mirror of https://github.com/encounter/SDL.git
cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
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@ -1185,7 +1185,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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/* Force the graphics context to clear to black so we don't get a flash of
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/* Force the graphics context to clear to black so we don't get a flash of
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white until the app is ready to draw. In practice on modern macOS, this
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white until the app is ready to draw. In practice on modern macOS, this
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only gets called for window creation and other extraordinary events. */
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only gets called for window creation and other extraordinary events. */
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self.layer.backgroundColor = NSColor.blackColor.CGColor;
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self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
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ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
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ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
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SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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}
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