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
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maxtexsize = 16384;
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}
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}
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#endif
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#else
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#ifdef __IPHONE_11_0
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if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
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maxtexsize = 16384;
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} else
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#endif
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#ifdef __IPHONE_10_0
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if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
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maxtexsize = 16384;
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} else
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#endif
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if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
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maxtexsize = 8192;
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} else {
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maxtexsize = 4096;
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}
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#endif
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renderer->info.max_texture_width = maxtexsize;
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renderer->info.max_texture_height = maxtexsize;
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#if !__has_feature(objc_arc)
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[mtlcmdqueue release];
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[mtllibrary release];
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[samplerdesc release];
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[mtlsamplernearest release];
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[mtlsamplerlinear release];
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[mtlbufconstants release];
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[view release];
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[data release];
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[mtldevice release];
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#endif
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return renderer;
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}}
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static void
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METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color)
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{
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@@ -1573,6 +1272,269 @@ METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
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return (__bridge void*)data.mtlcmdencoder;
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}}
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static SDL_Renderer *
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METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{ @autoreleasepool {
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SDL_Renderer *renderer = NULL;
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METAL_RenderData *data = NULL;
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id<MTLDevice> mtldevice = nil;
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SDL_SysWMinfo syswm;
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SDL_VERSION(&syswm.version);
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if (!SDL_GetWindowWMInfo(window, &syswm)) {
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return NULL;
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}
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if (IsMetalAvailable(&syswm) == -1) {
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
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mtldevice = MTLCreateSystemDefaultDevice();
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if (mtldevice == nil) {
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SDL_free(renderer);
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SDL_SetError("Failed to obtain Metal device");
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return NULL;
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}
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// !!! FIXME: error checking on all of this.
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data = [[METAL_RenderData alloc] init];
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renderer->driverdata = (void*)CFBridgingRetain(data);
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renderer->window = window;
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#ifdef __MACOSX__
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NSView *view = Cocoa_Mtl_AddMetalView(window);
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CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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layer.device = mtldevice;
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//layer.colorspace = nil;
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#else
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UIView *view = UIKit_Mtl_AddMetalView(window);
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CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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#endif
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// Necessary for RenderReadPixels.
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layer.framebufferOnly = NO;
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data.mtldevice = layer.device;
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data.mtllayer = layer;
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id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
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data.mtlcmdqueue = mtlcmdqueue;
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data.mtlcmdqueue.label = @"SDL Metal Renderer";
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data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
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NSError *err = nil;
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// The compiled .metallib is embedded in a static array in a header file
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// but the original shader source code is in SDL_shaders_metal.metal.
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dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
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id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
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data.mtllibrary = mtllibrary;
