mirror of https://github.com/encounter/SDL.git
Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD); This fixes bug 2828 - Subtractive Blending blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
This commit is contained in:
parent
f8e1874d01
commit
c59d9923b3
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@ -47,11 +47,68 @@ typedef enum
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SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
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dstRGB = (srcRGB * srcA) + dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate
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SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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} SDL_BlendMode;
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/**
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* \brief The blend operation used when combining source and destination pixel components
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*/
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typedef enum
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{
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SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
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SDL_BLENDOPERATION_MAXIMUM = 0x5, /**< max(dst, src) : supported by D3D11 */
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} SDL_BlendOperation;
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/**
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* \brief The normalized factor used to multiply pixel components
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*/
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typedef enum
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{
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SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
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SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
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SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA, /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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} SDL_BlendFactor;
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/**
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* \brief Create a custom blend mode, which may or may not be supported by a given renderer
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*
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* \param srcColorFactor
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* \param dstColorFactor
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* \param colorOperation
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* \param srcAlphaFactor
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* \param dstAlphaFactor
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* \param alphaOperation
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*
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* The result of the blend mode operation will be:
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* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
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* and
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* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
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*/
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extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
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SDL_BlendFactor dstColorFactor,
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SDL_BlendOperation colorOperation,
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SDL_BlendFactor srcAlphaFactor,
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SDL_BlendFactor dstAlphaFactor,
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SDL_BlendOperation alphaOperation);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -627,3 +627,4 @@
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#define SDL_utf8strlen SDL_utf8strlen_REAL
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#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
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#define SDL_wcscmp SDL_wcscmp_REAL
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#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
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@ -659,3 +659,4 @@ SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickGetDeviceInstanceID,(int a),(a),retur
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SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
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@ -44,6 +44,31 @@
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return retval; \
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}
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/* Predefined blend modes */
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#define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \
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srcAlphaFactor, dstAlphaFactor, alphaOperation) \
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(SDL_BlendMode)(((Uint32)colorOperation << 0) | \
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((Uint32)srcColorFactor << 4) | \
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((Uint32)dstColorFactor << 8) | \
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((Uint32)alphaOperation << 16) | \
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((Uint32)srcAlphaFactor << 20) | \
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((Uint32)dstAlphaFactor << 24))
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#define SDL_BLENDMODE_NONE_FULL \
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
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#define SDL_BLENDMODE_BLEND_FULL \
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
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#define SDL_BLENDMODE_ADD_FULL \
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
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#define SDL_BLENDMODE_MOD_FULL \
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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@ -379,6 +404,23 @@ SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
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}
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}
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static SDL_bool
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IsSupportedBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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switch (blendMode)
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{
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/* These are required to be supported by all renderers */
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case SDL_BLENDMODE_NONE:
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case SDL_BLENDMODE_BLEND:
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case SDL_BLENDMODE_ADD:
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case SDL_BLENDMODE_MOD:
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return SDL_TRUE;
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default:
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return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode);
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}
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}
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static SDL_bool
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IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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renderer = texture->renderer;
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if (!IsSupportedBlendMode(renderer, blendMode)) {
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return SDL_Unsupported();
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}
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texture->blendMode = blendMode;
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if (texture->native) {
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return SDL_SetTextureBlendMode(texture->native, blendMode);
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@ -1452,6 +1497,9 @@ SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!IsSupportedBlendMode(renderer, blendMode)) {
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return SDL_Unsupported();
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}
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renderer->blendMode = blendMode;
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return 0;
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}
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@ -2042,4 +2090,91 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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return SDL_Unsupported();
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}
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static SDL_BlendMode
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SDL_GetShortBlendMode(SDL_BlendMode blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE_FULL:
