Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2021-10-27 01:36:05 +00:00
parent 6b8e880a10
commit c7dafb1556
40 changed files with 1001 additions and 9 deletions

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@ -132,6 +132,8 @@ extern "C" {
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem * \sa SDL_InitSubSystem
* \sa SDL_Quit * \sa SDL_Quit
* \sa SDL_SetMainReady * \sa SDL_SetMainReady
@ -148,6 +150,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init * \sa SDL_Init
* \sa SDL_Quit * \sa SDL_Quit
* \sa SDL_QuitSubSystem * \sa SDL_QuitSubSystem
@ -169,6 +173,8 @@ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
* *
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details. * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem * \sa SDL_InitSubSystem
* \sa SDL_Quit * \sa SDL_Quit
*/ */
@ -183,6 +189,8 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
* *
* The return value does not include SDL_INIT_NOPARACHUTE. * The return value does not include SDL_INIT_NOPARACHUTE.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init * \sa SDL_Init
* \sa SDL_InitSubSystem * \sa SDL_InitSubSystem
*/ */
@ -205,6 +213,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
* application is shutdown, but it is not wise to do this from a library or * application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code. * other dynamically loaded code.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init * \sa SDL_Init
* \sa SDL_QuitSubSystem * \sa SDL_QuitSubSystem
*/ */

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@ -217,6 +217,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
* fails or NULL for the default handler * fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler` * \param userdata a pointer that is passed to `handler`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionHandler * \sa SDL_GetAssertionHandler
*/ */
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
@ -285,6 +287,8 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
* \returns a list of all failed assertions or NULL if the list is empty. This * \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application. * memory should not be modified or freed by the application.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetAssertionReport * \sa SDL_ResetAssertionReport
*/ */
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
@ -297,6 +301,8 @@ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
* no items. In addition, any previously-triggered assertions will be reset to * no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false. * a trigger_count of zero, and their always_ignore state will be false.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionReport * \sa SDL_GetAssertionReport
*/ */
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);

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@ -98,6 +98,8 @@ typedef int SDL_SpinLock;
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
* held. * held.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock * \sa SDL_AtomicLock
* \sa SDL_AtomicUnlock * \sa SDL_AtomicUnlock
*/ */
@ -111,6 +113,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
* *
* \param lock a pointer to a lock variable * \param lock a pointer to a lock variable
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicTryLock * \sa SDL_AtomicTryLock
* \sa SDL_AtomicUnlock * \sa SDL_AtomicUnlock
*/ */
@ -173,6 +177,8 @@ extern _inline void SDL_CompilerBarrier (void);
* *
* For more information on these semantics, take a look at the blog post: * For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics * http://preshing.com/20120913/acquire-and-release-semantics
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
@ -268,6 +274,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int
* \param v the desired value * \param v the desired value
* \returns the previous value of the atomic variable. * \returns the previous value of the atomic variable.
* *
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicGet * \sa SDL_AtomicGet
*/ */
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
@ -281,6 +289,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
* \param a a pointer to an SDL_atomic_t variable * \param a a pointer to an SDL_atomic_t variable
* \returns the current value of an atomic variable. * \returns the current value of an atomic variable.
* *
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicSet * \sa SDL_AtomicSet
*/ */
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
@ -297,6 +307,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
* \param v the desired value to add * \param v the desired value to add
* \returns the previous value of the atomic variable. * \returns the previous value of the atomic variable.
* *
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicDecRef * \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef * \sa SDL_AtomicIncRef
*/ */
@ -348,6 +360,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *
* \param v the desired pointer value * \param v the desired pointer value
* \returns the previous value of the pointer. * \returns the previous value of the pointer.
* *
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr * \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGetPtr * \sa SDL_AtomicGetPtr
*/ */
@ -362,6 +376,8 @@ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
* \param a a pointer to a pointer * \param a a pointer to a pointer
* \returns the current value of a pointer. * \returns the current value of a pointer.
* *
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr * \sa SDL_AtomicCASPtr
* \sa SDL_AtomicSetPtr * \sa SDL_AtomicSetPtr
*/ */

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@ -291,6 +291,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
* \returns the name of the audio driver at the requested index, or NULL if an * \returns the name of the audio driver at the requested index, or NULL if an
* invalid index was specified. * invalid index was specified.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumAudioDrivers * \sa SDL_GetNumAudioDrivers
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
@ -316,6 +318,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AudioQuit * \sa SDL_AudioQuit
*/ */
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
@ -328,6 +332,8 @@ extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
* specific need to specify the audio driver you want to use. You should * specific need to specify the audio driver you want to use. You should
* normally use SDL_Quit() or SDL_QuitSubSystem(). * normally use SDL_Quit() or SDL_QuitSubSystem().
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AudioInit * \sa SDL_AudioInit
*/ */
extern DECLSPEC void SDLCALL SDL_AudioQuit(void); extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
@ -391,6 +397,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* audio device or failure to set up the audio thread; call * audio device or failure to set up the audio thread; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CloseAudio * \sa SDL_CloseAudio
* \sa SDL_LockAudio * \sa SDL_LockAudio
* \sa SDL_PauseAudio * \sa SDL_PauseAudio
@ -476,6 +484,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
* \returns the name of the audio device at the requested index, or NULL on * \returns the name of the audio device at the requested index, or NULL on
* error. * error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumAudioDevices * \sa SDL_GetNumAudioDevices
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
@ -656,6 +666,8 @@ typedef enum
* *
* \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAudioDeviceStatus * \sa SDL_GetAudioDeviceStatus
*/ */
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
@ -667,6 +679,8 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
* SDL_OpenAudioDevice() * SDL_OpenAudioDevice()
* \returns the SDL_AudioStatus of the specified audio device. * \returns the SDL_AudioStatus of the specified audio device.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PauseAudioDevice * \sa SDL_PauseAudioDevice
*/ */
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
@ -697,6 +711,8 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
* *
* \param pause_on non-zero to pause, 0 to unpause * \param pause_on non-zero to pause, 0 to unpause
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAudioStatus * \sa SDL_GetAudioStatus
* \sa SDL_PauseAudioDevice * \sa SDL_PauseAudioDevice
*/ */
@ -726,6 +742,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
* \param dev a device opened by SDL_OpenAudioDevice() * \param dev a device opened by SDL_OpenAudioDevice()
* \param pause_on non-zero to pause, 0 to unpause * \param pause_on non-zero to pause, 0 to unpause
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice * \sa SDL_LockAudioDevice
*/ */
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
@ -808,6 +826,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* When the application is done with the data returned in * When the application is done with the data returned in
* `audio_buf`, it should call SDL_FreeWAV() to dispose of it. * `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeWAV * \sa SDL_FreeWAV
* \sa SDL_LoadWAV * \sa SDL_LoadWAV
*/ */
@ -834,6 +854,8 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
* SDL_LoadWAV_RW() * SDL_LoadWAV_RW()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadWAV * \sa SDL_LoadWAV
* \sa SDL_LoadWAV_RW * \sa SDL_LoadWAV_RW
*/ */
@ -867,6 +889,8 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
* or a negative error code on failure; call SDL_GetError() for more * or a negative error code on failure; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ConvertAudio * \sa SDL_ConvertAudio
*/ */
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
@ -911,6 +935,8 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
* \returns 0 if the conversion was completed successfully or a negative error * \returns 0 if the conversion was completed successfully or a negative error
* code on failure; call SDL_GetError() for more information. * code on failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BuildAudioCVT * \sa SDL_BuildAudioCVT
*/ */
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
@ -937,6 +963,8 @@ typedef struct _SDL_AudioStream SDL_AudioStream;
* \param dst_rate The sampling rate of the desired audio output * \param dst_rate The sampling rate of the desired audio output
* \returns 0 on success, or -1 on error. * \returns 0 on success, or -1 on error.
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable * \sa SDL_AudioStreamAvailable
@ -959,6 +987,8 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm
* \param len The number of bytes to write to the stream * \param len The number of bytes to write to the stream
* \returns 0 on success, or -1 on error. * \returns 0 on success, or -1 on error.
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable * \sa SDL_AudioStreamAvailable
@ -976,6 +1006,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo
* \param len The maximum number of bytes to fill * \param len The maximum number of bytes to fill
* \returns the number of bytes read from the stream, or -1 on error * \returns the number of bytes read from the stream, or -1 on error
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamAvailable * \sa SDL_AudioStreamAvailable
@ -992,6 +1024,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *bu
* resample correctly, so this number might be lower than what you expect, or * resample correctly, so this number might be lower than what you expect, or
* even be zero. Add more data or flush the stream if you need the data now. * even be zero. Add more data or flush the stream if you need the data now.
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
@ -1009,6 +1043,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
* audio gaps in the output. Generally this is intended to signal the end of * audio gaps in the output. Generally this is intended to signal the end of
* input, so the complete output becomes available. * input, so the complete output becomes available.
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
@ -1021,6 +1057,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
/** /**
* Clear any pending data in the stream without converting it * Clear any pending data in the stream without converting it
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
@ -1033,6 +1071,8 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
/** /**
* Free an audio stream * Free an audio stream
* *
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream * \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut * \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet * \sa SDL_AudioStreamGet
@ -1062,6 +1102,8 @@ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume * for full audio volume
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MixAudioFormat * \sa SDL_MixAudioFormat
*/ */
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
@ -1094,6 +1136,8 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
* \param len the length of the audio buffer in bytes * \param len the length of the audio buffer in bytes
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume * for full audio volume
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
const Uint8 * src, const Uint8 * src,
@ -1287,6 +1331,8 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
* *
* ...and is only useful if you used the legacy SDL_OpenAudio() function. * ...and is only useful if you used the legacy SDL_OpenAudio() function.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice * \sa SDL_LockAudioDevice
* \sa SDL_UnlockAudio * \sa SDL_UnlockAudio
* \sa SDL_UnlockAudioDevice * \sa SDL_UnlockAudioDevice
@ -1326,6 +1372,8 @@ extern DECLSPEC void SDLCALL SDL_LockAudio(void);
* *
* \param dev the ID of the device to be locked * \param dev the ID of the device to be locked
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_UnlockAudioDevice * \sa SDL_UnlockAudioDevice
*/ */
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
@ -1342,6 +1390,8 @@ extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
* *
* ...and is only useful if you used the legacy SDL_OpenAudio() function. * ...and is only useful if you used the legacy SDL_OpenAudio() function.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudio * \sa SDL_LockAudio
* \sa SDL_UnlockAudioDevice * \sa SDL_UnlockAudioDevice
*/ */
@ -1355,6 +1405,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
* *
* \param dev the ID of the device to be unlocked * \param dev the ID of the device to be unlocked
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice * \sa SDL_LockAudioDevice
*/ */
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
@ -1371,6 +1423,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
* *
* ...and is only useful if you used the legacy SDL_OpenAudio() function. * ...and is only useful if you used the legacy SDL_OpenAudio() function.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_OpenAudio * \sa SDL_OpenAudio
*/ */
extern DECLSPEC void SDLCALL SDL_CloseAudio(void); extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
@ -1393,6 +1447,8 @@ extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
* *
* \param dev an audio device previously opened with SDL_OpenAudioDevice() * \param dev an audio device previously opened with SDL_OpenAudioDevice()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_OpenAudioDevice * \sa SDL_OpenAudioDevice
*/ */
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);

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@ -175,7 +175,7 @@ typedef enum
* \returns an SDL_BlendMode that represents the chosen factors and * \returns an SDL_BlendMode that represents the chosen factors and
* operations. * operations.
* *
* \since This function is available in SDL 2.0.6. * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode * \sa SDL_GetRenderDrawBlendMode

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@ -45,6 +45,8 @@ extern "C" {
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText * \sa SDL_GetClipboardText
* \sa SDL_HasClipboardText * \sa SDL_HasClipboardText
*/ */
@ -61,6 +63,8 @@ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
* on the returned pointer when done with it (even if there was an * on the returned pointer when done with it (even if there was an
* error). * error).
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasClipboardText * \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText * \sa SDL_SetClipboardText
*/ */

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@ -158,6 +158,8 @@ extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
* *
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -179,6 +181,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
* *
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAVX * \sa SDL_HasAVX
* \sa SDL_HasAVX2 * \sa SDL_HasAVX2
@ -199,6 +203,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
* *
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -219,6 +225,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
* *
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
* \sa SDL_HasAVX2 * \sa SDL_HasAVX2
@ -239,6 +247,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
* *
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -259,6 +269,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
* *
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -279,6 +291,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
* *
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -299,6 +313,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
* *
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -319,6 +335,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
* *
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow * \sa SDL_Has3DNow
* \sa SDL_HasAltiVec * \sa SDL_HasAltiVec
* \sa SDL_HasAVX * \sa SDL_HasAVX
@ -383,6 +401,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
* *
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_HasAVX * \sa SDL_HasAVX
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
@ -396,6 +416,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
* *
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_HasNEON * \sa SDL_HasNEON
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
@ -406,6 +428,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
* This always returns false on CPUs that aren't using ARM instruction sets. * This always returns false on CPUs that aren't using ARM instruction sets.
* *
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not. * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
@ -432,6 +456,8 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
* *
* \returns the alignment in bytes needed for available, known SIMD * \returns the alignment in bytes needed for available, known SIMD
* instructions. * instructions.
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
@ -466,6 +492,8 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
* allocated block might be larger due to padding, etc. * allocated block might be larger due to padding, etc.
* \returns a pointer to the newly-allocated block, NULL if out of memory. * \returns a pointer to the newly-allocated block, NULL if out of memory.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlignment * \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc * \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree * \sa SDL_SIMDFree
@ -488,6 +516,8 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
* memory. * memory.
* \returns a pointer to the newly-reallocated block, NULL if out of memory. * \returns a pointer to the newly-reallocated block, NULL if out of memory.
* *
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_SIMDAlignment * \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc * \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree * \sa SDL_SIMDFree
@ -511,6 +541,8 @@ extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
* deallocate. NULL is a legal no-op. * deallocate. NULL is a legal no-op.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlloc * \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc * \sa SDL_SIMDRealloc
*/ */

