mirror of https://github.com/encounter/SDL.git
alsa: clean up macro salsa a little.
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@ -274,42 +274,25 @@ ALSA_WaitDevice(_THIS)
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/* !!! FIXME: is there a channel swizzler in alsalib instead? */
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/*
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* http://bugzilla.libsdl.org/show_bug.cgi?id=110
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* https://bugzilla.libsdl.org/show_bug.cgi?id=110
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* "For Linux ALSA, this is FL-FR-RL-RR-C-LFE
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* and for Windows DirectX [and CoreAudio], this is FL-FR-C-LFE-RL-RR"
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*/
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#define SWIZ6(T, buf, numframes) \
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T *ptr = (T *) buf; \
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#define SWIZ6(T) \
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static void swizzle_alsa_channels_6_##T(void *buffer, const Uint32 bufferlen) { \
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T *ptr = (T *) buffer; \
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Uint32 i; \
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for (i = 0; i < numframes; i++, ptr += 6) { \
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for (i = 0; i < bufferlen; i++, ptr += 6) { \
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T tmp; \
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tmp = ptr[2]; ptr[2] = ptr[4]; ptr[4] = tmp; \
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tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \
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} \
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}
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static void
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swizzle_alsa_channels_6_64bit(void *buffer, Uint32 bufferlen)
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{
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SWIZ6(Uint64, buffer, bufferlen);
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}
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static void
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swizzle_alsa_channels_6_32bit(void *buffer, Uint32 bufferlen)
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{
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SWIZ6(Uint32, buffer, bufferlen);
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}
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static void
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swizzle_alsa_channels_6_16bit(void *buffer, Uint32 bufferlen)
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{
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SWIZ6(Uint16, buffer, bufferlen);
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}
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static void
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swizzle_alsa_channels_6_8bit(void *buffer, Uint32 bufferlen)
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{
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SWIZ6(Uint8, buffer, bufferlen);
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}
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SWIZ6(Uint64)
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SWIZ6(Uint32)
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SWIZ6(Uint16)
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SWIZ6(Uint8)
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#undef SWIZ6
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@ -323,10 +306,10 @@ swizzle_alsa_channels(_THIS, void *buffer, Uint32 bufferlen)
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{
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if (this->spec.channels == 6) {
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switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
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case 8: swizzle_alsa_channels_6_8bit(buffer, bufferlen); break;
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case 16: swizzle_alsa_channels_6_16bit(buffer, bufferlen); break;
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case 32: swizzle_alsa_channels_6_32bit(buffer, bufferlen); break;
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case 64: swizzle_alsa_channels_6_64bit(buffer, bufferlen); break;
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case 8: swizzle_alsa_channels_6_Uint8(buffer, bufferlen); break;
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case 16: swizzle_alsa_channels_6_Uint16(buffer, bufferlen); break;
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case 32: swizzle_alsa_channels_6_Uint32(buffer, bufferlen); break;
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case 64: swizzle_alsa_channels_6_Uint64(buffer, bufferlen); break;
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default: SDL_assert(!"unhandled bitsize"); break;
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}
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}
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