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return SDL_BLENDMODE_NONE;
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case SDL_BLENDMODE_BLEND_FULL:
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return SDL_BLENDMODE_BLEND;
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case SDL_BLENDMODE_ADD_FULL:
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return SDL_BLENDMODE_ADD;
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case SDL_BLENDMODE_MOD_FULL:
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return SDL_BLENDMODE_MOD;
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default:
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return blendMode;
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}
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}
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static SDL_BlendMode
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SDL_GetLongBlendMode(SDL_BlendMode blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return SDL_BLENDMODE_NONE_FULL;
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case SDL_BLENDMODE_BLEND:
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return SDL_BLENDMODE_BLEND_FULL;
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case SDL_BLENDMODE_ADD:
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return SDL_BLENDMODE_ADD_FULL;
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case SDL_BLENDMODE_MOD:
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return SDL_BLENDMODE_MOD_FULL;
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default:
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return blendMode;
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}
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}
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SDL_BlendMode
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SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
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SDL_BlendOperation colorOperation,
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SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
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SDL_BlendOperation alphaOperation)
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{
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SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation,
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srcAlphaFactor, dstAlphaFactor, alphaOperation);
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return SDL_GetShortBlendMode(blendMode);
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}
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SDL_BlendFactor
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SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
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}
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SDL_BlendFactor
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SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
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}
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SDL_BlendOperation
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SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
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}
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SDL_BlendFactor
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SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
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}
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SDL_BlendFactor
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SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
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}
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SDL_BlendOperation
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SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
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{
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blendMode = SDL_GetLongBlendMode(blendMode);
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return (SDL_BlendFactor)(((Uint32)blendMode >> 16) & 0xF);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -79,6 +79,7 @@ struct SDL_Renderer
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void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
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int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
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SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetTextureColorMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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extern SDL_RenderDriver PSP_RenderDriver;
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extern SDL_RenderDriver SW_RenderDriver;
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/* Blend mode functions */
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extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
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extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
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extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
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extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
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extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
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extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
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#endif /* SDL_sysrender_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -125,6 +125,7 @@ static void PrintShaderData(LPDWORD shader_data, DWORD shader_size)
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void D3D_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static SDL_bool D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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@ -542,6 +543,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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renderer->WindowEvent = D3D_WindowEvent;
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renderer->SupportsBlendMode = D3D_SupportsBlendMode;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->UpdateTexture = D3D_UpdateTexture;
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renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
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@ -802,6 +804,58 @@ D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
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{
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switch (factor) {
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case SDL_BLENDFACTOR_ZERO:
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return D3DBLEND_ZERO;
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case SDL_BLENDFACTOR_ONE:
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return D3DBLEND_ONE;
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case SDL_BLENDFACTOR_SRC_COLOR:
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return D3DBLEND_SRCCOLOR;
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case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
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return D3DBLEND_INVSRCCOLOR;
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case SDL_BLENDFACTOR_SRC_ALPHA:
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return D3DBLEND_SRCALPHA;
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case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
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return D3DBLEND_INVSRCALPHA;
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case SDL_BLENDFACTOR_DST_COLOR:
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return D3DBLEND_DESTCOLOR;
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case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
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return D3DBLEND_INVDESTCOLOR;
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case SDL_BLENDFACTOR_DST_ALPHA:
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return D3DBLEND_DESTALPHA;
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case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
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return D3DBLEND_INVDESTALPHA;
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default:
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return (D3DBLEND)0;
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}
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}
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static SDL_bool
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D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
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SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
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SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
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SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
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SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
