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vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't have a Vulkan SDK, since we dynamically link to the library anyhow.
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@@ -31,7 +31,7 @@ int main(int argc, char *argv[])
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#else
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#define VK_NO_PROTOTYPES
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#include "vulkan/vulkan.h"
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#include "../src/video/khronos/vulkan/vulkan.h"
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#define VULKAN_FUNCTIONS() \
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VULKAN_DEVICE_FUNCTION(vkAcquireNextImageKHR) \
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