View File

@ -58,6 +58,8 @@ extern "C" {
* any * any
* \returns always -1. * \returns always -1.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError * \sa SDL_ClearError
* \sa SDL_GetError * \sa SDL_GetError
*/ */
@ -93,6 +95,8 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
* return values of SDL function calls to determine when to * return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). * appropriately call SDL_GetError().
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError * \sa SDL_ClearError
* \sa SDL_SetError * \sa SDL_SetError
*/ */
@ -109,6 +113,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
* \param maxlen The size of the buffer pointed to by the errstr parameter * \param maxlen The size of the buffer pointed to by the errstr parameter
* \returns the pointer passed in as the `errstr` parameter. * \returns the pointer passed in as the `errstr` parameter.
* *
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetError * \sa SDL_GetError
*/ */
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen); extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
@ -116,6 +122,8 @@ extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/** /**
* Clear any previous error message for this thread. * Clear any previous error message for this thread.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetError * \sa SDL_GetError
* \sa SDL_SetError * \sa SDL_SetError
*/ */

View File

@ -662,6 +662,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
* polling or waiting for events (e.g. you are filtering them), then you must * polling or waiting for events (e.g. you are filtering them), then you must
* call SDL_PumpEvents() to force an event queue update. * call SDL_PumpEvents() to force an event queue update.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent * \sa SDL_PollEvent
* \sa SDL_WaitEvent * \sa SDL_WaitEvent
*/ */
@ -707,6 +709,8 @@ typedef enum
* \returns the number of events actually stored or a negative error code on * \returns the number of events actually stored or a negative error code on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent * \sa SDL_PollEvent
* \sa SDL_PumpEvents * \sa SDL_PumpEvents
* \sa SDL_PushEvent * \sa SDL_PushEvent
@ -726,6 +730,8 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
* events matching `type` are not present. * events matching `type` are not present.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasEvents * \sa SDL_HasEvents
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
@ -743,6 +749,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
* present, or SDL_FALSE if not. * present, or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasEvents * \sa SDL_HasEvents
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
@ -763,6 +771,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
* *
* \param type the type of event to be cleared; see SDL_EventType for details * \param type the type of event to be cleared; see SDL_EventType for details
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FlushEvents * \sa SDL_FlushEvents
*/ */
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
@ -786,6 +796,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
* \param maxType the high end of event type to be cleared, inclusive; see * \param maxType the high end of event type to be cleared, inclusive; see
* SDL_EventType for details * SDL_EventType for details
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FlushEvent * \sa SDL_FlushEvent
*/ */
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
@ -826,6 +838,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
* the queue, or NULL * the queue, or NULL
* \returns 1 if there is a pending event or 0 if there are none available. * \returns 1 if there is a pending event or 0 if there are none available.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventFilter * \sa SDL_GetEventFilter
* \sa SDL_PeepEvents * \sa SDL_PeepEvents
* \sa SDL_PushEvent * \sa SDL_PushEvent
@ -849,6 +863,8 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
* \returns 1 on success or 0 if there was an error while waiting for events; * \returns 1 on success or 0 if there was an error while waiting for events;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent * \sa SDL_PollEvent
* \sa SDL_PumpEvents * \sa SDL_PumpEvents
* \sa SDL_WaitEventTimeout * \sa SDL_WaitEventTimeout
@ -873,6 +889,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
* call SDL_GetError() for more information. This also returns 0 if * call SDL_GetError() for more information. This also returns 0 if
* the timeout elapsed without an event arriving. * the timeout elapsed without an event arriving.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent * \sa SDL_PollEvent
* \sa SDL_PumpEvents * \sa SDL_PumpEvents
* \sa SDL_WaitEvent * \sa SDL_WaitEvent
@ -906,6 +924,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
* code on failure; call SDL_GetError() for more information. A * code on failure; call SDL_GetError() for more information. A
* common reason for error is the event queue being full. * common reason for error is the event queue being full.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PeepEvents * \sa SDL_PeepEvents
* \sa SDL_PollEvent * \sa SDL_PollEvent
* \sa SDL_RegisterEvents * \sa SDL_RegisterEvents
@ -960,6 +980,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
* \param filter An SDL_EventFilter function to call when an event happens * \param filter An SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter` * \param userdata a pointer that is passed to `filter`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AddEventWatch * \sa SDL_AddEventWatch
* \sa SDL_EventState * \sa SDL_EventState
* \sa SDL_GetEventFilter * \sa SDL_GetEventFilter
@ -980,6 +1002,8 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
* be stored here * be stored here
* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetEventFilter * \sa SDL_SetEventFilter
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
@ -1006,6 +1030,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
* \param filter an SDL_EventFilter function to call when an event happens. * \param filter an SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter` * \param userdata a pointer that is passed to `filter`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DelEventWatch * \sa SDL_DelEventWatch
* \sa SDL_SetEventFilter * \sa SDL_SetEventFilter
*/ */
@ -1021,6 +1047,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
* \param filter the function originally passed to SDL_AddEventWatch() * \param filter the function originally passed to SDL_AddEventWatch()
* \param userdata the pointer originally passed to SDL_AddEventWatch() * \param userdata the pointer originally passed to SDL_AddEventWatch()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AddEventWatch * \sa SDL_AddEventWatch
*/ */
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
@ -1037,6 +1065,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
* \param filter the SDL_EventFilter function to call when an event happens * \param filter the SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter` * \param userdata a pointer that is passed to `filter`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventFilter * \sa SDL_GetEventFilter
* \sa SDL_SetEventFilter * \sa SDL_SetEventFilter
*/ */
@ -1064,6 +1094,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
* of the event before this function makes any changes to it. * of the event before this function makes any changes to it.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventState * \sa SDL_GetEventState
*/ */
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);

View File

@ -189,6 +189,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
* \returns 1 if a new mapping is added, 0 if an existing mapping is updated, * \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
* -1 on error; call SDL_GetError() for more information. * -1 on error; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerMapping * \sa SDL_GameControllerMapping
* \sa SDL_GameControllerMappingForGUID * \sa SDL_GameControllerMappingForGUID
*/ */
@ -198,6 +200,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingStri
* Get the number of mappings installed. * Get the number of mappings installed.
* *
* \returns the number of mappings. * \returns the number of mappings.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
@ -206,6 +210,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
* *
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
* the index is out of range. * the index is out of range.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
@ -218,6 +224,8 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_ind
* \returns a mapping string or NULL on error; call SDL_GetError() for more * \returns a mapping string or NULL on error; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID * \sa SDL_JoystickGetGUID
*/ */
@ -289,6 +297,8 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
* \param joystick_index the device_index of a device, from zero to * \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1 * SDL_NumJoysticks()-1
* \returns the controller type. * \returns the controller type.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index); extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
@ -301,6 +311,8 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(in
* SDL_NumJoysticks()-1 * SDL_NumJoysticks()-1
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
* no mapping is available. * no mapping is available.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
@ -349,6 +361,8 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
* instance id! * instance id!
* \returns the SDL_GameController associated with a player index. * \returns the SDL_GameController associated with a player index.
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_GameControllerGetPlayerIndex * \sa SDL_GameControllerGetPlayerIndex
* \sa SDL_GameControllerSetPlayerIndex * \sa SDL_GameControllerSetPlayerIndex
*/ */
@ -380,6 +394,8 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \returns the controller type. * \returns the controller type.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller); extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
@ -390,6 +406,8 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_Gam
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \returns the player index for controller, or -1 if it's not available. * \returns the player index for controller, or -1 if it's not available.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
@ -398,6 +416,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController
* *
* \param gamecontroller the game controller object to adjust. * \param gamecontroller the game controller object to adjust.
* \param player_index Player index to assign to this controller. * \param player_index Player index to assign to this controller.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
@ -408,6 +428,8 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \return the USB vendor ID, or zero if unavailable. * \return the USB vendor ID, or zero if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
@ -418,6 +440,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *g
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \return the USB product ID, or zero if unavailable. * \return the USB product ID, or zero if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
@ -428,6 +452,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \return the USB product version, or zero if unavailable. * \return the USB product version, or zero if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
@ -439,6 +465,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameContr
* *
* \param gamecontroller the game controller object to query. * \param gamecontroller the game controller object to query.
* \return the serial number, or NULL if unavailable. * \return the serial number, or NULL if unavailable.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
@ -450,6 +478,8 @@ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameControl
* \returns SDL_TRUE if the controller has been opened and is currently * \returns SDL_TRUE if the controller has been opened and is currently
* connected, or SDL_FALSE if not. * connected, or SDL_FALSE if not.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerClose * \sa SDL_GameControllerClose
* \sa SDL_GameControllerOpen * \sa SDL_GameControllerOpen
*/ */
@ -471,6 +501,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameControlle
* \param gamecontroller the game controller object that you want to get a * \param gamecontroller the game controller object that you want to get a
* joystick from * joystick from
* \returns a SDL_Joystick object; call SDL_GetError() for more information. * \returns a SDL_Joystick object; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
@ -500,6 +532,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
* This function is called automatically by the event loop if events are * This function is called automatically by the event loop if events are
* enabled. Under such circumstances, it will not be necessary to call this * enabled. Under such circumstances, it will not be necessary to call this
* function. * function.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
@ -541,6 +575,8 @@ typedef enum
* \returns the SDL_GameControllerAxis enum corresponding to the input string, * \returns the SDL_GameControllerAxis enum corresponding to the input string,
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetStringForAxis * \sa SDL_GameControllerGetStringForAxis
*/ */
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str); extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
@ -555,6 +591,8 @@ extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromStri
* specified. The string returned is of the format used by * specified. The string returned is of the format used by
* SDL_GameController mapping strings. * SDL_GameController mapping strings.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetAxisFromString * \sa SDL_GameControllerGetAxisFromString
*/ */
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
@ -585,6 +623,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
* \param gamecontroller a game controller * \param gamecontroller a game controller
* \param axis an axis enum value (an SDL_GameControllerAxis value) * \param axis an axis enum value (an SDL_GameControllerAxis value)
* \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL extern DECLSPEC SDL_bool SDLCALL
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
@ -650,6 +690,8 @@ typedef enum
* \param str string representing a SDL_GameController axis * \param str string representing a SDL_GameController axis
* \returns the SDL_GameControllerButton enum corresponding to the input * \returns the SDL_GameControllerButton enum corresponding to the input
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str); extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
@ -695,6 +737,8 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
* \param gamecontroller a game controller * \param gamecontroller a game controller
* \param button a button enum value (an SDL_GameControllerButton value) * \param button a button enum value (an SDL_GameControllerButton value)
* \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller, extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button); SDL_GameControllerButton button);
@ -716,17 +760,23 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
/** /**
* Get the number of touchpads on a game controller. * Get the number of touchpads on a game controller.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller); extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
/** /**
* Get the number of supported simultaneous fingers on a touchpad on a game * Get the number of supported simultaneous fingers on a touchpad on a game
* controller. * controller.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad); extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
/** /**
* Get the current state of a finger on a touchpad on a game controller. * Get the current state of a finger on a touchpad on a game controller.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
@ -736,6 +786,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameControll
* \param gamecontroller The controller to query * \param gamecontroller The controller to query
* \param type The type of sensor to query * \param type The type of sensor to query
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type); extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
@ -746,6 +798,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController
* \param type The type of sensor to enable/disable * \param type The type of sensor to enable/disable
* \param enabled Whether data reporting should be enabled * \param enabled Whether data reporting should be enabled
* \returns 0 or -1 if an error occurred. * \returns 0 or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
@ -755,6 +809,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle
* \param gamecontroller The controller to query * \param gamecontroller The controller to query
* \param type The type of sensor to query * \param type The type of sensor to query
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
@ -765,6 +821,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameContr
* \param gamecontroller The controller to query * \param gamecontroller The controller to query
* \param type The type of sensor to query * \param type The type of sensor to query
* \return the data rate, or 0.0f if the data rate is not available. * \return the data rate, or 0.0f if the data rate is not available.
*
* \since This function is available since SDL 2.0.16.
*/ */
extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
@ -779,6 +837,8 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
* \param data A pointer filled with the current sensor state * \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data * \param num_values The number of values to write to data
* \return 0 or -1 if an error occurred. * \return 0 or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
@ -795,6 +855,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
* rumble motor, from 0 to 0xFFFF * rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds * \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this controller * \returns 0, or -1 if rumble isn't supported on this controller
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
@ -815,6 +877,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
* to 0xFFFF * to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds * \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this controller * \returns 0, or -1 if trigger rumble isn't supported on this controller
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
@ -824,6 +888,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController
* \param gamecontroller The controller to query * \param gamecontroller The controller to query
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have a * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
* modifiable LED * modifiable LED
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller); extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
@ -835,6 +901,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga
* \param green The intensity of the green LED * \param green The intensity of the green LED
* \param blue The intensity of the blue LED * \param blue The intensity of the blue LED
* \returns 0, or -1 if this controller does not have a modifiable LED * \returns 0, or -1 if this controller does not have a modifiable LED
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue); extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
@ -857,6 +925,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gam
* \param gamecontroller a game controller identifier previously returned by * \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen() * SDL_GameControllerOpen()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerOpen * \sa SDL_GameControllerOpen
*/ */
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);