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SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
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if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
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!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor)) {
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return SDL_FALSE;
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}
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if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->enableSeparateAlphaBlend) {
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return SDL_FALSE;
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}
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if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static D3DTEXTUREFILTERTYPE
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GetScaleQuality(void)
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{
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@ -1353,55 +1407,22 @@ D3D_RenderClear(SDL_Renderer * renderer)
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}
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static void
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D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
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D3D_SetBlendMode(D3D_RenderData * data, SDL_BlendMode blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
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FALSE);
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break;
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case SDL_BLENDMODE_BLEND:
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
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TRUE);
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if (blendMode == SDL_BLENDMODE_NONE) {
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
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} else {
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
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D3DBLEND_SRCALPHA);
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GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)));
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
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D3DBLEND_INVSRCALPHA);
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GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
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if (data->enableSeparateAlphaBlend) {
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
||||
D3DBLEND_ONE);
|
||||
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)));
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
||||
D3DBLEND_INVSRCALPHA);
|
||||
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
||||
TRUE);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
||||
D3DBLEND_SRCALPHA);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
||||
D3DBLEND_ONE);
|
||||
if (data->enableSeparateAlphaBlend) {
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
||||
D3DBLEND_ZERO);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
||||
D3DBLEND_ONE);
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
||||
TRUE);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
||||
D3DBLEND_ZERO);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
||||
D3DBLEND_SRCCOLOR);
|
||||
if (data->enableSeparateAlphaBlend) {
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
||||
D3DBLEND_ZERO);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
||||
D3DBLEND_ONE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -93,6 +93,13 @@ typedef struct
|
|||
SDL_Rect locked_rect;
|
||||
} D3D11_TextureData;
|
||||
|
||||
/* Blend mode data */
|
||||
typedef struct
|
||||
{
|
||||
SDL_BlendMode blendMode;
|
||||
ID3D11BlendState *blendState;
|
||||
} D3D11_BlendMode;
|
||||
|
||||
/* Private renderer data */
|
||||
typedef struct
|
||||
{
|
||||
|
@ -112,9 +119,8 @@ typedef struct
|
|||
ID3D11PixelShader *colorPixelShader;
|
||||
ID3D11PixelShader *texturePixelShader;
|
||||
ID3D11PixelShader *yuvPixelShader;
|
||||
ID3D11BlendState *blendModeBlend;
|
||||
ID3D11BlendState *blendModeAdd;
|
||||
ID3D11BlendState *blendModeMod;
|
||||
int blendModesCount;
|
||||
D3D11_BlendMode *blendModes;
|
||||
ID3D11SamplerState *nearestPixelSampler;
|
||||
ID3D11SamplerState *linearSampler;
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
|
@ -716,6 +722,7 @@ static const DWORD D3D11_VertexShader[] = {
|
|||
static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static void D3D11_WindowEvent(SDL_Renderer * renderer,
|
||||
const SDL_WindowEvent *event);
|
||||
static SDL_bool D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
|
||||
static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *srcPixels,
|
||||
|
@ -826,6 +833,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
|
||||
renderer->WindowEvent = D3D11_WindowEvent;
|
||||
renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
|
||||
renderer->CreateTexture = D3D11_CreateTexture;
|
||||
renderer->UpdateTexture = D3D11_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
|
||||
|
@ -898,6 +906,8 @@ D3D11_ReleaseAll(SDL_Renderer * renderer)
|
|||
|
||||
/* Release/reset everything else */
|
||||
if (data) {
|
||||
int i;
|
||||
|
||||
SAFE_RELEASE(data->dxgiFactory);
|
||||
SAFE_RELEASE(data->dxgiAdapter);
|
||||
SAFE_RELEASE(data->d3dDevice);
|
||||
|
@ -911,9 +921,14 @@ D3D11_ReleaseAll(SDL_Renderer * renderer)
|
|||
SAFE_RELEASE(data->colorPixelShader);
|
||||
SAFE_RELEASE(data->texturePixelShader);
|
||||
SAFE_RELEASE(data->yuvPixelShader);
|
||||
SAFE_RELEASE(data->blendModeBlend);
|
||||
SAFE_RELEASE(data->blendModeAdd);
|
||||
SAFE_RELEASE(data->blendModeMod);
|
||||
if (data->blendModesCount > 0) {
|
||||
for (i = 0; i < data->blendModesCount; ++i) {
|
||||
SAFE_RELEASE(data->blendModes[i].blendState);
|
||||
}
|
||||
SDL_free(data->blendModes);
|
||||
|
||||
data->blendModesCount = 0;
|
||||
}
|
||||
SAFE_RELEASE(data->nearestPixelSampler);
|
||||
SAFE_RELEASE(data->linearSampler);
|
||||
SAFE_RELEASE(data->mainRasterizer);
|
||||
|
@ -954,37 +969,96 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
|
|||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
static HRESULT
|
||||
D3D11_CreateBlendMode(SDL_Renderer * renderer,
|
||||
BOOL enableBlending,
|
||||
D3D11_BLEND srcBlend,
|
||||
D3D11_BLEND destBlend,
|
||||
D3D11_BLEND srcBlendAlpha,
|
||||
D3D11_BLEND destBlendAlpha,
|
||||
ID3D11BlendState ** blendStateOutput)
|
||||
static D3D11_BLEND GetBlendFunc(SDL_BlendFactor factor)
|
||||
{
|
||||
switch (factor) {
|
||||
case SDL_BLENDFACTOR_ZERO:
|
||||
return D3D11_BLEND_ZERO;
|
||||
case SDL_BLENDFACTOR_ONE:
|
||||
return D3D11_BLEND_ONE;
|
||||
case SDL_BLENDFACTOR_SRC_COLOR:
|
||||
return D3D11_BLEND_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
|
||||
return D3D11_BLEND_INV_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_SRC_ALPHA:
|
||||
return D3D11_BLEND_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
|
||||
return D3D11_BLEND_INV_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_DST_COLOR:
|
||||
return D3D11_BLEND_DEST_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
|
||||
return D3D11_BLEND_INV_DEST_COLOR;
|
||||
case SDL_BLENDFACTOR_DST_ALPHA:
|
||||
return D3D11_BLEND_DEST_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
|
||||
return D3D11_BLEND_INV_DEST_ALPHA;
|
||||
default:
|
||||
return (D3D11_BLEND)0;
|
||||
}
|
||||
}
|
||||
|
||||
static D3D11_BLEND_OP GetBlendEquation(SDL_BlendOperation operation)
|
||||
{
|
||||
switch (operation) {
|
||||
case SDL_BLENDOPERATION_ADD:
|
||||
return D3D11_BLEND_OP_ADD;
|
||||
case SDL_BLENDOPERATION_SUBTRACT:
|
||||
return D3D11_BLEND_OP_SUBTRACT;
|
||||
case SDL_BLENDOPERATION_REV_SUBTRACT:
|
||||
return D3D11_BLEND_OP_REV_SUBTRACT;
|
||||
case SDL_BLENDOPERATION_MINIMUM:
|
||||
return D3D11_BLEND_OP_MIN;
|
||||
case SDL_BLENDOPERATION_MAXIMUM:
|
||||
return D3D11_BLEND_OP_MAX;
|
||||
default:
|
||||
return (D3D11_BLEND_OP)0;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
D3D11_CreateBlendState(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
||||
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
||||
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
||||
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
||||
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
||||
ID3D11BlendState *blendState = NULL;
|
||||
D3D11_BlendMode *blendModes;
|
||||
HRESULT result = S_OK;
|
||||
|
||||
D3D11_BLEND_DESC blendDesc;
|
||||
SDL_zero(blendDesc);
|
||||
blendDesc.AlphaToCoverageEnable = FALSE;
|
||||
blendDesc.IndependentBlendEnable = FALSE;
|
||||
blendDesc.RenderTarget[0].BlendEnable = enableBlending;
|
||||
blendDesc.RenderTarget[0].SrcBlend = srcBlend;
|
||||
blendDesc.RenderTarget[0].DestBlend = destBlend;
|
||||
blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[0].SrcBlendAlpha = srcBlendAlpha;
|
||||
blendDesc.RenderTarget[0].DestBlendAlpha = destBlendAlpha;
|
||||
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
blendDesc.RenderTarget[0].BlendEnable = TRUE;
|
||||
blendDesc.RenderTarget[0].SrcBlend = GetBlendFunc(srcColorFactor);
|
||||
blendDesc.RenderTarget[0].DestBlend = GetBlendFunc(dstColorFactor);
|
||||
blendDesc.RenderTarget[0].BlendOp = GetBlendEquation(colorOperation);
|
||||
blendDesc.RenderTarget[0].SrcBlendAlpha = GetBlendFunc(srcAlphaFactor);