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SDL_assert(err == nil);
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#if !__has_feature(objc_arc)
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dispatch_release(mtllibdata);
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#endif
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data.mtllibrary.label = @"SDL Metal renderer shader library";
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/* Do some shader pipeline state loading up-front rather than on demand. */
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data.pipelinescount = 0;
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data.allpipelines = NULL;
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ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
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MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
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samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
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samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
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id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
|
||||
data.mtlsamplernearest = mtlsamplernearest;
|
||||
|
||||
samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
|
||||
samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
|
||||
id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
|
||||
data.mtlsamplerlinear = mtlsamplerlinear;
|
||||
|
||||
/* Note: matrices are column major. */
|
||||
float identitytransform[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
float halfpixeltransform[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
/* Metal pads float3s to 16 bytes. */
|
||||
float decodetransformJPEG[4*4] = {
|
||||
0.0, -0.501960814, -0.501960814, 0.0, /* offset */
|
||||
1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
|
||||
1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
|
||||
1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
|
||||
};
|
||||
|
||||
float decodetransformBT601[4*4] = {
|
||||
-0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
|
||||
1.1644, 0.0000, 1.5960, 0.0, /* Rcoeff */
|
||||
1.1644, -0.3918, -0.8130, 0.0, /* Gcoeff */
|
||||
1.1644, 2.0172, 0.0000, 0.0, /* Bcoeff */
|
||||
};
|
||||
|
||||
float decodetransformBT709[4*4] = {
|
||||
0.0, -0.501960814, -0.501960814, 0.0, /* offset */
|
||||
1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
|
||||
1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
|
||||
1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
|
||||
};
|
||||
|
||||
float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
|
||||
|
||||
id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
|
||||
#if !__has_feature(objc_arc)
|
||||
[mtlbufconstantstaging autorelease];
|
||||
#endif
|
||||
mtlbufconstantstaging.label = @"SDL constant staging data";
|
||||
|
||||
id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
|
||||
data.mtlbufconstants = mtlbufconstants;
|
||||
data.mtlbufconstants.label = @"SDL constant data";
|
||||
|
||||
char *constantdata = [mtlbufconstantstaging contents];
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
|
||||
|
||||
id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
|
||||
id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
|
||||
|
||||
[blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
|
||||
|
||||
[blitcmd endEncoding];
|
||||
[cmdbuffer commit];
|
||||
|
||||
// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
|
||||
|
||||
renderer->WindowEvent = METAL_WindowEvent;
|
||||
renderer->GetOutputSize = METAL_GetOutputSize;
|
||||
renderer->SupportsBlendMode = METAL_SupportsBlendMode;
|
||||
renderer->CreateTexture = METAL_CreateTexture;
|
||||
renderer->UpdateTexture = METAL_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
|
||||
renderer->LockTexture = METAL_LockTexture;
|
||||
renderer->UnlockTexture = METAL_UnlockTexture;
|
||||
renderer->SetRenderTarget = METAL_SetRenderTarget;
|
||||
renderer->QueueSetViewport = METAL_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
|
||||
renderer->QueueDrawPoints = METAL_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = METAL_QueueDrawPoints; // lines and points queue the same way.
|
||||
renderer->QueueFillRects = METAL_QueueFillRects;
|
||||
renderer->QueueCopy = METAL_QueueCopy;
|
||||
renderer->QueueCopyEx = METAL_QueueCopyEx;
|
||||
renderer->RunCommandQueue = METAL_RunCommandQueue;
|
||||
renderer->RenderReadPixels = METAL_RenderReadPixels;
|
||||
renderer->RenderPresent = METAL_RenderPresent;
|
||||
renderer->DestroyTexture = METAL_DestroyTexture;
|
||||
renderer->DestroyRenderer = METAL_DestroyRenderer;
|
||||
renderer->GetMetalLayer = METAL_GetMetalLayer;
|
||||
renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
|
||||
|
||||
renderer->info = METAL_RenderDriver.info;
|
||||
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||
|
||||
renderer->always_batch = SDL_TRUE;
|
||||
|
||||
#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
|
||||
if (@available(macOS 10.13, *)) {
|
||||
data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
|
||||
/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
|
||||
int maxtexsize = 4096;
|
||||
#if defined(__MACOSX__)
|
||||
maxtexsize = 16384;
|
||||
#elif defined(__TVOS__)
|
||||
maxtexsize = 8192;
|
||||
#ifdef __TVOS_11_0
|
||||
if (@available(tvOS 11.0, *)) {
|
||||
if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
|
||||
maxtexsize = 16384;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
#ifdef __IPHONE_11_0
|
||||
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
|
||||
maxtexsize = 16384;
|
||||
} else
|
||||
#endif
|
||||
#ifdef __IPHONE_10_0
|
||||
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
|
||||
maxtexsize = 16384;
|
||||
} else
|
||||
#endif
|
||||
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
|
||||
maxtexsize = 8192;
|
||||
} else {
|
||||
maxtexsize = 4096;
|
||||
}
|
||||
#endif
|
||||
|
||||
renderer->info.max_texture_width = maxtexsize;
|
||||
renderer->info.max_texture_height = maxtexsize;
|
||||
|
||||
#if !__has_feature(objc_arc)
|
||||
[mtlcmdqueue release];
|
||||
[mtllibrary release];
|
||||
[samplerdesc release];
|
||||
[mtlsamplernearest release];
|
||||
[mtlsamplerlinear release];
|
||||
[mtlbufconstants release];
|
||||
[view release];
|
||||
[data release];
|
||||
[mtldevice release];
|
||||
#endif
|
||||
|
||||
return renderer;
|
||||
}}
|
||||
|
||||
SDL_RenderDriver METAL_RenderDriver = {
|
||||
METAL_CreateRenderer,
|
||||
{
|
||||
"metal",
|
||||
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
|
||||
6,
|
||||
{
|
||||
SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_PIXELFORMAT_ABGR8888,
|
||||
SDL_PIXELFORMAT_YV12,
|
||||
SDL_PIXELFORMAT_IYUV,
|
||||
SDL_PIXELFORMAT_NV12,
|
||||
SDL_PIXELFORMAT_NV21
|
||||
},
|
||||
0, 0,
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
Reference in New Issue
Block a user