mirror of https://github.com/encounter/SDL.git
Added SDL hints to filter the set of game controllers reported by SDL
This commit is contained in:
parent
dc40018438
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c49fa37c5b
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@ -359,7 +359,6 @@ extern "C" {
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*/
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#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
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/**
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* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
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*
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@ -369,7 +368,6 @@ extern "C" {
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*/
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#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
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/**
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* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
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*
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@ -379,9 +377,8 @@ extern "C" {
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*/
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#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
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/**
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* \brief A variable that lets you manually hint extra gamecontroller db entries
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* \brief A variable that lets you manually hint extra gamecontroller db entries.
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*
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* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
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*
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@ -390,6 +387,31 @@ extern "C" {
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*/
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#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
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/**
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* \brief A variable containing a list of devices to skip when scanning for game controllers.
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*
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* The format of the string is a comma separated list of USB VID/PID pairs
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* in hexadecimal form, e.g.
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*
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* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
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*
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* The variable can also take the form of @file, in which case the named
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* file will be loaded and interpreted as the value of the variable.
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*/
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#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
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/**
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* \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
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*
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* The format of the string is a comma separated list of USB VID/PID pairs
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* in hexadecimal form, e.g.
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*
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* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
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*
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* The variable can also take the form of @file, in which case the named
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* file will be loaded and interpreted as the value of the variable.
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*/
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#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
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/**
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* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
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@ -404,7 +426,6 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
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/**
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* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
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* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
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@ -415,7 +436,6 @@ extern "C" {
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*/
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#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
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/**
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* \brief A variable that controls the timer resolution, in milliseconds.
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*
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@ -112,6 +112,74 @@ struct _SDL_GameController
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};
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typedef struct
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{
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int num_entries;
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int max_entries;
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Uint32 *entries;
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} SDL_vidpid_list;
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static SDL_vidpid_list SDL_allowed_controllers;
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static SDL_vidpid_list SDL_ignored_controllers;
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static void
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SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
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{
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Uint32 entry;
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char *spot;
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char *file = NULL;
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list->num_entries = 0;
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if (hint && *hint == '@') {
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spot = file = (char *)SDL_LoadFile(hint+1, NULL);
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} else {
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spot = (char *)hint;
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}
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if (!spot) {
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return;
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}
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while ((spot = SDL_strstr(spot, "0x")) != NULL) {
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entry = SDL_strtol(spot, &spot, 0);
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entry <<= 16;
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spot = SDL_strstr(spot, "0x");
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if (!spot) {
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break;
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}
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entry |= SDL_strtol(spot, &spot, 0);
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if (list->num_entries == list->max_entries) {
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int max_entries = list->max_entries + 16;
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Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
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if (entries == NULL) {
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/* Out of memory, go with what we have already */
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break;
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}
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list->entries = entries;
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list->max_entries = max_entries;
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}
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list->entries[list->num_entries++] = entry;
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}
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if (file) {
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SDL_free(file);
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}
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}
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static void
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SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
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}
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static void
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SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
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}
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static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
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static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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@ -799,47 +867,48 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
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/*
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* Helper function to determine pre-calculated offset to certain joystick mappings
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*/
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static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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ControllerMapping_t *mapping;
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mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
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#if defined(SDL_JOYSTICK_EMSCRIPTEN)
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if (!mapping && s_pEmscriptenMapping) {
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mapping = s_pEmscriptenMapping;
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}
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#else
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(void) s_pEmscriptenMapping; /* pacify ARMCC */
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#endif
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#ifdef __LINUX__
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if (!mapping && name) {
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if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
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/* The Linux driver xpad.c maps the wireless dpad to buttons */
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SDL_bool existing;
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mapping = SDL_PrivateAddMappingForGUID(jGUID,
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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}
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}
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#endif /* __LINUX__ */
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mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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if (!mapping && name) {
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if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
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mapping = s_pXInputMapping;
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}
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}
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return mapping;
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}
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static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
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const char *name = SDL_JoystickNameForIndex(device_index);
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SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
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ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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#if SDL_JOYSTICK_XINPUT
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if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
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mapping = s_pXInputMapping;
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}
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#endif
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#if defined(SDL_JOYSTICK_EMSCRIPTEN)
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if (!mapping && s_pEmscriptenMapping) {
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mapping = s_pEmscriptenMapping;
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}
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#endif
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#ifdef __LINUX__
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if (!mapping) {
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const char *name = SDL_JoystickNameForIndex(device_index);
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if (name) {
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if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
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/* The Linux driver xpad.c maps the wireless dpad to buttons */
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SDL_bool existing;
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mapping = SDL_PrivateAddMappingForGUID(jGUID,
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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}
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}
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}
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#endif /* __LINUX__ */