|
||||
blendDesc.RenderTarget[0].DestBlendAlpha = GetBlendFunc(dstAlphaFactor);
|
||||
blendDesc.RenderTarget[0].BlendOpAlpha = GetBlendEquation(alphaOperation);
|
||||
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, blendStateOutput);
|
||||
result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, &blendState);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBlendState"), result);
|
||||
return result;
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
blendModes = (D3D11_BlendMode *)SDL_realloc(data->blendModes, (data->blendModesCount + 1) * sizeof(*blendModes));
|
||||
if (!blendModes) {
|
||||
SAFE_RELEASE(blendState);
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
blendModes[data->blendModesCount].blendMode = blendMode;
|
||||
blendModes[data->blendModesCount].blendState = blendState;
|
||||
data->blendModes = blendModes;
|
||||
++data->blendModesCount;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Create resources that depend on the device. */
|
||||
|
@ -1286,41 +1360,9 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||
}
|
||||
|
||||
/* Create blending states: */
|
||||
result = D3D11_CreateBlendMode(
|
||||
renderer,
|
||||
TRUE,
|
||||
D3D11_BLEND_SRC_ALPHA, /* srcBlend */
|
||||
D3D11_BLEND_INV_SRC_ALPHA, /* destBlend */
|
||||
D3D11_BLEND_ONE, /* srcBlendAlpha */
|
||||
D3D11_BLEND_INV_SRC_ALPHA, /* destBlendAlpha */
|
||||
&data->blendModeBlend);
|
||||
if (FAILED(result)) {
|
||||
/* D3D11_CreateBlendMode will set the SDL error, if it fails */
|
||||
goto done;
|
||||
}
|
||||
|
||||
result = D3D11_CreateBlendMode(
|
||||
renderer,
|
||||
TRUE,
|
||||
D3D11_BLEND_SRC_ALPHA, /* srcBlend */
|
||||
D3D11_BLEND_ONE, /* destBlend */
|
||||
D3D11_BLEND_ZERO, /* srcBlendAlpha */
|
||||
D3D11_BLEND_ONE, /* destBlendAlpha */
|
||||
&data->blendModeAdd);
|
||||
if (FAILED(result)) {
|
||||
/* D3D11_CreateBlendMode will set the SDL error, if it fails */
|
||||
goto done;
|
||||
}
|
||||
|
||||
result = D3D11_CreateBlendMode(
|
||||
renderer,
|
||||
TRUE,
|
||||
D3D11_BLEND_ZERO, /* srcBlend */
|
||||
D3D11_BLEND_SRC_COLOR, /* destBlend */
|
||||
D3D11_BLEND_ZERO, /* srcBlendAlpha */
|
||||
D3D11_BLEND_ONE, /* destBlendAlpha */
|
||||
&data->blendModeMod);
|
||||
if (FAILED(result)) {
|
||||
if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) ||
|
||||
!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_ADD) ||
|
||||
!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MOD)) {
|
||||
/* D3D11_CreateBlendMode will set the SDL error, if it fails */
|
||||
goto done;
|
||||
}
|
||||
|
@ -1694,6 +1736,25 @@ D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
||||
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
||||
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
||||
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
||||
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
||||
|
||||
if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
|
||||
!GetBlendEquation(colorOperation) ||
|
||||
!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) ||
|
||||
!GetBlendEquation(alphaOperation)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static D3D11_FILTER
|
||||
GetScaleQuality(void)
|
||||
{
|
||||
|
@ -2443,19 +2504,21 @@ D3D11_RenderSetBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|||
{
|
||||
D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
|
||||
ID3D11BlendState *blendState = NULL;
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
blendState = rendererData->blendModeBlend;
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
blendState = rendererData->blendModeAdd;
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
blendState = rendererData->blendModeMod;
|
||||
break;
|
||||
case SDL_BLENDMODE_NONE:
|
||||
blendState = NULL;
|
||||
break;
|
||||
if (blendMode != SDL_BLENDMODE_NONE) {
|
||||
int i;
|
||||
for (i = 0; i < rendererData->blendModesCount; ++i) {
|
||||
if (blendMode == rendererData->blendModes[i].blendMode) {
|
||||
blendState = rendererData->blendModes[i].blendState;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!blendState) {
|
||||
if (D3D11_CreateBlendState(renderer, blendMode)) {
|
||||
/* Successfully created the blend state, try again */
|
||||
D3D11_RenderSetBlendMode(renderer, blendMode);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (blendState != rendererData->currentBlendState) {
|
||||
ID3D11DeviceContext_OMSetBlendState(rendererData->d3dContext, blendState, 0, 0xFFFFFFFF);
|
||||
|
|
|
@ -35,7 +35,8 @@ SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
|||
SDL_PROC_UNUSED(void, glBitmap,
|
||||
(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
|
||||
const GLubyte *))
|
||||
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC(void, glBlendEquation, (GLenum))
|
||||
SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
|
||||
SDL_PROC_UNUSED(void, glCallList, (GLuint))
|
||||
SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
|
||||
|
|
|
@ -55,6 +55,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
|
|||
static void GL_WindowEvent(SDL_Renderer * renderer,
|
||||
const SDL_WindowEvent *event);
|
||||
static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
|
||||
static SDL_bool GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
|
||||
static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
|
@ -126,7 +127,7 @@ typedef struct
|
|||
struct {
|
||||
GL_Shader shader;
|
||||
Uint32 color;
|
||||
int blendMode;
|
||||
SDL_BlendMode blendMode;
|
||||
} current;
|
||||
|
||||
SDL_bool GL_EXT_framebuffer_object_supported;
|
||||
|
@ -321,7 +322,7 @@ GL_ResetState(SDL_Renderer *renderer)
|
|||
|
||||
data->current.shader = SHADER_NONE;
|
||||
data->current.color = 0xffffffff;
|
||||
data->current.blendMode = -1;
|
||||
data->current.blendMode = SDL_BLENDMODE_INVALID;
|
||||
|
||||
data->glDisable(GL_DEPTH_TEST);
|
||||
data->glDisable(GL_CULL_FACE);
|
||||
|
@ -428,6 +429,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
|
||||
renderer->WindowEvent = GL_WindowEvent;
|
||||
renderer->GetOutputSize = GL_GetOutputSize;
|
||||
renderer->SupportsBlendMode = GL_SupportsBlendMode;
|
||||
renderer->CreateTexture = GL_CreateTexture;
|
||||
renderer->UpdateTexture = GL_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
|
||||
|
@ -595,6 +597,73 @@ GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static GLenum GetBlendFunc(SDL_BlendFactor factor)
|
||||
{
|
||||
switch (factor) {
|
||||
case SDL_BLENDFACTOR_ZERO:
|
||||
return GL_ZERO;
|
||||
case SDL_BLENDFACTOR_ONE:
|
||||
return GL_ONE;
|
||||
case SDL_BLENDFACTOR_SRC_COLOR:
|
||||
return GL_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
|
||||
return GL_ONE_MINUS_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_SRC_ALPHA:
|
||||
return GL_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
|
||||
return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_DST_COLOR:
|
||||
return GL_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
|
||||
return GL_ONE_MINUS_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_DST_ALPHA:
|
||||
return GL_DST_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
|
||||
return GL_ONE_MINUS_DST_ALPHA;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum GetBlendEquation(SDL_BlendOperation operation)
|
||||
{
|
||||
switch (operation) {
|
||||
case SDL_BLENDOPERATION_ADD:
|
||||
return GL_FUNC_ADD;
|
||||
case SDL_BLENDOPERATION_SUBTRACT:
|
||||
return GL_FUNC_SUBTRACT;
|
||||
case SDL_BLENDOPERATION_REV_SUBTRACT:
|
||||
return GL_FUNC_REVERSE_SUBTRACT;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
||||
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
||||
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
||||
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
||||
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
||||
|
||||
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (colorOperation != alphaOperation) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE int
|
||||
power_of_2(int input)
|
||||
{
|
||||
|
@ -1092,25 +1161,18 @@ GL_SetColor(GL_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|||
}
|
||||
|
||||
static void
|
||||
GL_SetBlendMode(GL_RenderData * data, int blendMode)
|
||||
GL_SetBlendMode(GL_RenderData * data, SDL_BlendMode blendMode)
|
||||
{
|
||||
if (blendMode != data->current.blendMode) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
if (blendMode == SDL_BLENDMODE_NONE) {
|
||||
data->glDisable(GL_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
} else {
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
|
||||
data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
|
||||
}
|
||||
data->current.blendMode = blendMode;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
|
||||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC_OES(void, glBlendEquationOES, (GLenum))
|
||||
SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum))
|
||||
SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
|
|
|
@ -56,6 +56,7 @@ static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
|
|||
static void GLES_WindowEvent(SDL_Renderer * renderer,
|
||||
const SDL_WindowEvent *event);
|
||||
static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
|
||||
static SDL_bool GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
|
||||
static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
|
@ -116,7 +117,7 @@ typedef struct
|
|||
SDL_GLContext context;
|
||||
struct {
|
