Add more SDL_HAVE_YUV defines

This commit is contained in:
Sylvain Becker
2021-01-05 17:39:48 +01:00
parent dc0e5de974
commit c0df40e003
5 changed files with 52 additions and 3 deletions

View File

@@ -803,6 +803,7 @@ METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}}
#if SDL_HAVE_YUV
static int
METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
@@ -861,6 +862,7 @@ METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}}
#endif
static int
METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
@@ -1877,8 +1879,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->SupportsBlendMode = METAL_SupportsBlendMode;
renderer->CreateTexture = METAL_CreateTexture;
renderer->UpdateTexture = METAL_UpdateTexture;
#if SDL_HAVE_YUV
renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
renderer->UpdateTextureNV = METAL_UpdateTextureNV;
#endif
renderer->LockTexture = METAL_LockTexture;
renderer->UnlockTexture = METAL_UnlockTexture;
renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;