jack: Move jack_client_t into the audio device instead a global variable.

This commit is contained in:
Ryan C. Gordon 2017-06-09 00:14:50 -04:00
parent b65e0777ce
commit c39fd5777d
2 changed files with 52 additions and 64 deletions

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -36,6 +36,7 @@ static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, j
static int (*JACK_jack_client_close) (jack_client_t *);
static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
static int (*JACK_jack_activate) (jack_client_t *);
static int (*JACK_jack_deactivate) (jack_client_t *);
static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
static void (*JACK_jack_free) (void *);
@ -126,6 +127,7 @@ load_jack_syms(void)
SDL_JACK_SYM(jack_client_close);
SDL_JACK_SYM(jack_on_shutdown);
SDL_JACK_SYM(jack_activate);
SDL_JACK_SYM(jack_deactivate);
SDL_JACK_SYM(jack_port_get_buffer);
SDL_JACK_SYM(jack_port_unregister);
SDL_JACK_SYM(jack_free);
@ -140,49 +142,14 @@ load_jack_syms(void)
}
static jack_client_t *JACK_client = NULL;
static void
DisconnectFromJackServer(void)
jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
{
if (JACK_client) {
JACK_jack_client_close(JACK_client);
JACK_client = NULL;
}
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
SDL_OpenedAudioDeviceDisconnected(this);
SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
}
static void
jackShutdownCallback(void *arg)
{
/* !!! FIXME: alert SDL that _every_ open device is lost here */
fprintf(stderr, "SDL JACK FIXME: shutdown callback fired! All audio devices are lost!\n");
fflush(stderr);
// !!! FIXME: need to put the client (and callback) in the SDL device SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
}
static int
ConnectToJackServer(void)
{
/* !!! FIXME: we _still_ need an API to specify an app name */
jack_status_t status;
JACK_client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
if (JACK_client == NULL) {
return -1;
}
JACK_jack_on_shutdown(JACK_client, jackShutdownCallback, NULL);
#if 0 // !!! FIXME: we need to move JACK_client into the SDL audio device.
if (JACK_jack_activate(JACK_client) != 0) {
DisconnectFromJackServer();
return -1;
}
#endif
return 0;
}
// !!! FIXME: implement and register these!
//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
@ -256,13 +223,19 @@ JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
static void
JACK_CloseDevice(_THIS)
{
if (this->hidden->sdlports) {
const int channels = this->spec.channels;
int i;
for (i = 0; i < channels; i++) {
JACK_jack_port_unregister(JACK_client, this->hidden->sdlports[i]);
if (this->hidden->client) {
JACK_jack_deactivate(this->hidden->client);
if (this->hidden->sdlports) {
const int channels = this->spec.channels;
int i;
for (i = 0; i < channels; i++) {
JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
}
SDL_free(this->hidden->sdlports);
}
SDL_free(this->hidden->sdlports);
JACK_jack_client_close(this->hidden->client);
}
if (this->hidden->iosem) {
@ -287,6 +260,8 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
const char *sdlportstr = iscapture ? "input" : "output";
const char **devports = NULL;
jack_client_t *client = NULL;
jack_status_t status;
int channels = 0;
int i;
@ -296,7 +271,14 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return SDL_OutOfMemory();
}
devports = JACK_jack_get_ports(JACK_client, NULL, NULL, JackPortIsPhysical | sysportflags);
/* !!! FIXME: we _still_ need an API to specify an app name */
client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
this->hidden->client = client;
if (client == NULL) {
return SDL_SetError("Can't open JACK client");
}
devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
this->hidden->devports = devports;
if (!devports || !devports[0]) {
return SDL_SetError("No physical JACK ports available");
@ -310,9 +292,9 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
/* Jack pretty much demands what it wants. */
this->spec.format = AUDIO_F32SYS;
this->spec.freq = JACK_jack_get_sample_rate(JACK_client);
this->spec.freq = JACK_jack_get_sample_rate(client);
this->spec.channels = channels;
this->spec.samples = JACK_jack_get_buffer_size(JACK_client);
this->spec.samples = JACK_jack_get_buffer_size(client);
SDL_CalculateAudioSpec(&this->spec);
@ -332,21 +314,23 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return SDL_OutOfMemory();
}
if (JACK_jack_set_process_callback(JACK_client, jackProcessPlaybackCallback, this) != 0) {
return SDL_SetError("JACK: Couldn't set process callback");
}
for (i = 0; i < channels; i++) {
char portname[32];
SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
this->hidden->sdlports[i] = JACK_jack_port_register(JACK_client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
if (this->hidden->sdlports[i] == NULL) {
return SDL_SetError("jack_port_register failed");
}
}
if (JACK_jack_activate(JACK_client) != 0) {
return SDL_SetError("jack_activate failed");
if (JACK_jack_set_process_callback(client, jackProcessPlaybackCallback, this) != 0) {
return SDL_SetError("JACK: Couldn't set process callback");
}
JACK_jack_on_shutdown(client, jackShutdownCallback, this);
if (JACK_jack_activate(client) != 0) {
return SDL_SetError("Failed to activate JACK client");
}
/* once activated, we can connect all the ports. */
@ -356,7 +340,7 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
const char *srcport = iscapture ? devports[i] : sdlport;
const char *dstport = iscapture ? sdlport : devports[i];
if (JACK_jack_connect(JACK_client, srcport, dstport) != 0) {
if (JACK_jack_connect(client, srcport, dstport) != 0) {
return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
}
}
@ -372,7 +356,6 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
static void
JACK_Deinitialize(void)
{
DisconnectFromJackServer();
UnloadJackLibrary();
}
@ -381,11 +364,15 @@ JACK_Init(SDL_AudioDriverImpl * impl)
{
if (LoadJackLibrary() < 0) {
return 0;
}
if (ConnectToJackServer() < 0) {
UnloadJackLibrary();
return 0;
} else {
/* Make sure a JACK server is running and available. */
jack_status_t status;
jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
if (client == NULL) {
UnloadJackLibrary();
return 0;
}
JACK_jack_client_close(client);
}
/* Set the function pointers */

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -30,6 +30,7 @@
struct SDL_PrivateAudioData
{
jack_client_t *client;
SDL_sem *iosem;
float *iobuffer;
const char **devports;