||||
Uint32 color;
|
||||
int blendMode;
|
||||
SDL_BlendMode blendMode;
|
||||
SDL_bool tex_coords;
|
||||
} current;
|
||||
|
||||
|
@ -130,6 +131,8 @@ typedef struct
|
|||
GLuint window_framebuffer;
|
||||
|
||||
SDL_bool GL_OES_blend_func_separate_supported;
|
||||
SDL_bool GL_OES_blend_equation_separate_supported;
|
||||
SDL_bool GL_OES_blend_subtract_supported;
|
||||
} GLES_RenderData;
|
||||
|
||||
typedef struct
|
||||
|
@ -262,7 +265,7 @@ GLES_ResetState(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
data->current.color = 0xffffffff;
|
||||
data->current.blendMode = -1;
|
||||
data->current.blendMode = SDL_BLENDMODE_INVALID;
|
||||
data->current.tex_coords = SDL_FALSE;
|
||||
|
||||
data->glDisable(GL_DEPTH_TEST);
|
||||
|
@ -319,6 +322,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
|
||||
renderer->WindowEvent = GLES_WindowEvent;
|
||||
renderer->GetOutputSize = GLES_GetOutputSize;
|
||||
renderer->SupportsBlendMode = GLES_SupportsBlendMode;
|
||||
renderer->CreateTexture = GLES_CreateTexture;
|
||||
renderer->UpdateTexture = GLES_UpdateTexture;
|
||||
renderer->LockTexture = GLES_LockTexture;
|
||||
|
@ -388,6 +392,12 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
|
||||
data->GL_OES_blend_func_separate_supported = SDL_TRUE;
|
||||
}
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
|
||||
data->GL_OES_blend_equation_separate_supported = SDL_TRUE;
|
||||
}
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
|
||||
data->GL_OES_blend_subtract_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Set up parameters for rendering */
|
||||
GLES_ResetState(renderer);
|
||||
|
@ -430,6 +440,79 @@ GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static GLenum GetBlendFunc(SDL_BlendFactor factor)
|
||||
{
|
||||
switch (factor) {
|
||||
case SDL_BLENDFACTOR_ZERO:
|
||||
return GL_ZERO;
|
||||
case SDL_BLENDFACTOR_ONE:
|
||||
return GL_ONE;
|
||||
case SDL_BLENDFACTOR_SRC_COLOR:
|
||||
return GL_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
|
||||
return GL_ONE_MINUS_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_SRC_ALPHA:
|
||||
return GL_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
|
||||
return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_DST_COLOR:
|
||||
return GL_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
|
||||
return GL_ONE_MINUS_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_DST_ALPHA:
|
||||
return GL_DST_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
|
||||
return GL_ONE_MINUS_DST_ALPHA;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum GetBlendEquation(SDL_BlendOperation operation)
|
||||
{
|
||||
switch (operation) {
|
||||
case SDL_BLENDOPERATION_ADD:
|
||||
return GL_FUNC_ADD_OES;
|
||||
case SDL_BLENDOPERATION_SUBTRACT:
|
||||
return GL_FUNC_SUBTRACT_OES;
|
||||
case SDL_BLENDOPERATION_REV_SUBTRACT:
|
||||
return GL_FUNC_REVERSE_SUBTRACT_OES;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
||||
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
||||
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
||||
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
||||
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
||||
|
||||
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_INLINE int
|
||||
power_of_2(int input)
|
||||
{
|
||||
|
@ -739,37 +822,28 @@ GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|||
}
|
||||
|
||||
static void
|
||||
GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
|
||||
GLES_SetBlendMode(GLES_RenderData * data, SDL_BlendMode blendMode)
|
||||
{
|
||||
if (blendMode != data->current.blendMode) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
if (blendMode == SDL_BLENDMODE_NONE) {
|
||||
data->glDisable(GL_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
} else {
|
||||
data->glEnable(GL_BLEND);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
|
||||
} else {
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
data->glEnable(GL_BLEND);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
||||
} else {
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
if (data->GL_OES_blend_equation_separate_supported) {
|
||||
data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
|
||||
GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
|
||||
} else if (data->GL_OES_blend_subtract_supported) {
|
||||
data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
data->glEnable(GL_BLEND);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
} else {
|
||||
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
}
|
||||
break;
|
||||
}
|
||||
data->current.blendMode = blendMode;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ SDL_PROC(void, glActiveTexture, (GLenum))
|
|||
SDL_PROC(void, glAttachShader, (GLuint, GLuint))
|
||||
SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
|
||||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
|
||||
SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
|
|
|
@ -122,7 +122,6 @@ typedef struct GLES2_ShaderCache
|
|||
typedef struct GLES2_ProgramCacheEntry
|
||||
{
|
||||
GLuint id;
|
||||
SDL_BlendMode blend_mode;
|
||||
GLES2_ShaderCacheEntry *vertex_shader;
|
||||
GLES2_ShaderCacheEntry *fragment_shader;
|
||||
GLuint uniform_locations[16];
|
||||
|
@ -177,7 +176,7 @@ typedef struct GLES2_DriverContext
|
|||
SDL_bool debug_enabled;
|
||||
|
||||
struct {
|
||||
int blendMode;
|
||||
SDL_BlendMode blendMode;
|
||||
SDL_bool tex_coords;
|
||||
} current;
|
||||
|
||||
|
@ -372,6 +371,70 @@ GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static GLenum GetBlendFunc(SDL_BlendFactor factor)
|
||||
{
|
||||
switch (factor) {
|
||||
case SDL_BLENDFACTOR_ZERO:
|
||||
return GL_ZERO;
|
||||
case SDL_BLENDFACTOR_ONE:
|
||||
return GL_ONE;
|
||||
case SDL_BLENDFACTOR_SRC_COLOR:
|
||||
return GL_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
|
||||
return GL_ONE_MINUS_SRC_COLOR;
|
||||
case SDL_BLENDFACTOR_SRC_ALPHA:
|
||||
return GL_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
|
||||
return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case SDL_BLENDFACTOR_DST_COLOR:
|
||||
return GL_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
|
||||
return GL_ONE_MINUS_DST_COLOR;
|
||||
case SDL_BLENDFACTOR_DST_ALPHA:
|
||||
return GL_DST_ALPHA;
|
||||
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
|
||||
return GL_ONE_MINUS_DST_ALPHA;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum GetBlendEquation(SDL_BlendOperation operation)
|
||||
{
|
||||
switch (operation) {
|
||||
case SDL_BLENDOPERATION_ADD:
|
||||
return GL_FUNC_ADD;
|
||||
case SDL_BLENDOPERATION_SUBTRACT:
|
||||
return GL_FUNC_SUBTRACT;
|
||||
case SDL_BLENDOPERATION_REV_SUBTRACT:
|
||||
return GL_FUNC_REVERSE_SUBTRACT;
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
||||
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
||||
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
||||
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
||||
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
||||
|
||||
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
|
||||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES2_UpdateViewport(SDL_Renderer * renderer)
|
||||
{
|
||||
|
@ -882,19 +945,16 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
* Shader management functions *
|
||||
*************************************************************************************************/
|
||||
|
||||
static GLES2_ShaderCacheEntry *GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type,
|
||||
SDL_BlendMode blendMode);
|
||||
static GLES2_ShaderCacheEntry *GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type);
|
||||
static void GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry);
|
||||
static GLES2_ProgramCacheEntry *GLES2_CacheProgram(SDL_Renderer *renderer,
|
||||
GLES2_ShaderCacheEntry *vertex,
|
||||
GLES2_ShaderCacheEntry *fragment,
|
||||
SDL_BlendMode blendMode);
|
||||
static int GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source,
|
||||
SDL_BlendMode blendMode);
|
||||
GLES2_ShaderCacheEntry *fragment);
|
||||
static int GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source);
|
||||
|
||||
static GLES2_ProgramCacheEntry *
|
||||
GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
|
||||
GLES2_ShaderCacheEntry *fragment, SDL_BlendMode blendMode)
|
||||
GLES2_ShaderCacheEntry *fragment)
|
||||
{
|
||||
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_ProgramCacheEntry *entry;
|
||||
|
@ -933,7 +993,6 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
|
|||
}
|
||||
entry->vertex_shader = vertex;
|
||||
entry->fragment_shader = fragment;
|
||||
entry->blend_mode = blendMode;
|
||||
|
||||
/* Create the program and link it */
|
||||
entry->id = data->glCreateProgram();
|
||||
|
@ -1011,7 +1070,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
|
|||
}
|
||||
|
||||
static GLES2_ShaderCacheEntry *
|
||||
GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode blendMode)
|
||||
GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type)
|
||||
{
|
||||
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
|
||||
const GLES2_Shader *shader;
|
||||
|
@ -1021,7 +1080,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
|
|||
int i, j;
|
||||
|
||||
/* Find the corresponding shader */
|
||||
shader = GLES2_GetShader(type, blendMode);
|
||||
shader = GLES2_GetShader(type);
|
||||
if (!shader) {
|
||||
SDL_SetError("No shader matching the requested characteristics was found");
|
||||
return NULL;
|
||||
|
@ -1130,7 +1189,7 @@ GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
|
|||
}
|
||||
|
||||
static int
|
||||
GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, SDL_BlendMode blendMode)
|
||||
GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source)
|
||||
{
|
||||
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_ShaderCacheEntry *vertex = NULL;
|
||||
|
@ -1170,11 +1229,11 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, SDL_BlendM
|
|||
}
|
||||
|
||||
/* Load the requested shaders */
|
||||
vertex = GLES2_CacheShader(renderer, vtype, blendMode);
|
||||
vertex = GLES2_CacheShader(renderer, vtype);
|
||||
if (!vertex) {
|
||||
goto fault;
|
||||
}
|
||||
fragment = GLES2_CacheShader(renderer, ftype, blendMode);
|
||||
fragment = GLES2_CacheShader(renderer, ftype);
|
||||
if (!fragment) {
|
||||
goto fault;
|
||||
}
|
||||
|
@ -1187,7 +1246,7 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, SDL_BlendM
|
|||
}
|
||||
|
||||
/* Generate a matching program */
|
||||
program = GLES2_CacheProgram(renderer, vertex, fragment, blendMode);
|
||||
program = GLES2_CacheProgram(renderer, vertex, fragment);
|
||||
if (!program) {
|
||||
goto fault;
|
||||
}
|
||||
|
@ -1341,26 +1400,19 @@ GLES2_RenderClear(SDL_Renderer * renderer)
|
|||
}
|
||||
|
||||
static void
|
||||
GLES2_SetBlendMode(GLES2_DriverContext *data, int blendMode)
|
||||
GLES2_SetBlendMode(GLES2_DriverContext *data, SDL_BlendMode blendMode)
|
||||
{
|
||||
if (blendMode != data->current.blendMode) {
|
||||
switch (blendMode) {
|
||||
default:
|
||||
case SDL_BLENDMODE_NONE:
|
||||
if (blendMode == SDL_BLENDMODE_NONE) {
|
||||
data->glDisable(GL_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
} else {
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
|
||||
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
|
||||
data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
|
||||
GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
|
||||
}
|
||||
data->current.blendMode = blendMode;
|
||||
}
|
||||
|
@ -1383,18 +1435,17 @@ static int
|
|||
GLES2_SetDrawingState(SDL_Renderer * renderer)
|
||||
{
|
||||
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
|
||||
const int blendMode = renderer->blendMode;
|
||||
GLES2_ProgramCacheEntry *program;
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
GLES2_SetBlendMode(data, blendMode);
|
||||
GLES2_SetBlendMode(data, renderer->blendMode);
|
||||
|
||||
GLES2_SetTexCoords(data, SDL_FALSE);
|
||||
|
||||
/* Activate an appropriate shader and set the projection matrix */
|
||||
if (GLES2_SelectProgram(renderer, GLES2_IMAGESOURCE_SOLID, blendMode) < 0) {
|
||||
if (GLES2_SelectProgram(renderer, GLES2_IMAGESOURCE_SOLID) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -1555,12 +1606,10 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
|
||||
GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
|
||||
SDL_BlendMode blendMode;
|
||||
GLES2_ProgramCacheEntry *program;
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
/* Activate an appropriate shader and set the projection matrix */
|
||||
blendMode = texture->blendMode;
|
||||
if (renderer->target) {
|
||||
/* Check if we need to do color mapping between the source and render target textures */
|
||||
if (renderer->target->format != texture->format) {
|
||||
|
@ -1658,7 +1707,7 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
}
|
||||
}
|
||||
|
||||
if (GLES2_SelectProgram(renderer, sourceType, blendMode) < 0) {
|
||||
if (GLES2_SelectProgram(renderer, sourceType) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -1705,7 +1754,7 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
}
|
||||
|
||||
/* Configure texture blending */
|
||||
GLES2_SetBlendMode(data, blendMode);
|
||||
GLES2_SetBlendMode(data, renderer->blendMode);
|
||||
|
||||
GLES2_SetTexCoords(data, SDL_TRUE);
|
||||
return 0;
|
||||
|
@ -1938,7 +1987,7 @@ GLES2_ResetState(SDL_Renderer *renderer)
|
|||
GLES2_ActivateRenderer(renderer);
|
||||
}
|
||||
|
||||
data->current.blendMode = -1;
|
||||
data->current.blendMode = SDL_BLENDMODE_INVALID;
|
||||
data->current.tex_coords = SDL_FALSE;
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
|
@ -2091,28 +2140,29 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
data->window_framebuffer = (GLuint)window_framebuffer;
|
||||
|
||||
/* Populate the function pointers for the module */
|
||||
renderer->WindowEvent = &GLES2_WindowEvent;
|
||||
renderer->GetOutputSize = &GLES2_GetOutputSize;
|
||||
renderer->CreateTexture = &GLES2_CreateTexture;
|
||||
renderer->UpdateTexture = &GLES2_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = &GLES2_UpdateTextureYUV;
|
||||
renderer->LockTexture = &GLES2_LockTexture;
|
||||
renderer->UnlockTexture = &GLES2_UnlockTexture;
|
||||
renderer->SetRenderTarget = &GLES2_SetRenderTarget;
|
||||
renderer->UpdateViewport = &GLES2_UpdateViewport;
|
||||
renderer->UpdateClipRect = &GLES2_UpdateClipRect;
|
||||
renderer->RenderClear = &GLES2_RenderClear;
|
||||
renderer->RenderDrawPoints = &GLES2_RenderDrawPoints;
|
||||
renderer->RenderDrawLines = &GLES2_RenderDrawLines;
|
||||
renderer->RenderFillRects = &GLES2_RenderFillRects;
|
||||
renderer->RenderCopy = &GLES2_RenderCopy;
|
||||
renderer->RenderCopyEx = &GLES2_RenderCopyEx;
|
||||
renderer->RenderReadPixels = &GLES2_RenderReadPixels;
|
||||
renderer->RenderPresent = &GLES2_RenderPresent;
|
||||
renderer->DestroyTexture = &GLES2_DestroyTexture;
|
||||
renderer->DestroyRenderer = &GLES2_DestroyRenderer;
|
||||
renderer->GL_BindTexture = &GLES2_BindTexture;
|
||||
renderer->GL_UnbindTexture = &GLES2_UnbindTexture;
|
||||
renderer->WindowEvent = GLES2_WindowEvent;
|
||||
renderer->GetOutputSize = GLES2_GetOutputSize;
|
||||
renderer->SupportsBlendMode = GLES2_SupportsBlendMode;
|
||||
renderer->CreateTexture = GLES2_CreateTexture;
|
||||
renderer->UpdateTexture = GLES2_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV;
|
||||
renderer->LockTexture = GLES2_LockTexture;
|
||||
renderer->UnlockTexture = GLES2_UnlockTexture;
|
||||
renderer->SetRenderTarget = GLES2_SetRenderTarget;
|
||||
renderer->UpdateViewport = GLES2_UpdateViewport;
|
||||
renderer->UpdateClipRect = GLES2_UpdateClipRect;
|
||||
renderer->RenderClear = GLES2_RenderClear;
|
||||
renderer->RenderDrawPoints = GLES2_RenderDrawPoints;
|
||||
renderer->RenderDrawLines = GLES2_RenderDrawLines;
|
||||
renderer->RenderFillRects = GLES2_RenderFillRects;
|
||||
renderer->RenderCopy = GLES2_RenderCopy;
|
||||
renderer->RenderCopyEx = GLES2_RenderCopyEx;
|
||||
renderer->RenderReadPixels = GLES2_RenderReadPixels;
|
||||
renderer->RenderPresent = GLES2_RenderPresent;
|
||||
renderer->DestroyTexture = GLES2_DestroyTexture;
|
||||
renderer->DestroyRenderer = GLES2_DestroyRenderer;
|
||||
renderer->GL_BindTexture = GLES2_BindTexture;
|
||||
renderer->GL_UnbindTexture = GLES2_UnbindTexture;
|
||||
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
||||
|
|
|
@ -258,524 +258,46 @@ static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV21Src = {
|
|||
};
|
||||
|
||||
|
||||
/*************************************************************************************************
|
||||
* Vertex/fragment shader binaries (NVIDIA Tegra 1/2) *
|
||||
*************************************************************************************************/
|
||||
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
|
||||
#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
|
||||
|
||||
static const Uint8 GLES2_VertexTegra_Default_[] = {
|
||||
243, 193, 1, 142, 31, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 46, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 85, 0, 0, 0, 2, 0, 0, 0, 24, 0, 0, 0, 3, 0, 0, 0,
|
||||
91, 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0, 5, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 95, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
|
||||
13, 0, 0, 0, 102, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 16, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 32, 0, 0, 0, 17, 0, 0, 0, 112, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 112, 0, 0, 0, 80, 0, 0, 0, 80, 0, 0, 0, 19, 0, 0, 0, 132, 0,
|
||||
0, 0, 104, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,
|
||||
95, 112, 111, 115, 105, 116, 105, 111, 110, 0, 97, 95, 116, 101, 120, 67, 111, 111, 114, 100,
|
||||
0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 112, 114, 111, 106, 101, 99,
|
||||
116, 105, 111, 110, 0, 0, 0, 0, 0, 0, 0, 82, 139, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 80, 139, 0,
|
||||
0, 1, 0, 0, 0, 22, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 33, 0, 0, 0, 92, 139, 0, 0,
|
||||
1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 240, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 64, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 193, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 66, 24, 0, 6, 34, 108, 28,
|
||||
0, 0, 42, 16, 128, 0, 195, 192, 6, 129, 252, 255, 65, 96, 108, 28, 0, 0, 0, 0, 0, 1, 195, 192,
|
||||
6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 8, 1, 64, 0, 131, 192, 6, 1, 156, 159, 65, 96, 108,
|
||||
28, 0, 0, 85, 32, 0, 1, 195, 192, 6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 0, 64, 64, 0, 131,
|
||||
192, 134, 1, 152, 31, 65, 96, 108, 156, 31, 64, 127, 48, 0, 1, 195, 192, 6, 129, 129, 255, 33,
|
||||
96
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_None_SolidSrc_[] = {
|
||||
155, 191, 159, 1, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
|
||||
75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
|
||||
0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
|
||||
0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
|
||||
0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0,
|
||||
0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1,
|
||||
0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0, 0, 0,
|
||||
0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 0, 40, 0, 0, 0, 242, 65, 63,
|
||||
192, 200, 0, 0, 0, 242, 65, 63, 128, 168, 0, 0, 0, 242, 65, 63, 64, 72, 0, 0, 0, 242, 65, 63,
|
||||
1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Alpha_SolidSrc_[] = {
|
||||
169, 153, 195, 28, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
|
||||
75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
|
||||
0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
|
||||
0, 220, 0, 0, 0, 220, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
|
||||
0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 118, 118, 17, 241, 0, 0, 0, 240, 0,
|
||||
0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 21, 32, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
|
||||
1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 65, 37, 8, 0, 129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 21, 0,
|
||||
0, 0, 0, 3, 0, 1, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 39, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 3, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0, 9, 0, 0, 0, 24, 0, 4, 40, 232, 231, 15,
|
||||
0, 0, 242, 65, 62, 194, 72, 1, 0, 0, 250, 65, 63, 194, 40, 1, 0, 0, 250, 65, 63, 192, 168, 1,
|
||||
0, 0, 242, 1, 64, 192, 168, 1, 0, 0, 242, 1, 68, 168, 32, 0, 0, 0, 50, 64, 0, 192, 168, 15,
|
||||
0, 0, 242, 1, 66, 168, 64, 0, 16, 0, 242, 65, 1, 232, 231, 15, 0, 0, 242, 65, 62, 168, 160,
|
||||
0, 0, 0, 50, 64, 2, 104, 192, 0, 0, 36, 48, 66, 4, 232, 231, 15, 0, 0, 242, 65, 62, 3, 0, 6,
|
||||
40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 41, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Additive_SolidSrc_[] = {
|
||||
59, 71, 42, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
|
||||
0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
|
||||
75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
|
||||
0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
|
||||
0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
|
||||
0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 22, 22, 17, 241, 0, 0, 0, 240, 0,
|
||||
0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
|
||||
1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
|
||||
0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 192, 200, 0, 0, 0, 26,
|
||||
0, 70, 192, 40, 0, 0, 0, 2, 0, 64, 192, 72, 0, 0, 0, 10, 0, 66, 192, 168, 0, 0, 0, 18, 0, 68,
|
||||
1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Modulated_SolidSrc_[] = {
|
||||
37, 191, 49, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
|
||||
0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
|
||||
75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
|
||||
0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
|
||||
0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
|
||||
0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 32, 32, 17, 241, 0, 0, 0, 240, 0,
|
||||
0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
|
||||
1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
|
||||
0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242,
|
||||
1, 70, 8, 32, 0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68,
|
||||
1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_None_TextureSrc_[] = {
|
||||
220, 217, 41, 211, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
|
||||
82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
|
||||
0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
|
||||
13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
|
||||
0, 0, 0, 120, 0, 0, 0, 120, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
|
||||
0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
|
||||
97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
|
||||
0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
|
||||
0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
|
||||
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0,
|
||||
0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 1, 0, 0, 0, 2, 0, 4, 38, 186, 81, 78, 16, 2, 1, 0, 0, 1, 0,
|
||||
1, 39, 0, 4, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242, 1, 70, 8, 32,
|
||||
0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68, 1, 0, 6, 40,
|
||||
0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Alpha_TextureSrc_[] = {
|
||||
71, 202, 114, 229, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
|
||||
82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
|
||||
0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
|
||||
13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
|
||||
0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
|
||||
0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
|
||||
97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
|
||||
0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 118, 118, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0,
|
||||
240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16,
|
||||
0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0,
|
||||
8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186,
|
||||
81, 78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0,
|
||||
0, 0, 16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0,
|
||||
0, 242, 1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 154, 192, 0, 0, 37, 34, 64, 3, 8, 32, 0, 0, 5, 58,
|
||||
208, 4, 40, 64, 0, 0, 5, 50, 208, 4, 72, 160, 0, 0, 37, 42, 208, 4, 2, 0, 6, 40, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Additive_TextureSrc_[] = {
|
||||
161, 234, 193, 234, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
|
||||
82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
|
||||
0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
|
||||
13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
|
||||
0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
|
||||
0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
|
||||
97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
|
||||
0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 22, 22, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
|
||||
0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
|
||||
0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
|
||||
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
|
||||
129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
|
||||
78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
|
||||
16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 104, 32, 1, 0, 0, 242, 1, 70, 8, 192, 1, 0, 0, 242,
|
||||
1, 64, 72, 64, 1, 0, 0, 242, 1, 68, 136, 192, 0, 0, 0, 26, 64, 4, 136, 32, 0, 0, 0, 2, 64, 7,
|
||||
136, 64, 0, 0, 0, 10, 64, 6, 136, 160, 0, 0, 0, 18, 64, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const Uint8 GLES2_FragmentTegra_Modulated_TextureSrc_[] = {
|
||||
75, 132, 201, 227, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
|
||||
0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
|
||||
82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
|
||||
0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
|
||||
13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
|
||||
0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
|
||||
0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
|
||||
0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
|
||||
97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
|
||||
0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 32, 32, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
|
||||
0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
|
||||
0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
|
||||
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
|
||||
129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
|
||||
78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
|
||||
16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0, 0, 242,
|
||||
1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 104, 192, 0, 0, 0, 242, 65, 4, 232, 32, 0, 0, 0, 242, 65,
|
||||
0, 40, 64, 0, 0, 0, 242, 65, 6, 72, 160, 0, 0, 0, 242, 65, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_VertexTegra_Default = {
|
||||
GL_VERTEX_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_VertexTegra_Default_),
|
||||
GLES2_VertexTegra_Default_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_None_SolidSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_None_SolidSrc_),
|
||||
GLES2_FragmentTegra_None_SolidSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_SolidSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Alpha_SolidSrc_),
|
||||
GLES2_FragmentTegra_Alpha_SolidSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_SolidSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Additive_SolidSrc_),
|
||||
GLES2_FragmentTegra_Additive_SolidSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_SolidSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Modulated_SolidSrc_),
|
||||
