mirror of https://github.com/encounter/SDL.git
d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
This commit is contained in:
parent
f37e4a94d3
commit
c6ec5a07f1
|
@ -487,6 +487,11 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||||
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Create a single-threaded device unless the app requests otherwise. */
|
||||||
|
if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
|
||||||
|
creationFlags |= D3D11_CREATE_DEVICE_SINGLETHREADED;
|
||||||
|
}
|
||||||
|
|
||||||
/* Create the Direct3D 11 API device object and a corresponding context. */
|
/* Create the Direct3D 11 API device object and a corresponding context. */
|
||||||
result = D3D11CreateDeviceFunc(
|
result = D3D11CreateDeviceFunc(
|
||||||
data->dxgiAdapter,
|
data->dxgiAdapter,
|
||||||
|
|
Loading…
Reference in New Issue