View File

@ -971,6 +971,8 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
* *
* \param haptic the SDL_Haptic device to close * \param haptic the SDL_Haptic device to close
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticOpen * \sa SDL_HapticOpen
*/ */
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
@ -1034,6 +1036,8 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
* \param haptic the SDL_Haptic device to query * \param haptic the SDL_Haptic device to query
* \returns the number of axes on success or a negative error code on failure; * \returns the number of axes on success or a negative error code on failure;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
@ -1064,6 +1068,8 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
* \returns the ID of the effect on success or a negative error code on * \returns the ID of the effect on success or a negative error code on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticDestroyEffect * \sa SDL_HapticDestroyEffect
* \sa SDL_HapticRunEffect * \sa SDL_HapticRunEffect
* \sa SDL_HapticUpdateEffect * \sa SDL_HapticUpdateEffect
@ -1208,6 +1214,8 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticQuery * \sa SDL_HapticQuery
*/ */
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
@ -1226,6 +1234,8 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticUnpause * \sa SDL_HapticUnpause
*/ */
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
@ -1239,6 +1249,8 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticPause * \sa SDL_HapticPause
*/ */
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
@ -1249,6 +1261,8 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
* \param haptic the SDL_Haptic device to stop * \param haptic the SDL_Haptic device to stop
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
@ -1260,6 +1274,8 @@ extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
* negative error code on failure; call SDL_GetError() for more * negative error code on failure; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticRumbleInit * \sa SDL_HapticRumbleInit
* \sa SDL_HapticRumblePlay * \sa SDL_HapticRumblePlay
* \sa SDL_HapticRumbleStop * \sa SDL_HapticRumbleStop
@ -1291,6 +1307,8 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticRumbleInit * \sa SDL_HapticRumbleInit
* \sa SDL_HapticRumbleStop * \sa SDL_HapticRumbleStop
* \sa SDL_HapticRumbleSupported * \sa SDL_HapticRumbleSupported
@ -1304,6 +1322,8 @@ extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float stre
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HapticRumbleInit * \sa SDL_HapticRumbleInit
* \sa SDL_HapticRumblePlay * \sa SDL_HapticRumblePlay
* \sa SDL_HapticRumbleSupported * \sa SDL_HapticRumbleSupported

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@ -1816,6 +1816,8 @@ typedef enum
* \param priority the SDL_HintPriority level for the hint * \param priority the SDL_HintPriority level for the hint
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetHint * \sa SDL_GetHint
* \sa SDL_SetHint * \sa SDL_SetHint
*/ */
@ -1834,6 +1836,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
* \param value the value of the hint variable * \param value the value of the hint variable
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetHint * \sa SDL_GetHint
* \sa SDL_SetHintWithPriority * \sa SDL_SetHintWithPriority
*/ */
@ -1846,6 +1850,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
* \param name the hint to query * \param name the hint to query
* \returns the string value of a hint or NULL if the hint isn't set. * \returns the string value of a hint or NULL if the hint isn't set.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetHint * \sa SDL_SetHint
* \sa SDL_SetHintWithPriority * \sa SDL_SetHintWithPriority
*/ */
@ -1912,6 +1918,8 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
* Clear all hints. * Clear all hints.
* *
* This function is automatically called during SDL_Quit(). * This function is automatically called during SDL_Quit().
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_ClearHints(void); extern DECLSPEC void SDLCALL SDL_ClearHints(void);

View File

@ -124,6 +124,8 @@ typedef enum
* In particular, you are guaranteed that the joystick list won't change, so * In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick * the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered. * and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/ */
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
@ -137,6 +139,8 @@ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
* In particular, you are guaranteed that the joystick list won't change, so * In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick * the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered. * and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/ */
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
@ -146,6 +150,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
* \returns the number of attached joysticks on success or a negative error * \returns the number of attached joysticks on success or a negative error
* code on failure; call SDL_GetError() for more information. * code on failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName * \sa SDL_JoystickName
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -161,6 +167,8 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
* \returns the name of the selected joystick. If no name can be found, this * \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information. * function returns NULL; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName * \sa SDL_JoystickName
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -169,6 +177,8 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/** /**
* Get the player index of a joystick, or -1 if it's not available This can be * Get the player index of a joystick, or -1 if it's not available This can be
* called before any joysticks are opened. * called before any joysticks are opened.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
@ -183,6 +193,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
* \returns the GUID of the selected joystick. If called on an invalid index, * \returns the GUID of the selected joystick. If called on an invalid index,
* this function returns a zero GUID * this function returns a zero GUID
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUID * \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDString * \sa SDL_JoystickGetGUIDString
*/ */
@ -198,6 +210,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_in
* on the system * on the system
* \returns the USB vendor ID of the selected joystick. If called on an * \returns the USB vendor ID of the selected joystick. If called on an
* invalid index, this function returns zero * invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
@ -211,6 +225,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
* on the system * on the system
* \returns the USB product ID of the selected joystick. If called on an * \returns the USB product ID of the selected joystick. If called on an
* invalid index, this function returns zero * invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
@ -224,6 +240,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
* on the system * on the system
* \returns the product version of the selected joystick. If called on an * \returns the product version of the selected joystick. If called on an
* invalid index, this function returns zero * invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
@ -236,6 +254,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_in
* on the system * on the system
* \returns the SDL_JoystickType of the selected joystick. If called on an * \returns the SDL_JoystickType of the selected joystick. If called on an
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
@ -249,6 +269,8 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
* on the system * on the system
* \returns the instance id of the selected joystick. If called on an invalid * \returns the instance id of the selected joystick. If called on an invalid
* index, this function returns zero * index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
@ -267,6 +289,8 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int devic
* \returns a joystick identifier or NULL if an error occurred; call * \returns a joystick identifier or NULL if an error occurred; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose * \sa SDL_JoystickClose
* \sa SDL_JoystickInstanceID * \sa SDL_JoystickInstanceID
*/ */
@ -289,6 +313,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
* \param player_index the player index to get the SDL_Joystick for * \param player_index the player index to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information. * for more information.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
@ -296,6 +322,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_ind
* Attach a new virtual joystick. * Attach a new virtual joystick.
* *
* \returns the joystick's device index, or -1 if an error occurred. * \returns the joystick's device index, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes, int naxes,
@ -308,6 +336,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
* \param device_index a value previously returned from * \param device_index a value previously returned from
* SDL_JoystickAttachVirtual() * SDL_JoystickAttachVirtual()
* \returns 0 on success, or -1 if an error occurred. * \returns 0 on success, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
@ -316,6 +346,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
* *
* \param device_index a joystick device index. * \param device_index a joystick device index.
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
@ -332,6 +364,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
* \param axis the specific axis on the virtual joystick to set. * \param axis the specific axis on the virtual joystick to set.
* \param value the new value for the specified axis. * \param value the new value for the specified axis.
* \returns 0 on success, -1 on error. * \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
@ -348,6 +382,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, i
* \param button the specific button on the virtual joystick to set. * \param button the specific button on the virtual joystick to set.
* \param value the new value for the specified button. * \param value the new value for the specified button.
* \returns 0 on success, -1 on error. * \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
@ -364,6 +400,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick,
* \param hat the specific hat on the virtual joystick to set. * \param hat the specific hat on the virtual joystick to set.
* \param value the new value for the specified hat. * \param value the new value for the specified hat.
* \returns 0 on success, -1 on error. * \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
@ -389,6 +427,8 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the player index, or -1 if it's not available. * \returns the player index, or -1 if it's not available.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
@ -397,6 +437,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \param player_index the player index to set. * \param player_index the player index to set.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
@ -410,6 +452,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick,
* this function returns a zero GUID; call SDL_GetError() for more * this function returns a zero GUID; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUIDString * \sa SDL_JoystickGetGUIDString
*/ */
@ -422,6 +466,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joyst
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable. * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
@ -432,6 +478,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB product ID of the selected joystick, or 0 if unavailable. * \returns the USB product ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
@ -442,6 +490,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the product version of the selected joystick, or 0 if unavailable. * \returns the product version of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
@ -453,6 +503,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joyst
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the serial number of the selected joystick, or NULL if * \returns the serial number of the selected joystick, or NULL if
* unavailable. * unavailable.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
@ -461,6 +513,8 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystic
* *
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the SDL_JoystickType of the selected joystick. * \returns the SDL_JoystickType of the selected joystick.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
@ -473,6 +527,8 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joyst
* \param pszGUID buffer in which to write the ASCII string * \param pszGUID buffer in which to write the ASCII string
* \param cbGUID the size of pszGUID * \param cbGUID the size of pszGUID
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID * \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID * \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDFromString * \sa SDL_JoystickGetGUIDFromString
@ -489,6 +545,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
* \param pchGUID string containing an ASCII representation of a GUID * \param pchGUID string containing an ASCII representation of a GUID
* \returns a SDL_JoystickGUID structure. * \returns a SDL_JoystickGUID structure.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUIDString * \sa SDL_JoystickGetGUIDString
*/ */
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
@ -500,6 +558,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose * \sa SDL_JoystickClose
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -512,6 +572,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick)
* \returns the instance ID of the specified joystick on success or a negative * \returns the instance ID of the specified joystick on success or a negative
* error code on failure; call SDL_GetError() for more information. * error code on failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
@ -528,6 +590,8 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joys
* negative error code on failure; call SDL_GetError() for more * negative error code on failure; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetAxis * \sa SDL_JoystickGetAxis
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -545,6 +609,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
* \returns the number of trackballs on success or a negative error code on * \returns the number of trackballs on success or a negative error code on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetBall * \sa SDL_JoystickGetBall
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
@ -556,6 +622,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
* \returns the number of POV hats on success or a negative error code on * \returns the number of POV hats on success or a negative error code on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetHat * \sa SDL_JoystickGetHat
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -568,6 +636,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
* \returns the number of buttons on success or a negative error code on * \returns the number of buttons on success or a negative error code on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetButton * \sa SDL_JoystickGetButton
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
@ -579,6 +649,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
* This is called automatically by the event loop if any joystick events are * This is called automatically by the event loop if any joystick events are
* enabled. * enabled.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickEventState * \sa SDL_JoystickEventState
*/ */
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
@ -602,6 +674,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
* If `state` is `SDL_QUERY` then the current state is returned, * If `state` is `SDL_QUERY` then the current state is returned,
* otherwise the new processing state is returned. * otherwise the new processing state is returned.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerEventState * \sa SDL_GameControllerEventState
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
@ -627,6 +701,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
* \returns a 16-bit signed integer representing the current position of the * \returns a 16-bit signed integer representing the current position of the
* axis or 0 on failure; call SDL_GetError() for more information. * axis or 0 on failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumAxes * \sa SDL_JoystickNumAxes
*/ */
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
@ -643,6 +719,8 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
* \param axis the axis to query; the axis indices start at index 0 * \param axis the axis to query; the axis indices start at index 0
* \param state Upon return, the initial value is supplied here. * \param state Upon return, the initial value is supplied here.
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state); int axis, Sint16 *state);
@ -681,6 +759,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
* \param hat the hat index to get the state from; indices start at index 0 * \param hat the hat index to get the state from; indices start at index 0
* \returns the current hat position. * \returns the current hat position.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumHats * \sa SDL_JoystickNumHats
*/ */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
@ -701,6 +781,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumBalls * \sa SDL_JoystickNumBalls
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
@ -714,6 +796,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
* index 0 * index 0
* \returns 1 if the specified button is pressed, 0 otherwise. * \returns 1 if the specified button is pressed, 0 otherwise.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumButtons * \sa SDL_JoystickNumButtons
*/ */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
@ -732,6 +816,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
* rumble motor, from 0 to 0xFFFF * rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds * \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this joystick * \returns 0, or -1 if rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
@ -753,6 +839,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
* to 0xFFFF * to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds * \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this joystick * \returns 0, or -1 if trigger rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
@ -764,6 +852,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U
* *
* \param joystick The joystick to query * \param joystick The joystick to query
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
@ -778,6 +868,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
* \param green The intensity of the green LED * \param green The intensity of the green LED
* \param blue The intensity of the blue LED * \param blue The intensity of the blue LED
* \returns 0 on success, -1 if this joystick does not have a modifiable LED * \returns 0 on success, -1 if this joystick does not have a modifiable LED
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
@ -798,6 +890,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const
* *
* \param joystick The joystick device to close * \param joystick The joystick device to close
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen * \sa SDL_JoystickOpen
*/ */
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);