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if (!mapping) {
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const char *name = SDL_JoystickNameForIndex(device_index);
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if (name) {
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if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
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mapping = s_pXInputMapping;
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}
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}
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}
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return mapping;
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}
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* Initialize the game controller system, mostly load our DB of controller config mappings
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*/
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int
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SDL_GameControllerInit(void)
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SDL_GameControllerInitMappings(void)
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{
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int i = 0;
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const char *pMappingString = NULL;
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/* load in any user supplied config */
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SDL_GameControllerLoadHints();
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
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SDL_GameControllerIgnoreDevicesChanged, NULL);
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
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SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
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return (0);
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}
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int
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SDL_GameControllerInit(void)
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{
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int i;
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/* watch for joy events and fire controller ones if needed */
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SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
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}
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/*
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* Return 1 if the joystick with this name and GUID is a supported controller
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*/
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SDL_bool
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SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
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{
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ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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if (pSupportedController) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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/*
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* Return 1 if the joystick at this device index is a supported controller
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*/
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return SDL_FALSE;
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}
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/*
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* Return 1 if the game controller should be ignored by SDL
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*/
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SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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{
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int i;
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Uint16 vendor;
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Uint16 product;
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Uint32 vidpid;
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if (SDL_allowed_controllers.num_entries == 0 &&
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SDL_ignored_controllers.num_entries == 0) {
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return SDL_FALSE;
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}
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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vidpid = MAKE_VIDPID(vendor, product);
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if (SDL_allowed_controllers.num_entries > 0) {
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for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
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if (vidpid == SDL_allowed_controllers.entries[i]) {
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return SDL_FALSE;
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}
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}
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return SDL_TRUE;
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} else {
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for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
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if (vidpid == SDL_ignored_controllers.entries[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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}
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/*
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* Open a controller for use - the index passed as an argument refers to
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* the N'th controller on the system. This index is the value which will
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void
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SDL_GameControllerQuit(void)
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{
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ControllerMapping_t *pControllerMap;
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SDL_LockJoystickList();
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while (SDL_gamecontrollers) {
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SDL_gamecontrollers->ref_count = 1;
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SDL_GameControllerClose(SDL_gamecontrollers);
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}
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SDL_UnlockJoystickList();
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}
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void
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SDL_GameControllerQuitMappings(void)
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{
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ControllerMapping_t *pControllerMap;
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while (s_pSupportedControllers) {
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pControllerMap = s_pSupportedControllers;
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@ -1555,6 +1689,19 @@ SDL_GameControllerQuit(void)
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SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
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SDL_GameControllerIgnoreDevicesChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
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SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
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if (SDL_allowed_controllers.entries) {
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SDL_free(SDL_allowed_controllers.entries);
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SDL_zero(SDL_allowed_controllers);
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}
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if (SDL_ignored_controllers.entries) {
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SDL_free(SDL_ignored_controllers.entries);
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SDL_zero(SDL_ignored_controllers);
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}
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}
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/*
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@ -70,6 +70,8 @@ SDL_JoystickInit(void)
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{
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int status;
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SDL_GameControllerInitMappings();
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/* Create the joystick list lock */
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if (!SDL_joystick_lock) {
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SDL_joystick_lock = SDL_CreateMutex();
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@ -561,10 +563,15 @@ SDL_JoystickQuit(void)
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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if (SDL_joystick_lock) {
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SDL_DestroyMutex(SDL_joystick_lock);
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SDL_joystick_lock = NULL;
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}
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SDL_GameControllerQuitMappings();
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}
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@ -930,7 +937,7 @@ SDL_JoystickEventState(int state)
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#endif /* SDL_EVENTS_DISABLED */
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}
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static void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
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void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
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{
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Uint16 *guid16 = (Uint16 *)guid.data;
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@ -1273,5 +1280,4 @@ SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
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return joystick->epowerlevel;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -28,6 +28,8 @@ extern int SDL_JoystickInit(void);
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extern void SDL_JoystickQuit(void);
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/* Initialization and shutdown functions */
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extern int SDL_GameControllerInitMappings(void);
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extern void SDL_GameControllerQuitMappings(void);
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extern int SDL_GameControllerInit(void);
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extern void SDL_GameControllerQuit(void);
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@ -35,6 +37,15 @@ extern void SDL_GameControllerQuit(void);
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extern void SDL_LockJoystickList(void);
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extern void SDL_UnlockJoystickList(void);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to return whether a joystick name and GUID is a game controller */
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extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a game controller should be ignored */
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extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
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/* Internal event queueing functions */
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extern void SDL_PrivateJoystickAdded(int device_index);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
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@ -445,6 +445,12 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
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return; /* not a device we care about, probably. */
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}
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if (SDL_IsGameControllerNameAndGUID(device->product, device->guid) &&
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SDL_ShouldIgnoreGameController(device->product, device->guid)) {
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SDL_free(device);
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return;
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}
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/* Get notified when this device is disconnected. */
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IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
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IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
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@ -233,6 +233,10 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
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SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
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}
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||||
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||||
if (SDL_IsGameControllerNameAndGUID(namebuf, *guid) &&
|
||||
SDL_ShouldIgnoreGameController(namebuf, *guid)) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -428,6 +428,12 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
|
|||
SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
|
||||
}
|
||||
|
||||
if (SDL_IsGameControllerNameAndGUID(pNewJoystick->joystickname, pNewJoystick->guid) &&
|
||||
SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
SDL_free(pNewJoystick);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_SYS_AddJoystickDevice(pNewJoystick);
|
||||
|
||||
return DIENUM_CONTINUE; /* get next device, please */
|
||||
|
|
|
@ -251,6 +251,12 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
|||
}
|
||||
pNewJoystick->SubType = SubType;
|
||||
pNewJoystick->XInputUserId = userid;
|
||||
|
||||
if (SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SYS_AddJoystickDevice(pNewJoystick);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue