Fixed compiling of testgamecontroller program with C++.

This commit is contained in:
Philipp Wiesemann 2016-12-28 20:11:29 +01:00
parent de79828b9f
commit c2b90f2df8
1 changed files with 2 additions and 2 deletions

View File

@ -109,11 +109,11 @@ loop(void *arg)
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
switch (event.type) { switch (event.type) {
case SDL_CONTROLLERAXISMOTION: case SDL_CONTROLLERAXISMOTION:
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value); SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
break; break;
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONUP:
SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released"); SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
if (event.key.keysym.sym != SDLK_ESCAPE) { if (event.key.keysym.sym != SDLK_ESCAPE) {