View File

@ -58,6 +58,8 @@ typedef struct SDL_Keysym
* Query the window which currently has keyboard focus. * Query the window which currently has keyboard focus.
* *
* \returns the window with keyboard focus. * \returns the window with keyboard focus.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
@ -85,6 +87,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
* \param numkeys if non-NULL, receives the length of the returned array * \param numkeys if non-NULL, receives the length of the returned array
* \returns a pointer to an array of key states. * \returns a pointer to an array of key states.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PumpEvents * \sa SDL_PumpEvents
*/ */
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
@ -95,6 +99,8 @@ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
* \returns an OR'd combination of the modifier keys for the keyboard. See * \returns an OR'd combination of the modifier keys for the keyboard. See
* SDL_Keymod for details. * SDL_Keymod for details.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyboardState * \sa SDL_GetKeyboardState
* \sa SDL_SetModState * \sa SDL_SetModState
*/ */
@ -113,6 +119,8 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
* *
* \param modstate the desired SDL_Keymod for the keyboard * \param modstate the desired SDL_Keymod for the keyboard
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetModState * \sa SDL_GetModState
*/ */
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
@ -126,6 +134,8 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
* \param scancode the desired SDL_Scancode to query * \param scancode the desired SDL_Scancode to query
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode. * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyName * \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromKey * \sa SDL_GetScancodeFromKey
*/ */
@ -140,6 +150,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode
* \param key the desired SDL_Keycode to query * \param key the desired SDL_Keycode to query
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode. * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode * \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeName * \sa SDL_GetScancodeName
*/ */
@ -196,6 +208,8 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
* must copy it. If the key doesn't have a name, this function * must copy it. If the key doesn't have a name, this function
* returns an empty string (""). * returns an empty string ("").
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName * \sa SDL_GetKeyFromName
* \sa SDL_GetKeyFromScancode * \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeFromKey * \sa SDL_GetScancodeFromKey
@ -209,6 +223,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode * \sa SDL_GetKeyFromScancode
* \sa SDL_GetKeyName * \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromName * \sa SDL_GetScancodeFromName
@ -225,6 +241,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
* *
* On some platforms using this function activates the screen keyboard. * On some platforms using this function activates the screen keyboard.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetTextInputRect * \sa SDL_SetTextInputRect
* \sa SDL_StopTextInput * \sa SDL_StopTextInput
*/ */
@ -244,6 +262,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/** /**
* Stop receiving any text input events. * Stop receiving any text input events.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput * \sa SDL_StartTextInput
*/ */
extern DECLSPEC void SDLCALL SDL_StopTextInput(void); extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
@ -254,6 +274,8 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
* \param rect the SDL_Rect structure representing the rectangle to receive * \param rect the SDL_Rect structure representing the rectangle to receive
* text (ignored if NULL) * text (ignored if NULL)
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput * \sa SDL_StartTextInput
*/ */
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);

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@ -57,6 +57,8 @@ extern "C" {
* \returns an opaque pointer to the object handle or NULL if there was an * \returns an opaque pointer to the object handle or NULL if there was an
* error; call SDL_GetError() for more information. * error; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction * \sa SDL_LoadFunction
* \sa SDL_UnloadObject * \sa SDL_UnloadObject
*/ */
@ -82,6 +84,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
* \returns a pointer to the function or NULL if there was an error; call * \returns a pointer to the function or NULL if there was an error; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadObject * \sa SDL_LoadObject
* \sa SDL_UnloadObject * \sa SDL_UnloadObject
*/ */
@ -93,6 +97,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
* *
* \param handle a valid shared object handle returned by SDL_LoadObject() * \param handle a valid shared object handle returned by SDL_LoadObject()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction * \sa SDL_LoadFunction
* \sa SDL_LoadObject * \sa SDL_LoadObject
*/ */

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@ -85,6 +85,8 @@ typedef struct SDL_Locale
* *
* \return array of locales, terminated with a locale with a NULL language * \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error. * field. Will return NULL on error.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);

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@ -116,6 +116,8 @@ typedef enum
* *
* \param priority the SDL_LogPriority to assign * \param priority the SDL_LogPriority to assign
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority * \sa SDL_LogSetPriority
*/ */
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
@ -126,6 +128,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
* \param category the category to assign a priority to * \param category the category to assign a priority to
* \param priority the SDL_LogPriority to assign * \param priority the SDL_LogPriority to assign
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetPriority * \sa SDL_LogGetPriority
* \sa SDL_LogSetAllPriority * \sa SDL_LogSetAllPriority
*/ */
@ -138,6 +142,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
* \param category the category to query * \param category the category to query
* \returns the SDL_LogPriority for the requested category * \returns the SDL_LogPriority for the requested category
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority * \sa SDL_LogSetPriority
*/ */
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
@ -147,6 +153,8 @@ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
* *
* This is called by SDL_Quit(). * This is called by SDL_Quit().
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetAllPriority * \sa SDL_LogSetAllPriority
* \sa SDL_LogSetPriority * \sa SDL_LogSetPriority
*/ */
@ -160,6 +168,8 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
* \param ... additional parameters matching % tokens in the `fmt` string, if * \param ... additional parameters matching % tokens in the `fmt` string, if
* any * any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
* \sa SDL_LogError * \sa SDL_LogError
@ -179,6 +189,8 @@ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, .
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
@ -198,6 +210,8 @@ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRI
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogError * \sa SDL_LogError
@ -217,6 +231,8 @@ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
@ -236,6 +252,8 @@ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
@ -255,6 +273,8 @@ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
@ -274,6 +294,8 @@ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogDebug * \sa SDL_LogDebug
* \sa SDL_LogError * \sa SDL_LogError
@ -294,6 +316,8 @@ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STR
* \param ... additional parameters matching % tokens in the **fmt** string, * \param ... additional parameters matching % tokens in the **fmt** string,
* if any * if any
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log * \sa SDL_Log
* \sa SDL_LogCritical * \sa SDL_LogCritical
* \sa SDL_LogDebug * \sa SDL_LogDebug
@ -350,6 +374,8 @@ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_
* \param userdata a pointer filled in with the pointer that is passed to * \param userdata a pointer filled in with the pointer that is passed to
* `callback` * `callback`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetOutputFunction * \sa SDL_LogSetOutputFunction
*/ */
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
@ -360,6 +386,8 @@ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *cal
* \param callback an SDL_LogOutputFunction to call instead of the default * \param callback an SDL_LogOutputFunction to call instead of the default
* \param userdata a pointer that is passed to `callback` * \param userdata a pointer that is passed to `callback`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetOutputFunction * \sa SDL_LogGetOutputFunction
*/ */
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);

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@ -130,6 +130,8 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
* will not be changed it is necessary to define SDL_MAIN_HANDLED before * will not be changed it is necessary to define SDL_MAIN_HANDLED before
* including SDL.h. * including SDL.h.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init * \sa SDL_Init
*/ */
extern DECLSPEC void SDLCALL SDL_SetMainReady(void); extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
@ -138,6 +140,8 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
/** /**
* This can be called to set the application class at startup * This can be called to set the application class at startup
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
@ -170,6 +174,8 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
* \param argv The argv parameter from the application's main() function * \param argv The argv parameter from the application's main() function
* \param mainFunction The SDL app's C-style main(), an SDL_main_func * \param mainFunction The SDL app's C-style main(), an SDL_main_func
* \return the return value from mainFunction * \return the return value from mainFunction
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);

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@ -175,6 +175,8 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowMessageBox * \sa SDL_ShowMessageBox
*/ */
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);

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@ -58,6 +58,8 @@ typedef void *SDL_MetalView;
* The returned handle can be casted directly to a NSView or UIView. To access * The returned handle can be casted directly to a NSView or UIView. To access
* the backing CAMetalLayer, call SDL_Metal_GetLayer(). * the backing CAMetalLayer, call SDL_Metal_GetLayer().
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_Metal_DestroyView * \sa SDL_Metal_DestroyView
* \sa SDL_Metal_GetLayer * \sa SDL_Metal_GetLayer
*/ */
@ -69,6 +71,8 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
* called after SDL_CreateWindow. * called after SDL_CreateWindow.
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_Metal_CreateView * \sa SDL_Metal_CreateView
*/ */
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
@ -76,6 +80,8 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
/** /**
* Get a pointer to the backing CAMetalLayer for the given view. * Get a pointer to the backing CAMetalLayer for the given view.
* *
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_MetalCreateView * \sa SDL_MetalCreateView
*/ */
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
@ -87,6 +93,8 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
* \param window SDL_Window from which the drawable size should be queried * \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels, may be NULL * \param w Pointer to variable for storing the width in pixels, may be NULL
* *
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetWindowSize * \sa SDL_GetWindowSize
* \sa SDL_CreateWindow * \sa SDL_CreateWindow
*/ */

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@ -64,7 +64,7 @@ extern "C" {
* \returns 0 on success, or -1 on error; call SDL_GetError() for more * \returns 0 on success, or -1 on error; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available in SDL 2.0.14 and newer * \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);

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@ -75,6 +75,8 @@ typedef enum
* Get the window which currently has mouse focus. * Get the window which currently has mouse focus.
* *
* \returns the window with mouse focus. * \returns the window with mouse focus.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
@ -93,6 +95,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
* focus window * focus window
* \returns a 32-bit button bitmask of the current button state. * \returns a 32-bit button bitmask of the current button state.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetGlobalMouseState * \sa SDL_GetGlobalMouseState
* \sa SDL_GetRelativeMouseState * \sa SDL_GetRelativeMouseState
* \sa SDL_PumpEvents * \sa SDL_PumpEvents
@ -141,6 +145,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
* \param y a pointer filled with the last recorded y coordinate of the mouse * \param y a pointer filled with the last recorded y coordinate of the mouse
* \returns a 32-bit button bitmask of the relative button state. * \returns a 32-bit button bitmask of the relative button state.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetMouseState * \sa SDL_GetMouseState
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
@ -158,6 +164,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
* \param x the x coordinate within the window * \param x the x coordinate within the window
* \param y the y coordinate within the window * \param y the y coordinate within the window
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WarpMouseGlobal * \sa SDL_WarpMouseGlobal
*/ */
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
@ -204,6 +212,8 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
* *
* If relative mode is not supported, this returns -1. * If relative mode is not supported, this returns -1.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRelativeMouseMode * \sa SDL_GetRelativeMouseMode
*/ */
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
@ -250,6 +260,8 @@ extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
* *
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetRelativeMouseMode * \sa SDL_SetRelativeMouseMode
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
@ -289,6 +301,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
* \returns a new cursor with the specified parameters on success or NULL on * \returns a new cursor with the specified parameters on success or NULL on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeCursor * \sa SDL_FreeCursor
* \sa SDL_SetCursor * \sa SDL_SetCursor
* \sa SDL_ShowCursor * \sa SDL_ShowCursor
@ -339,6 +353,8 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
* *
* \param cursor a cursor to make active * \param cursor a cursor to make active
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateCursor * \sa SDL_CreateCursor
* \sa SDL_GetCursor * \sa SDL_GetCursor
* \sa SDL_ShowCursor * \sa SDL_ShowCursor
@ -353,6 +369,8 @@ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
* *
* \returns the active cursor or NULL if there is no mouse. * \returns the active cursor or NULL if there is no mouse.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetCursor * \sa SDL_SetCursor
*/ */
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
@ -376,6 +394,8 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
* *
* \param cursor the cursor to free * \param cursor the cursor to free
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateColorCursor * \sa SDL_CreateColorCursor
* \sa SDL_CreateCursor * \sa SDL_CreateCursor
* \sa SDL_CreateSystemCursor * \sa SDL_CreateSystemCursor
@ -397,6 +417,8 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
* cursor is hidden, or a negative error code on failure; call * cursor is hidden, or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateCursor * \sa SDL_CreateCursor
* \sa SDL_SetCursor * \sa SDL_SetCursor
*/ */

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@ -71,6 +71,8 @@ typedef struct SDL_mutex SDL_mutex;
* \returns the initialized and unlocked mutex or NULL on failure; call * \returns the initialized and unlocked mutex or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DestroyMutex * \sa SDL_DestroyMutex
* \sa SDL_LockMutex * \sa SDL_LockMutex
* \sa SDL_TryLockMutex * \sa SDL_TryLockMutex
@ -91,6 +93,8 @@ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
* *
* \param mutex the mutex to lock * \param mutex the mutex to lock
* \return 0, or -1 on error. * \return 0, or -1 on error.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
#define SDL_mutexP(m) SDL_LockMutex(m) #define SDL_mutexP(m) SDL_LockMutex(m)
@ -108,6 +112,8 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
* more information. * more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateMutex * \sa SDL_CreateMutex
* \sa SDL_DestroyMutex * \sa SDL_DestroyMutex
* \sa SDL_LockMutex * \sa SDL_LockMutex
@ -129,6 +135,8 @@ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
* *
* \param mutex the mutex to unlock. * \param mutex the mutex to unlock.
* \returns 0, or -1 on error. * \returns 0, or -1 on error.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
#define SDL_mutexV(m) SDL_UnlockMutex(m) #define SDL_mutexV(m) SDL_UnlockMutex(m)
@ -144,6 +152,8 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
* *
* \param mutex the mutex to destroy * \param mutex the mutex to destroy
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateMutex * \sa SDL_CreateMutex
* \sa SDL_LockMutex * \sa SDL_LockMutex
* \sa SDL_TryLockMutex * \sa SDL_TryLockMutex
@ -176,6 +186,8 @@ typedef struct SDL_semaphore SDL_sem;
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DestroySemaphore * \sa SDL_DestroySemaphore
* \sa SDL_SemPost * \sa SDL_SemPost
* \sa SDL_SemTryWait * \sa SDL_SemTryWait
@ -193,6 +205,8 @@ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
* *
* \param sem the semaphore to destroy * \param sem the semaphore to destroy
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
* \sa SDL_SemPost * \sa SDL_SemPost
* \sa SDL_SemTryWait * \sa SDL_SemTryWait
@ -217,6 +231,8 @@ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore * \sa SDL_DestroySemaphore
* \sa SDL_SemPost * \sa SDL_SemPost
@ -240,6 +256,8 @@ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
* block, or a negative error code on failure; call SDL_GetError() * block, or a negative error code on failure; call SDL_GetError()
* for more information. * for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore * \sa SDL_DestroySemaphore
* \sa SDL_SemPost * \sa SDL_SemPost
@ -263,6 +281,8 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
* succeed in the allotted time, or a negative error code on failure; * succeed in the allotted time, or a negative error code on failure;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore * \sa SDL_DestroySemaphore
* \sa SDL_SemPost * \sa SDL_SemPost
@ -279,6 +299,8 @@ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore * \sa SDL_DestroySemaphore
* \sa SDL_SemTryWait * \sa SDL_SemTryWait
@ -294,6 +316,8 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
* \param sem the semaphore to query * \param sem the semaphore to query
* \returns the current value of the semaphore. * \returns the current value of the semaphore.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore * \sa SDL_CreateSemaphore
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
@ -316,6 +340,8 @@ typedef struct SDL_cond SDL_cond;
* \returns a new condition variable or NULL on failure; call SDL_GetError() * \returns a new condition variable or NULL on failure; call SDL_GetError()
* for more information. * for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast * \sa SDL_CondBroadcast
* \sa SDL_CondSignal * \sa SDL_CondSignal
* \sa SDL_CondWait * \sa SDL_CondWait
@ -329,6 +355,8 @@ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
* *
* \param cond the condition variable to destroy * \param cond the condition variable to destroy
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast * \sa SDL_CondBroadcast
* \sa SDL_CondSignal * \sa SDL_CondSignal
* \sa SDL_CondWait * \sa SDL_CondWait
@ -344,6 +372,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast * \sa SDL_CondBroadcast
* \sa SDL_CondWait * \sa SDL_CondWait
* \sa SDL_CondWaitTimeout * \sa SDL_CondWaitTimeout
@ -359,6 +389,8 @@ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondSignal * \sa SDL_CondSignal
* \sa SDL_CondWait * \sa SDL_CondWait
* \sa SDL_CondWaitTimeout * \sa SDL_CondWaitTimeout
@ -385,6 +417,8 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
* \returns 0 when it is signaled or a negative error code on failure; call * \returns 0 when it is signaled or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast * \sa SDL_CondBroadcast
* \sa SDL_CondSignal * \sa SDL_CondSignal
* \sa SDL_CondWaitTimeout * \sa SDL_CondWaitTimeout
@ -412,6 +446,8 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
* the condition is not signaled in the allotted time, or a negative * the condition is not signaled in the allotted time, or a negative
* error code on failure; call SDL_GetError() for more information. * error code on failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast * \sa SDL_CondBroadcast
* \sa SDL_CondSignal * \sa SDL_CondSignal
* \sa SDL_CondWait * \sa SDL_CondWait

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@ -367,6 +367,8 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
* possible; call SDL_GetError() for more information. * possible; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MasksToPixelFormatEnum * \sa SDL_MasksToPixelFormatEnum
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
@ -389,6 +391,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
* \param Amask the alpha mask for the format * \param Amask the alpha mask for the format
* \returns one of the SDL_PixelFormatEnum values * \returns one of the SDL_PixelFormatEnum values
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PixelFormatEnumToMasks * \sa SDL_PixelFormatEnumToMasks
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
@ -408,6 +412,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
* \returns the new SDL_PixelFormat structure or NULL on failure; call * \returns the new SDL_PixelFormat structure or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeFormat * \sa SDL_FreeFormat
*/ */
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
@ -417,6 +423,8 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
* *
* \param format the SDL_PixelFormat structure to free * \param format the SDL_PixelFormat structure to free
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocFormat * \sa SDL_AllocFormat
*/ */
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
@ -431,6 +439,8 @@ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
* there wasn't enough memory); call SDL_GetError() for more * there wasn't enough memory); call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreePalette * \sa SDL_FreePalette
*/ */
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
@ -443,6 +453,8 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocPalette * \sa SDL_AllocPalette
* \sa SDL_FreePalette * \sa SDL_FreePalette
*/ */
@ -459,6 +471,8 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
* \returns 0 on success or a negative error code if not all of the colors * \returns 0 on success or a negative error code if not all of the colors
* could be set; call SDL_GetError() for more information. * could be set; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocPalette * \sa SDL_AllocPalette
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
*/ */
@ -471,6 +485,8 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
* *
* \param palette the SDL_Palette structure to be freed * \param palette the SDL_Palette structure to be freed
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocPalette * \sa SDL_AllocPalette
*/ */
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
@ -499,6 +515,8 @@ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
* \param b the blue component of the pixel in the range 0-255 * \param b the blue component of the pixel in the range 0-255
* \returns a pixel value * \returns a pixel value
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRGB * \sa SDL_GetRGB
* \sa SDL_GetRGBA * \sa SDL_GetRGBA
* \sa SDL_MapRGBA * \sa SDL_MapRGBA
@ -532,6 +550,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
* \param a the alpha component of the pixel in the range 0-255 * \param a the alpha component of the pixel in the range 0-255
* \returns a pixel value * \returns a pixel value
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRGB * \sa SDL_GetRGB
* \sa SDL_GetRGBA * \sa SDL_GetRGBA
* \sa SDL_MapRGB * \sa SDL_MapRGB
@ -555,6 +575,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
* \param g a pointer filled in with the green component * \param g a pointer filled in with the green component
* \param b a pointer filled in with the blue component * \param b a pointer filled in with the blue component
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRGBA * \sa SDL_GetRGBA
* \sa SDL_MapRGB * \sa SDL_MapRGB
* \sa SDL_MapRGBA * \sa SDL_MapRGBA
@ -582,6 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
* \param b a pointer filled in with the blue component * \param b a pointer filled in with the blue component
* \param a a pointer filled in with the alpha component * \param a a pointer filled in with the alpha component
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRGB * \sa SDL_GetRGB
* \sa SDL_MapRGB * \sa SDL_MapRGB
* \sa SDL_MapRGBA * \sa SDL_MapRGBA
@ -597,6 +621,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
* \param gamma a gamma value where 0.0 is black and 1.0 is identity * \param gamma a gamma value where 0.0 is black and 1.0 is identity
* \param ramp an array of 256 values filled in with the gamma ramp * \param ramp an array of 256 values filled in with the gamma ramp
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowGammaRamp * \sa SDL_SetWindowGammaRamp
*/ */
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);

View File

@ -219,6 +219,8 @@ extern "C" {
* *
* \returns the name of the platform. If the correct platform name is not * \returns the name of the platform. If the correct platform name is not
* available, returns a string beginning with the text "Unknown". * available, returns a string beginning with the text "Unknown".
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);

View File

@ -72,6 +72,8 @@ typedef enum
* a NULL here if you don't care, will return -1 if we can't * a NULL here if you don't care, will return -1 if we can't
* determine a value, or we're not running on a battery * determine a value, or we're not running on a battery
* \returns an SDL_PowerState enum representing the current battery state. * \returns an SDL_PowerState enum representing the current battery state.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);

View File

@ -161,6 +161,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
* \param B an SDL_Rect structure representing the second rectangle * \param B an SDL_Rect structure representing the second rectangle
* \param result an SDL_Rect structure filled in with the union of rectangles * \param result an SDL_Rect structure filled in with the union of rectangles
* `A` and `B` * `A` and `B`
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
const SDL_Rect * B, const SDL_Rect * B,
@ -180,6 +182,8 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
* rectangle * rectangle
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
* points were outside of the clipping rectangle. * points were outside of the clipping rectangle.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
int count, int count,
@ -201,6 +205,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
* \param X2 a pointer to the ending X-coordinate of the line * \param X2 a pointer to the ending X-coordinate of the line
* \param Y2 a pointer to the ending Y-coordinate of the line * \param Y2 a pointer to the ending Y-coordinate of the line
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
rect, int *X1, rect, int *X1,

View File

@ -177,6 +177,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
* \sa SDL_GetNumRenderDrivers * \sa SDL_GetNumRenderDrivers
*/ */
@ -195,6 +197,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
* \returns 0 on success, or -1 on error; call SDL_GetError() for more * \returns 0 on success, or -1 on error; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
* \sa SDL_CreateWindow * \sa SDL_CreateWindow
*/ */
@ -213,6 +217,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
* \returns a valid rendering context or NULL if there was an error; call * \returns a valid rendering context or NULL if there was an error; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSoftwareRenderer * \sa SDL_CreateSoftwareRenderer
* \sa SDL_DestroyRenderer * \sa SDL_DestroyRenderer
* \sa SDL_GetNumRenderDrivers * \sa SDL_GetNumRenderDrivers
@ -234,6 +240,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
* \returns a valid rendering context or NULL if there was an error; call * \returns a valid rendering context or NULL if there was an error; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
* \sa SDL_CreateWindowRenderer * \sa SDL_CreateWindowRenderer
* \sa SDL_DestroyRenderer * \sa SDL_DestroyRenderer
@ -247,6 +255,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
* \returns the rendering context on success or NULL on failure; call * \returns the rendering context on success or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
*/ */
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
@ -260,6 +270,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
*/ */
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
@ -300,6 +312,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* was active, the format was unsupported, or the width or height * was active, the format was unsupported, or the width or height
* were out of range; call SDL_GetError() for more information. * were out of range; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateTextureFromSurface * \sa SDL_CreateTextureFromSurface
* \sa SDL_DestroyTexture * \sa SDL_DestroyTexture
* \sa SDL_QueryTexture * \sa SDL_QueryTexture
@ -328,6 +342,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
* \returns the created texture or NULL on failure; call SDL_GetError() for * \returns the created texture or NULL on failure; call SDL_GetError() for
* more information. * more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateTexture * \sa SDL_CreateTexture
* \sa SDL_DestroyTexture * \sa SDL_DestroyTexture
* \sa SDL_QueryTexture * \sa SDL_QueryTexture
@ -348,6 +364,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateTexture * \sa SDL_CreateTexture
*/ */
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
@ -373,6 +391,8 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTextureColorMod * \sa SDL_GetTextureColorMod
* \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureAlphaMod
*/ */
@ -390,6 +410,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTextureAlphaMod * \sa SDL_GetTextureAlphaMod
* \sa SDL_SetTextureColorMod * \sa SDL_SetTextureColorMod
*/ */
@ -413,6 +435,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTextureAlphaMod * \sa SDL_GetTextureAlphaMod
* \sa SDL_SetTextureColorMod * \sa SDL_SetTextureColorMod
*/ */
@ -427,6 +451,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTextureColorMod * \sa SDL_GetTextureColorMod
* \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureAlphaMod
*/ */
@ -444,6 +470,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTextureBlendMode * \sa SDL_GetTextureBlendMode
* \sa SDL_RenderCopy * \sa SDL_RenderCopy
*/ */
@ -458,6 +486,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetTextureBlendMode * \sa SDL_SetTextureBlendMode
*/ */
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
@ -472,6 +502,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
* \param scaleMode the SDL_ScaleMode to use for texture scaling. * \param scaleMode the SDL_ScaleMode to use for texture scaling.
* \returns 0 on success, or -1 if the texture is not valid. * \returns 0 on success, or -1 if the texture is not valid.
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_GetTextureScaleMode * \sa SDL_GetTextureScaleMode
*/ */
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
@ -484,6 +516,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
* \param scaleMode a pointer filled in with the current scale mode. * \param scaleMode a pointer filled in with the current scale mode.
* \return 0 on success, or -1 if the texture is not valid. * \return 0 on success, or -1 if the texture is not valid.
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_SetTextureScaleMode * \sa SDL_SetTextureScaleMode
*/ */
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
@ -496,6 +530,9 @@ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
* \param userdata the pointer to associate with the texture. * \param userdata the pointer to associate with the texture.
* \returns 0 on success, or -1 if the texture is not valid. * \returns 0 on success, or -1 if the texture is not valid.
* *
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*
* \sa SDL_GetTextureUserData * \sa SDL_GetTextureUserData
*/ */
extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
@ -508,6 +545,9 @@ extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
* \return the pointer associated with the texture, or NULL if the texture is * \return the pointer associated with the texture, or NULL if the texture is
* not valid. * not valid.
* *
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*
* \sa SDL_SetTextureUserData * \sa SDL_SetTextureUserData
*/ */
extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
@ -535,6 +575,8 @@ extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateTexture * \sa SDL_CreateTexture
* \sa SDL_LockTexture * \sa SDL_LockTexture
* \sa SDL_UnlockTexture * \sa SDL_UnlockTexture
@ -593,6 +635,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
* \param UVpitch the number of bytes between rows of pixel data for the UV * \param UVpitch the number of bytes between rows of pixel data for the UV
* plane. * plane.
* \return 0 on success, or -1 if the texture is not valid. * \return 0 on success, or -1 if the texture is not valid.
*
* \since This function is available since SDL 2.0.16.
*/ */
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
const SDL_Rect * rect, const SDL_Rect * rect,
@ -622,6 +666,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_UnlockTexture * \sa SDL_UnlockTexture
*/ */
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
@ -655,6 +701,8 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
* \returns 0 on success, or -1 if the texture is not valid or was not created * \returns 0 on success, or -1 if the texture is not valid or was not created
* with `SDL_TEXTUREACCESS_STREAMING` * with `SDL_TEXTUREACCESS_STREAMING`
* *
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_LockTexture * \sa SDL_LockTexture
* \sa SDL_UnlockTexture * \sa SDL_UnlockTexture
*/ */
@ -675,6 +723,8 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
* *
* \param texture a texture locked by SDL_LockTexture() * \param texture a texture locked by SDL_LockTexture()
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockTexture * \sa SDL_LockTexture
*/ */
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
@ -821,6 +871,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderGetViewport * \sa SDL_RenderGetViewport
*/ */
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
@ -832,6 +884,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
* \param renderer the rendering context * \param renderer the rendering context
* \param rect an SDL_Rect structure filled in with the current drawing area * \param rect an SDL_Rect structure filled in with the current drawing area
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderSetViewport * \sa SDL_RenderSetViewport
*/ */
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
@ -847,6 +901,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderGetClipRect * \sa SDL_RenderGetClipRect
* \sa SDL_RenderIsClipEnabled * \sa SDL_RenderIsClipEnabled
*/ */
@ -861,6 +917,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
* \param rect an SDL_Rect structure filled in with the current clipping area * \param rect an SDL_Rect structure filled in with the current clipping area
* or an empty rectangle if clipping is disabled * or an empty rectangle if clipping is disabled
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderIsClipEnabled * \sa SDL_RenderIsClipEnabled
* \sa SDL_RenderSetClipRect * \sa SDL_RenderSetClipRect
*/ */
@ -937,6 +995,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRenderDrawColor * \sa SDL_GetRenderDrawColor
* \sa SDL_RenderClear * \sa SDL_RenderClear
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
@ -967,6 +1027,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetRenderDrawColor * \sa SDL_SetRenderDrawColor
*/ */
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
@ -983,6 +1045,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRenderDrawBlendMode * \sa SDL_GetRenderDrawBlendMode
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
@ -1004,6 +1068,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetRenderDrawBlendMode * \sa SDL_SetRenderDrawBlendMode
*/ */
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
@ -1037,6 +1103,8 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoints * \sa SDL_RenderDrawPoints
@ -1061,6 +1129,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoint
@ -1142,6 +1212,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoint
@ -1166,6 +1238,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoint
@ -1194,6 +1268,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoint
@ -1219,6 +1295,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
* \sa SDL_RenderDrawPoint * \sa SDL_RenderDrawPoint
@ -1253,6 +1331,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderCopyEx * \sa SDL_RenderCopyEx
* \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureAlphaMod
* \sa SDL_SetTextureBlendMode * \sa SDL_SetTextureBlendMode
@ -1295,6 +1375,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderCopy * \sa SDL_RenderCopy
* \sa SDL_SetTextureAlphaMod * \sa SDL_SetTextureAlphaMod
* \sa SDL_SetTextureBlendMode * \sa SDL_SetTextureBlendMode
@ -1316,6 +1398,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
* \param x The x coordinate of the point. * \param x The x coordinate of the point.
* \param y The y coordinate of the point. * \param y The y coordinate of the point.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
float x, float y); float x, float y);
@ -1327,6 +1411,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
* \param points The points to draw * \param points The points to draw
* \param count The number of points to draw * \param count The number of points to draw
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
const SDL_FPoint * points, const SDL_FPoint * points,
@ -1341,6 +1427,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
* \param x2 The x coordinate of the end point. * \param x2 The x coordinate of the end point.
* \param y2 The y coordinate of the end point. * \param y2 The y coordinate of the end point.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2); float x1, float y1, float x2, float y2);
@ -1353,6 +1441,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
* \param points The points along the lines * \param points The points along the lines
* \param count The number of points, drawing count-1 lines * \param count The number of points, drawing count-1 lines
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
const SDL_FPoint * points, const SDL_FPoint * points,
@ -1365,6 +1455,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
* \param rect A pointer to the destination rectangle, or NULL to outline the * \param rect A pointer to the destination rectangle, or NULL to outline the
* entire rendering target. * entire rendering target.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
const SDL_FRect * rect); const SDL_FRect * rect);
@ -1377,6 +1469,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
* \param rects A pointer to an array of destination rectangles. * \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles. * \param count The number of rectangles.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects, const SDL_FRect * rects,
@ -1390,6 +1484,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
* \param rect A pointer to the destination rectangle, or NULL for the entire * \param rect A pointer to the destination rectangle, or NULL for the entire
* rendering target. * rendering target.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
const SDL_FRect * rect); const SDL_FRect * rect);
@ -1402,6 +1498,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
* \param rects A pointer to an array of destination rectangles. * \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles. * \param count The number of rectangles.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects, const SDL_FRect * rects,
@ -1418,6 +1516,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
* \param dstrect A pointer to the destination rectangle, or NULL for the * \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target. * entire rendering target.
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Texture * texture,
@ -1442,6 +1542,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
* \param flip An SDL_RendererFlip value stating which flipping actions should * \param flip An SDL_RendererFlip value stating which flipping actions should
* be performed on the texture * be performed on the texture
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Texture * texture,
@ -1465,6 +1567,9 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
* \param num_indices Number of indices. * \param num_indices Number of indices.
* \return 0 on success, or -1 if the operation is not supported * \return 0 on success, or -1 if the operation is not supported
* *
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*
* \sa SDL_Vertex * \sa SDL_Vertex
*/ */
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
@ -1490,6 +1595,9 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
* \param num_indices Number of indices. * \param num_indices Number of indices.
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int) * \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
* \return 0 on success, or -1 if the operation is not supported * \return 0 on success, or -1 if the operation is not supported
*
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*/ */
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture, SDL_Texture *texture,
@ -1521,6 +1629,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
* \param pitch the pitch of the `pixels` parameter * \param pitch the pitch of the `pixels` parameter
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, const SDL_Rect * rect,
@ -1548,6 +1658,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
* *
* \param renderer the rendering context * \param renderer the rendering context
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RenderClear * \sa SDL_RenderClear
* \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLine
* \sa SDL_RenderDrawLines * \sa SDL_RenderDrawLines
@ -1570,6 +1682,8 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
* *
* \param texture the texture to destroy * \param texture the texture to destroy
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateTexture * \sa SDL_CreateTexture
* \sa SDL_CreateTextureFromSurface * \sa SDL_CreateTextureFromSurface
*/ */
@ -1580,6 +1694,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
* *
* \param renderer the rendering context * \param renderer the rendering context
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRenderer * \sa SDL_CreateRenderer
*/ */
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
@ -1661,6 +1777,8 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
* \returns 0 on success, or -1 if the operation is not supported * \returns 0 on success, or -1 if the operation is not supported
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_BindTexture * \sa SDL_GL_BindTexture
* \sa SDL_GL_MakeCurrent * \sa SDL_GL_MakeCurrent
*/ */
@ -1676,6 +1794,8 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
* Metal renderer * Metal renderer
* *
* \since This function is available since SDL 2.0.8.
*
* \sa SDL_RenderGetMetalCommandEncoder * \sa SDL_RenderGetMetalCommandEncoder
*/ */
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
@ -1690,6 +1810,8 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
* renderer isn't a Metal renderer. * renderer isn't a Metal renderer.
* *
* \since This function is available since SDL 2.0.8.
*
* \sa SDL_RenderGetMetalLayer * \sa SDL_RenderGetMetalLayer
*/ */
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
@ -1700,6 +1822,9 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * re
* \param renderer The renderer to toggle * \param renderer The renderer to toggle
* \param vsync 1 for on, 0 for off. All other values are reserved * \param vsync 1 for on, 0 for off. All other values are reserved
* \returns a 0 int on success, or non-zero on failure * \returns a 0 int on success, or non-zero on failure
*
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*/ */
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);

View File

@ -206,6 +206,8 @@ typedef struct SDL_RWops
* \returns a pointer to the SDL_RWops structure that is created, or NULL on * \returns a pointer to the SDL_RWops structure that is created, or NULL on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFP * \sa SDL_RWFromFP
@ -243,6 +245,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose);
* \returns a pointer to the SDL_RWops structure that is created, or NULL on * \returns a pointer to the SDL_RWops structure that is created, or NULL on
* failure; call SDL_GetError() for more information. * failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -275,6 +279,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -308,6 +314,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -342,6 +350,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
* \returns a pointer to the allocated memory on success, or NULL on failure; * \returns a pointer to the allocated memory on success, or NULL on failure;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeRW * \sa SDL_FreeRW
*/ */
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
@ -364,6 +374,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
* *
* \param area the SDL_RWops structure to be freed * \param area the SDL_RWops structure to be freed
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocRW * \sa SDL_AllocRW
*/ */
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
@ -380,7 +392,7 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
* unknown or a negative error code on failure; call SDL_GetError() * unknown or a negative error code on failure; call SDL_GetError()
* for more information. * for more information.
* *
* \since This function is available since SDL 2.0.0. * \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
@ -406,6 +418,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
* \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END` * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
* \returns the final offset in the data stream after the seek or -1 on error. * \returns the final offset in the data stream after the seek or -1 on error.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -430,6 +444,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
* \returns the current offset in the stream, or -1 if the information can not * \returns the current offset in the stream, or -1 if the information can not
* be determined. * be determined.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -459,6 +475,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
* \returns the number of objects read, or 0 at error or end of file; call * \returns the number of objects read, or 0 at error or end of file; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -489,6 +507,8 @@ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
* \returns the number of objects written, which will be less than **num** on * \returns the number of objects written, which will be less than **num** on
* error; call SDL_GetError() for more information. * error; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_RWclose * \sa SDL_RWclose
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
@ -519,6 +539,8 @@ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_RWFromConstMem * \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
* \sa SDL_RWFromFP * \sa SDL_RWFromFP
@ -542,6 +564,8 @@ extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
* \param datasize if not NULL, will store the number of bytes read * \param datasize if not NULL, will store the number of bytes read
* \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
* \returns the data, or NULL if there was an error. * \returns the data, or NULL if there was an error.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
size_t *datasize, size_t *datasize,
@ -559,6 +583,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
* \param file the path to read all available data from * \param file the path to read all available data from
* \param datasize if not NULL, will store the number of bytes read * \param datasize if not NULL, will store the number of bytes read
* \returns the data, or NULL if there was an error. * \returns the data, or NULL if there was an error.
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
@ -592,6 +618,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 16 bits of data in the native byte order of the platform. * \returns 16 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadBE16 * \sa SDL_ReadBE16
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
@ -606,6 +634,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 16 bits of data in the native byte order of the platform. * \returns 16 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadLE16 * \sa SDL_ReadLE16
*/ */
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
@ -620,6 +650,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 32 bits of data in the native byte order of the platform. * \returns 32 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadBE32 * \sa SDL_ReadBE32
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
@ -634,6 +666,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 32 bits of data in the native byte order of the platform. * \returns 32 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadLE32 * \sa SDL_ReadLE32
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
@ -648,6 +682,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 64 bits of data in the native byte order of the platform. * \returns 64 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadBE64 * \sa SDL_ReadBE64
*/ */
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
@ -662,6 +698,8 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
* \param src the stream from which to read data * \param src the stream from which to read data
* \returns 64 bits of data in the native byte order of the platform. * \returns 64 bits of data in the native byte order of the platform.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ReadLE64 * \sa SDL_ReadLE64
*/ */
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
@ -700,6 +738,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteBE16 * \sa SDL_WriteBE16
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
@ -715,6 +755,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteLE16 * \sa SDL_WriteLE16
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
@ -731,6 +773,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteBE32 * \sa SDL_WriteBE32
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
@ -746,6 +790,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteLE32 * \sa SDL_WriteLE32
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
@ -762,6 +808,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteBE64 * \sa SDL_WriteBE64
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
@ -777,6 +825,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
* \param value the data to be written, in native format * \param value the data to be written, in native format
* \returns 1 on successful write, 0 on error. * \returns 1 on successful write, 0 on error.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WriteLE64 * \sa SDL_WriteLE64
*/ */
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);

View File

@ -133,6 +133,8 @@ typedef enum
* In particular, you are guaranteed that the sensor list won't change, so the * In particular, you are guaranteed that the sensor list won't change, so the
* API functions that take a sensor index will be valid, and sensor events * API functions that take a sensor index will be valid, and sensor events
* will not be delivered. * will not be delivered.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC void SDLCALL SDL_LockSensors(void); extern DECLSPEC void SDLCALL SDL_LockSensors(void);
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void); extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
@ -141,6 +143,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
* Count the number of sensors attached to the system right now. * Count the number of sensors attached to the system right now.
* *
* \returns the number of sensors detected. * \returns the number of sensors detected.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_NumSensors(void); extern DECLSPEC int SDLCALL SDL_NumSensors(void);
@ -149,6 +153,8 @@ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
* *
* \param device_index The sensor to obtain name from * \param device_index The sensor to obtain name from
* \returns the sensor name, or NULL if `device_index` is out of range. * \returns the sensor name, or NULL if `device_index` is out of range.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
@ -158,6 +164,8 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
* \param device_index The sensor to get the type from * \param device_index The sensor to get the type from
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
* out of range. * out of range.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
@ -167,6 +175,8 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index)
* \param device_index The sensor to check * \param device_index The sensor to check
* \returns the sensor platform dependent type, or -1 if `device_index` is out * \returns the sensor platform dependent type, or -1 if `device_index` is out
* of range. * of range.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
@ -175,6 +185,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index)
* *
* \param device_index The sensor to get instance id from * \param device_index The sensor to get instance id from
* \returns the sensor instance ID, or -1 if `device_index` is out of range. * \returns the sensor instance ID, or -1 if `device_index` is out of range.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
@ -183,6 +195,8 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_in
* *
* \param device_index The sensor to open * \param device_index The sensor to open
* \returns an SDL_Sensor sensor object, or NULL if an error occurred. * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
@ -191,6 +205,8 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
* *
* \param instance_id The sensor from instance id * \param instance_id The sensor from instance id
* \returns an SDL_Sensor object. * \returns an SDL_Sensor object.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
@ -199,6 +215,8 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instan
* *
* \param sensor The SDL_Sensor object * \param sensor The SDL_Sensor object
* \returns the sensor name, or NULL if `sensor` is NULL. * \returns the sensor name, or NULL if `sensor` is NULL.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
@ -208,6 +226,8 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
* \param sensor The SDL_Sensor object to inspect * \param sensor The SDL_Sensor object to inspect
* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
* NULL. * NULL.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
@ -216,6 +236,8 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
* *
* \param sensor The SDL_Sensor object to inspect * \param sensor The SDL_Sensor object to inspect
* \returns the sensor platform dependent type, or -1 if `sensor` is NULL. * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
@ -224,6 +246,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
* *
* \param sensor The SDL_Sensor object to inspect * \param sensor The SDL_Sensor object to inspect
* \returns the sensor instance ID, or -1 if `sensor` is NULL. * \returns the sensor instance ID, or -1 if `sensor` is NULL.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
@ -236,6 +260,8 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
* \param data A pointer filled with the current sensor state * \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data * \param num_values The number of values to write to data
* \returns 0 or -1 if an error occurred. * \returns 0 or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
@ -243,6 +269,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data,
* Close a sensor previously opened with SDL_SensorOpen(). * Close a sensor previously opened with SDL_SensorOpen().
* *
* \param sensor The SDL_Sensor object to close * \param sensor The SDL_Sensor object to close
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
@ -254,6 +282,8 @@ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
* *
* This needs to be called from the thread that initialized the sensor * This needs to be called from the thread that initialized the sensor
* subsystem. * subsystem.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);

View File

@ -62,6 +62,8 @@ extern "C" {
* and ::SDL_WINDOW_FULLSCREEN is always unset. * and ::SDL_WINDOW_FULLSCREEN is always unset.
* \return the window created, or NULL if window creation failed. * \return the window created, or NULL if window creation failed.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DestroyWindow * \sa SDL_DestroyWindow
*/ */
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
@ -73,6 +75,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
* the window is unshaped or NULL. * the window is unshaped or NULL.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateShapedWindow * \sa SDL_CreateShapedWindow
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
@ -116,6 +120,8 @@ typedef struct SDL_WindowShapeMode {
* argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
* not reference a valid shaped window. * not reference a valid shaped window.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WindowShapeMode * \sa SDL_WindowShapeMode
* \sa SDL_GetShapedWindowMode * \sa SDL_GetShapedWindowMode
*/ */
@ -133,6 +139,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *s
* window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
* shapeable window currently lacking a shape. * shapeable window currently lacking a shape.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WindowShapeMode * \sa SDL_WindowShapeMode
* \sa SDL_SetWindowShape * \sa SDL_SetWindowShape
*/ */

View File

@ -415,6 +415,8 @@ typedef void (SDLCALL *SDL_free_func)(void *mem);
/** /**
* Get the current set of SDL memory functions * Get the current set of SDL memory functions
*
* \since This function is available since SDL 2.0.7.
*/ */
extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
SDL_calloc_func *calloc_func, SDL_calloc_func *calloc_func,
@ -423,6 +425,8 @@ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func
/** /**
* Replace SDL's memory allocation functions with a custom set * Replace SDL's memory allocation functions with a custom set
*
* \since This function is available since SDL 2.0.7.
*/ */
extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
SDL_calloc_func calloc_func, SDL_calloc_func calloc_func,
@ -431,6 +435,8 @@ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
/** /**
* Get the number of outstanding (unfreed) allocations * Get the number of outstanding (unfreed) allocations
*
* \since This function is available since SDL 2.0.7.
*/ */
extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
@ -650,6 +656,8 @@ extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
/** /**
* This function converts a string between encodings in one pass, returning a * This function converts a string between encodings in one pass, returning a
* string that must be freed with SDL_free() or NULL on error. * string that must be freed with SDL_free() or NULL on error.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
const char *fromcode, const char *fromcode,

View File

@ -149,6 +149,8 @@ typedef enum
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface * \sa SDL_FreeSurface
@ -175,6 +177,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_FreeSurface * \sa SDL_FreeSurface
@ -204,6 +208,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface * \sa SDL_FreeSurface
@ -240,6 +246,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_CreateRGBSurfaceWithFormat * \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface * \sa SDL_FreeSurface
@ -254,6 +262,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
* *
* \param surface the SDL_Surface to free. * \param surface the SDL_Surface to free.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceFrom * \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_LoadBMP * \sa SDL_LoadBMP
@ -270,6 +280,8 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
* \param palette the SDL_Palette structure to use * \param palette the SDL_Palette structure to use
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
SDL_Palette * palette); SDL_Palette * palette);
@ -290,6 +302,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MUSTLOCK * \sa SDL_MUSTLOCK
* \sa SDL_UnlockSurface * \sa SDL_UnlockSurface
*/ */
@ -300,6 +314,8 @@ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
* *
* \param surface the SDL_Surface structure to be unlocked * \param surface the SDL_Surface structure to be unlocked
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockSurface * \sa SDL_LockSurface
*/ */
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
@ -319,6 +335,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
* \returns a pointer to a new SDL_Surface structure or NULL if there was an * \returns a pointer to a new SDL_Surface structure or NULL if there was an
* error; call SDL_GetError() for more information. * error; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeSurface * \sa SDL_FreeSurface
* \sa SDL_RWFromFile * \sa SDL_RWFromFile
* \sa SDL_LoadBMP * \sa SDL_LoadBMP
@ -349,6 +367,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadBMP_RW * \sa SDL_LoadBMP_RW
* \sa SDL_SaveBMP * \sa SDL_SaveBMP
*/ */
@ -374,6 +394,8 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
* \sa SDL_LockSurface * \sa SDL_LockSurface
* \sa SDL_UnlockSurface * \sa SDL_UnlockSurface
@ -389,6 +411,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
* \param surface the SDL_Surface structure to query * \param surface the SDL_Surface structure to query
* \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_SetSurfaceRLE * \sa SDL_SetSurfaceRLE
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
@ -412,6 +436,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
* \sa SDL_GetColorKey * \sa SDL_GetColorKey
*/ */
@ -426,6 +452,8 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
* \param surface the SDL_Surface structure to query * \param surface the SDL_Surface structure to query
* \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_SetColorKey * \sa SDL_SetColorKey
* \sa SDL_GetColorKey * \sa SDL_GetColorKey
*/ */
@ -444,6 +472,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
* \sa SDL_SetColorKey * \sa SDL_SetColorKey
*/ */
@ -466,6 +496,8 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetSurfaceColorMod * \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod * \sa SDL_SetSurfaceAlphaMod
*/ */
@ -483,6 +515,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetSurfaceAlphaMod * \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod * \sa SDL_SetSurfaceColorMod
*/ */
@ -503,6 +537,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetSurfaceAlphaMod * \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod * \sa SDL_SetSurfaceColorMod
*/ */
@ -517,6 +553,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetSurfaceColorMod * \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod * \sa SDL_SetSurfaceAlphaMod
*/ */
@ -535,6 +573,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetSurfaceBlendMode * \sa SDL_GetSurfaceBlendMode
*/ */
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
@ -548,6 +588,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetSurfaceBlendMode * \sa SDL_SetSurfaceBlendMode
*/ */
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
@ -568,6 +610,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
* \returns SDL_TRUE if the rectangle intersects the surface, otherwise * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
* SDL_FALSE and blits will be completely clipped. * SDL_FALSE and blits will be completely clipped.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
* \sa SDL_GetClipRect * \sa SDL_GetClipRect
*/ */
@ -585,6 +629,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
* \param rect an SDL_Rect structure filled in with the clipping rectangle for * \param rect an SDL_Rect structure filled in with the clipping rectangle for
* the surface * the surface
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
* \sa SDL_SetClipRect * \sa SDL_SetClipRect
*/ */
@ -618,6 +664,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface)
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocFormat * \sa SDL_AllocFormat
* \sa SDL_ConvertSurfaceFormat * \sa SDL_ConvertSurfaceFormat
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
@ -641,6 +689,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
* \returns the new SDL_Surface structure that is created or NULL if it fails; * \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AllocFormat * \sa SDL_AllocFormat
* \sa SDL_ConvertSurface * \sa SDL_ConvertSurface
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
@ -661,6 +711,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
* \param dst_pitch the pitch of the destination pixels, in bytes * \param dst_pitch the pitch of the destination pixels, in bytes
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
Uint32 src_format, Uint32 src_format,
@ -687,6 +739,8 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FillRects * \sa SDL_FillRects
*/ */
extern DECLSPEC int SDLCALL SDL_FillRect extern DECLSPEC int SDLCALL SDL_FillRect
@ -711,6 +765,8 @@ extern DECLSPEC int SDLCALL SDL_FillRect
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FillRect * \sa SDL_FillRect
*/ */
extern DECLSPEC int SDLCALL SDL_FillRects extern DECLSPEC int SDLCALL SDL_FillRects
@ -782,6 +838,8 @@ extern DECLSPEC int SDLCALL SDL_FillRects
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
* macro for this function with a less confusing name. * macro for this function with a less confusing name.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
*/ */
extern DECLSPEC int SDLCALL SDL_UpperBlit extern DECLSPEC int SDLCALL SDL_UpperBlit
@ -806,6 +864,8 @@ extern DECLSPEC int SDLCALL SDL_UpperBlit
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitSurface * \sa SDL_BlitSurface
*/ */
extern DECLSPEC int SDLCALL SDL_LowerBlit extern DECLSPEC int SDLCALL SDL_LowerBlit
@ -818,6 +878,8 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
* format. * format.
* *
* Please use SDL_BlitScaled() instead. * Please use SDL_BlitScaled() instead.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
const SDL_Rect * srcrect, const SDL_Rect * srcrect,
@ -843,6 +905,8 @@ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
* SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
* merely a macro for this function with a less confusing name. * merely a macro for this function with a less confusing name.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitScaled * \sa SDL_BlitScaled
*/ */
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
@ -864,6 +928,8 @@ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BlitScaled * \sa SDL_BlitScaled
*/ */
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
@ -872,17 +938,23 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
/** /**
* Set the YUV conversion mode * Set the YUV conversion mode
*
* \since This function is available since SDL 2.0.8.
*/ */
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
/** /**
* Get the YUV conversion mode * Get the YUV conversion mode
*
* \since This function is available since SDL 2.0.8.
*/ */
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
/** /**
* Get the YUV conversion mode, returning the correct mode for the resolution * Get the YUV conversion mode, returning the correct mode for the resolution
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
*
* \since This function is available since SDL 2.0.8.
*/ */
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);

