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vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't have a Vulkan SDK, since we dynamically link to the library anyhow.
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@@ -59,7 +59,7 @@
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* inclusion of vulkan has the appropriate USE_PLATFORM defined, hence
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* the above. */
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#define VK_NO_PROTOTYPES
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#include "vulkan/vulkan.h"
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#include "./khronos/vulkan/vulkan.h"
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extern const char *SDL_Vulkan_GetResultString(VkResult result);
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