GLES2_FragmentTegra_Modulated_SolidSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_None_TextureSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_None_TextureSrc_),
|
||||
GLES2_FragmentTegra_None_TextureSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_TextureSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Alpha_TextureSrc_),
|
||||
GLES2_FragmentTegra_Alpha_TextureSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_TextureSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Additive_TextureSrc_),
|
||||
GLES2_FragmentTegra_Additive_TextureSrc_
|
||||
};
|
||||
|
||||
static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_TextureSrc = {
|
||||
GL_FRAGMENT_SHADER,
|
||||
GL_NVIDIA_PLATFORM_BINARY_NV,
|
||||
sizeof(GLES2_FragmentTegra_Modulated_TextureSrc_),
|
||||
GLES2_FragmentTegra_Modulated_TextureSrc_
|
||||
};
|
||||
|
||||
#endif /* GLES2_INCLUDE_NVIDIA_SHADERS */
|
||||
|
||||
/*************************************************************************************************
|
||||
* Vertex/fragment shader definitions *
|
||||
*************************************************************************************************/
|
||||
|
||||
static GLES2_Shader GLES2_VertexShader_Default = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_VertexTegra_Default,
|
||||
#endif
|
||||
&GLES2_VertexSrc_Default
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_None_SolidSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
static GLES2_Shader GLES2_FragmentShader_SolidSrc = {
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_None_SolidSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_SolidSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Alpha_SolidSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
static GLES2_Shader GLES2_FragmentShader_TextureABGRSrc = {
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Alpha_SolidSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_SolidSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Additive_SolidSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Additive_SolidSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_SolidSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Modulated_SolidSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Modulated_SolidSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_SolidSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_None_TextureABGRSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_None_TextureSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_TextureABGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Alpha_TextureABGRSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Alpha_TextureSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_TextureABGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Additive_TextureABGRSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Additive_TextureSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_TextureABGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Modulated_TextureABGRSrc = {
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
2,
|
||||
#else
|
||||
1,
|
||||
#endif
|
||||
{
|
||||
#if GLES2_INCLUDE_NVIDIA_SHADERS
|
||||
&GLES2_FragmentTegra_Modulated_TextureSrc,
|
||||
#endif
|
||||
&GLES2_FragmentSrc_TextureABGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_None_TextureARGBSrc = {
|
||||
static GLES2_Shader GLES2_FragmentShader_TextureARGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureARGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Alpha_TextureARGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureARGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Additive_TextureARGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureARGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Modulated_TextureARGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureARGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_None_TextureRGBSrc = {
|
||||
static GLES2_Shader GLES2_FragmentShader_TextureRGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureRGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Alpha_TextureRGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureRGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Additive_TextureRGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureRGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Modulated_TextureRGBSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureRGBSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_None_TextureBGRSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureBGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Alpha_TextureBGRSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureBGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Additive_TextureBGRSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureBGRSrc
|
||||
}
|
||||
};
|
||||
|
||||
static GLES2_Shader GLES2_FragmentShader_Modulated_TextureBGRSrc = {
|
||||
static GLES2_Shader GLES2_FragmentShader_TextureBGRSrc = {
|
||||
1,
|
||||
{
|
||||
&GLES2_FragmentSrc_TextureBGRSrc
|
||||
|
@ -808,94 +330,27 @@ static GLES2_Shader GLES2_FragmentShader_TextureNV21Src = {
|
|||
* Shader selector *
|
||||
*************************************************************************************************/
|
||||
|
||||
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode)
|
||||
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GLES2_SHADER_VERTEX_DEFAULT:
|
||||
return &GLES2_VertexShader_Default;
|
||||
case GLES2_SHADER_FRAGMENT_SOLID_SRC:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
return &GLES2_FragmentShader_None_SolidSrc;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
return &GLES2_FragmentShader_Alpha_SolidSrc;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
return &GLES2_FragmentShader_Additive_SolidSrc;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return &GLES2_FragmentShader_Modulated_SolidSrc;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
return &GLES2_FragmentShader_SolidSrc;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
return &GLES2_FragmentShader_None_TextureABGRSrc;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
return &GLES2_FragmentShader_Alpha_TextureABGRSrc;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
return &GLES2_FragmentShader_Additive_TextureABGRSrc;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return &GLES2_FragmentShader_Modulated_TextureABGRSrc;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
return &GLES2_FragmentShader_TextureABGRSrc;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
return &GLES2_FragmentShader_None_TextureARGBSrc;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
return &GLES2_FragmentShader_Alpha_TextureARGBSrc;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
return &GLES2_FragmentShader_Additive_TextureARGBSrc;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return &GLES2_FragmentShader_Modulated_TextureARGBSrc;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &GLES2_FragmentShader_TextureARGBSrc;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
return &GLES2_FragmentShader_None_TextureRGBSrc;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
return &GLES2_FragmentShader_Alpha_TextureRGBSrc;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
return &GLES2_FragmentShader_Additive_TextureRGBSrc;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return &GLES2_FragmentShader_Modulated_TextureRGBSrc;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &GLES2_FragmentShader_TextureRGBSrc;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
return &GLES2_FragmentShader_None_TextureBGRSrc;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
return &GLES2_FragmentShader_Alpha_TextureBGRSrc;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
return &GLES2_FragmentShader_Additive_TextureBGRSrc;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return &GLES2_FragmentShader_Modulated_TextureBGRSrc;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &GLES2_FragmentShader_TextureBGRSrc;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC:
|
||||
{
|
||||
return &GLES2_FragmentShader_TextureYUVSrc;
|
||||
}
|
||||
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC:
|
||||
{
|
||||
return &GLES2_FragmentShader_TextureNV12Src;
|
||||
}
|
||||
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC:
|
||||
{
|
||||
return &GLES2_FragmentShader_TextureNV21Src;
|
||||
}
|
||||
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ typedef enum
|
|||
|
||||
#define GLES2_SOURCE_SHADER (GLenum)-1
|
||||
|
||||
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
|
||||
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type);
|
||||
|
||||
#endif /* SDL_shaders_gles2_h_ */
|
||||
|
||||
|
|
|
@ -99,7 +99,12 @@ LoadSprite(const char *file)
|
|||
SDL_FreeSurface(temp);
|
||||
return (-1);
|
||||
}
|
||||
SDL_SetTextureBlendMode(sprites[i], blendMode);
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return (-1);
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface(temp);
|
||||
|
||||
|
@ -295,6 +300,9 @@ main(int argc, char *argv[])
|
|||
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
||||
blendMode = SDL_BLENDMODE_MOD;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
||||
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
||||
consumed = 2;
|
||||
}
|
||||
}
|
||||
} else if (SDL_strcasecmp(argv[i], "--iterations") == 0) {
|
||||
|
|
Loading…
Reference in New Issue