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@ -51,7 +51,7 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
* \param callback The SDL_WindowsMessageHook function to call. * \param callback The SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback` * \param userdata a pointer to pass to every iteration of `callback`
* *
* \since This function is available since SDL 2.0.16. * \since This function is available since SDL 2.0.4.
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
@ -136,6 +136,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
* \param threadID the Unix thread ID to change priority of. * \param threadID the Unix thread ID to change priority of.
* \param priority The new, Unix-specific, priority value. * \param priority The new, Unix-specific, priority value.
* \returns 0 on success, or -1 on error. * \returns 0 on success, or -1 on error.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
@ -271,6 +273,8 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
* - API level 10: Android 2.3.3 * - API level 10: Android 2.3.3
* *
* \returns the Android API level. * \returns the Android API level.
*
* \since This function is available since SDL 2.0.12.
*/ */
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
@ -278,6 +282,8 @@ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
* Query if the application is running on Android TV. * Query if the application is running on Android TV.
* *
* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.8.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
@ -285,6 +291,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
* Query if the application is running on a Chromebook. * Query if the application is running on a Chromebook.
* *
* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
@ -292,11 +300,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
* Query if the application is running on a Samsung DeX docking station. * Query if the application is running on a Samsung DeX docking station.
* *
* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
/** /**
* Trigger the Android system back button behavior. * Trigger the Android system back button behavior.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
@ -367,6 +379,8 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
* *
* \param permission The permission to request. * \param permission The permission to request.
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
@ -493,6 +507,8 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
* Detects the device family of WinRT plattform at runtime. * Detects the device family of WinRT plattform at runtime.
* *
* \returns a value from the SDL_WinRT_DeviceFamily enum. * \returns a value from the SDL_WinRT_DeviceFamily enum.
*
* \since This function is available since SDL 2.0.8.
*/ */
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
@ -504,6 +520,8 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
* If SDL can't determine this, it will return SDL_FALSE. * If SDL can't determine this, it will return SDL_FALSE.
* *
* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);

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@ -199,6 +199,8 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
* new thread could not be created; call SDL_GetError() for more * new thread could not be created; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateThreadWithStackSize * \sa SDL_CreateThreadWithStackSize
* \sa SDL_WaitThread * \sa SDL_WaitThread
*/ */
@ -244,6 +246,8 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
* new thread could not be created; call SDL_GetError() for more * new thread could not be created; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_WaitThread * \sa SDL_WaitThread
*/ */
extern DECLSPEC SDL_Thread *SDLCALL extern DECLSPEC SDL_Thread *SDLCALL
@ -261,6 +265,8 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
* \returns a pointer to a UTF-8 string that names the specified thread, or * \returns a pointer to a UTF-8 string that names the specified thread, or
* NULL if it doesn't have a name. * NULL if it doesn't have a name.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateThread * \sa SDL_CreateThread
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
@ -277,6 +283,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
* *
* \returns the ID of the current thread. * \returns the ID of the current thread.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetThreadID * \sa SDL_GetThreadID
*/ */
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
@ -292,6 +300,8 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
* \returns the ID of the specified thread, or the ID of the current thread if * \returns the ID of the specified thread, or the ID of the current thread if
* `thread` is NULL. * `thread` is NULL.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ThreadID * \sa SDL_ThreadID
*/ */
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
@ -306,6 +316,8 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
* \param priority the SDL_ThreadPriority to set * \param priority the SDL_ThreadPriority to set
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
@ -337,6 +349,8 @@ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
* from the thread function by its 'return', or NULL to not * from the thread function by its 'return', or NULL to not
* receive such value back. * receive such value back.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateThread * \sa SDL_CreateThread
* \sa SDL_DetachThread * \sa SDL_DetachThread
*/ */
@ -434,6 +448,8 @@ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SD
/** /**
* Cleanup all TLS data for this thread. * Cleanup all TLS data for this thread.
*
* \since This function is available since SDL 2.0.16.
*/ */
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);

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@ -45,6 +45,8 @@ extern "C" {
* \returns an unsigned 32-bit value representing the number of milliseconds * \returns an unsigned 32-bit value representing the number of milliseconds
* since the SDL library initialized. * since the SDL library initialized.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_TICKS_PASSED * \sa SDL_TICKS_PASSED
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
@ -78,6 +80,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
* *
* \returns the current counter value. * \returns the current counter value.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetPerformanceFrequency * \sa SDL_GetPerformanceFrequency
*/ */
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
@ -101,6 +105,8 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
* scheduling. * scheduling.
* *
* \param ms the number of milliseconds to delay * \param ms the number of milliseconds to delay
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
@ -147,6 +153,8 @@ typedef int SDL_TimerID;
* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
* information. * information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RemoveTimer * \sa SDL_RemoveTimer
*/ */
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
@ -160,6 +168,8 @@ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
* found. * found.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AddTimer * \sa SDL_AddTimer
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);

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@ -97,6 +97,8 @@ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
/** /**
* Get the type of the given touch device. * Get the type of the given touch device.
*
* \since This function is available since SDL 2.0.10.
*/ */
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
@ -123,6 +125,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
* \returns a pointer to the SDL_Finger object or NULL if no object at the * \returns a pointer to the SDL_Finger object or NULL if no object at the
* given ID and index could be found. * given ID and index could be found.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_RecordGesture * \sa SDL_RecordGesture
*/ */
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);

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@ -118,6 +118,8 @@ typedef struct SDL_version
* *
* \param ver the SDL_version structure that contains the version information * \param ver the SDL_version structure that contains the version information
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRevision * \sa SDL_GetRevision
*/ */
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
@ -145,6 +147,8 @@ extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
* \returns an arbitrary string, uniquely identifying the exact revision of * \returns an arbitrary string, uniquely identifying the exact revision of
* the SDL library in use. * the SDL library in use.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetVersion * \sa SDL_GetVersion
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
@ -166,6 +170,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
* *
* \returns zero, always, in modern SDL releases. * \returns zero, always, in modern SDL releases.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRevision * \sa SDL_GetRevision
*/ */
extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);

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@ -286,6 +286,8 @@ typedef enum
* \returns a number >= 1 on success or a negative error code on failure; call * \returns a number >= 1 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetVideoDriver * \sa SDL_GetVideoDriver
*/ */
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
@ -299,6 +301,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
* \param index the index of a video driver * \param index the index of a video driver
* \returns the name of the video driver with the given **index**. * \returns the name of the video driver with the given **index**.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDrivers * \sa SDL_GetNumVideoDrivers
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
@ -325,6 +329,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDrivers * \sa SDL_GetNumVideoDrivers
* \sa SDL_GetVideoDriver * \sa SDL_GetVideoDriver
* \sa SDL_InitSubSystem * \sa SDL_InitSubSystem
@ -337,6 +343,8 @@ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
* *
* This function closes all windows, and restores the original video mode. * This function closes all windows, and restores the original video mode.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_VideoInit * \sa SDL_VideoInit
*/ */
extern DECLSPEC void SDLCALL SDL_VideoQuit(void); extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
@ -390,6 +398,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDisplays * \sa SDL_GetNumVideoDisplays
*/ */
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
@ -458,6 +468,8 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl
* \returns The SDL_DisplayOrientation enum value of the display, or * \returns The SDL_DisplayOrientation enum value of the display, or
* `SDL_ORIENTATION_UNKNOWN` if it isn't available. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
* *
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_GetNumVideoDisplays * \sa SDL_GetNumVideoDisplays
*/ */
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
@ -497,6 +509,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumDisplayModes * \sa SDL_GetNumDisplayModes
*/ */
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
@ -516,6 +530,8 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetCurrentDisplayMode * \sa SDL_GetCurrentDisplayMode
* \sa SDL_GetDisplayMode * \sa SDL_GetDisplayMode
* \sa SDL_SetWindowDisplayMode * \sa SDL_SetWindowDisplayMode
@ -536,6 +552,8 @@ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_Disp
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDesktopDisplayMode * \sa SDL_GetDesktopDisplayMode
* \sa SDL_GetDisplayMode * \sa SDL_GetDisplayMode
* \sa SDL_GetNumVideoDisplays * \sa SDL_GetNumVideoDisplays
@ -562,6 +580,8 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
* \returns the passed in value `closest` or NULL if no matching video mode * \returns the passed in value `closest` or NULL if no matching video mode
* was available; call SDL_GetError() for more information. * was available; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayMode * \sa SDL_GetDisplayMode
* \sa SDL_GetNumDisplayModes * \sa SDL_GetNumDisplayModes
*/ */
@ -575,6 +595,8 @@ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayI
* success or a negative error code on failure; call SDL_GetError() * success or a negative error code on failure; call SDL_GetError()
* for more information. * for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayBounds * \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays * \sa SDL_GetNumVideoDisplays
*/ */
@ -594,6 +616,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowDisplayMode * \sa SDL_GetWindowDisplayMode
* \sa SDL_SetWindowFullscreen * \sa SDL_SetWindowFullscreen
*/ */
@ -609,6 +633,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowDisplayMode * \sa SDL_SetWindowDisplayMode
* \sa SDL_SetWindowFullscreen * \sa SDL_SetWindowFullscreen
*/ */
@ -624,6 +650,9 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
* \param size the size of the ICC profile * \param size the size of the ICC profile
* \returns the raw ICC profile data on success or NULL on failure; call * \returns the raw ICC profile data on success or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
*
* \since This function is available since SDL git HEAD (in development, not
* in an official release yet).
*/ */
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
@ -634,6 +663,8 @@ extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_
* \returns the pixel format of the window on success or * \returns the pixel format of the window on success or
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
* information. * information.
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
@ -721,6 +752,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
* \returns the window that was created or NULL on failure; call * \returns the window that was created or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow * \sa SDL_CreateWindow
* \sa SDL_DestroyWindow * \sa SDL_DestroyWindow
*/ */
@ -752,6 +785,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
* \returns the window associated with `id` or NULL if it doesn't exist; call * \returns the window associated with `id` or NULL if it doesn't exist; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowID * \sa SDL_GetWindowID
*/ */
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
@ -762,6 +797,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
* \param window the window to query * \param window the window to query
* \returns a mask of the SDL_WindowFlags associated with `window` * \returns a mask of the SDL_WindowFlags associated with `window`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow * \sa SDL_CreateWindow
* \sa SDL_HideWindow * \sa SDL_HideWindow
* \sa SDL_MaximizeWindow * \sa SDL_MaximizeWindow
@ -780,6 +817,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
* \param window the window to change * \param window the window to change
* \param title the desired window title in UTF-8 format * \param title the desired window title in UTF-8 format
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowTitle * \sa SDL_GetWindowTitle
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
@ -792,6 +831,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
* \returns the title of the window in UTF-8 format or "" if there is no * \returns the title of the window in UTF-8 format or "" if there is no
* title. * title.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowTitle * \sa SDL_SetWindowTitle
*/ */
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
@ -801,6 +842,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
* *
* \param window the window to change * \param window the window to change
* \param icon an SDL_Surface structure containing the icon for the window * \param icon an SDL_Surface structure containing the icon for the window
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
SDL_Surface * icon); SDL_Surface * icon);
@ -815,6 +858,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
* \param userdata the associated pointer * \param userdata the associated pointer
* \returns the previous value associated with `name`. * \returns the previous value associated with `name`.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowData * \sa SDL_GetWindowData
*/ */
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
@ -828,6 +873,8 @@ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
* \param name the name of the pointer * \param name the name of the pointer
* \returns the value associated with `name`. * \returns the value associated with `name`.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowData * \sa SDL_SetWindowData
*/ */
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
@ -844,6 +891,8 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
* \param y the y coordinate of the window in screen coordinates, or * \param y the y coordinate of the window in screen coordinates, or
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowPosition * \sa SDL_GetWindowPosition
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
@ -861,6 +910,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
* \param y a pointer filled in with the y position of the window, in screen * \param y a pointer filled in with the y position of the window, in screen
* coordinates, may be NULL * coordinates, may be NULL
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowPosition * \sa SDL_SetWindowPosition
*/ */
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
@ -883,6 +934,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* \param h the height of the window in pixels, in screen coordinates, must be * \param h the height of the window in pixels, in screen coordinates, must be
* > 0 * > 0
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSize * \sa SDL_GetWindowSize
* \sa SDL_SetWindowDisplayMode * \sa SDL_SetWindowDisplayMode
*/ */
@ -907,6 +960,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
* \param h a pointer filled in with the height of the window, in screen * \param h a pointer filled in with the height of the window, in screen
* coordinates, may be NULL * coordinates, may be NULL
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetDrawableSize * \sa SDL_GL_GetDrawableSize
* \sa SDL_Vulkan_GetDrawableSize * \sa SDL_Vulkan_GetDrawableSize
* \sa SDL_SetWindowSize * \sa SDL_SetWindowSize
@ -957,6 +1012,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
* \param min_w the minimum width of the window in pixels * \param min_w the minimum width of the window in pixels
* \param min_h the minimum height of the window in pixels * \param min_h the minimum height of the window in pixels
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMinimumSize * \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize * \sa SDL_SetWindowMaximumSize
*/ */
@ -972,6 +1029,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
* \param h a pointer filled in with the minimum height of the window, may be * \param h a pointer filled in with the minimum height of the window, may be
* NULL * NULL
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMaximumSize * \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize * \sa SDL_SetWindowMinimumSize
*/ */
@ -985,6 +1044,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
* \param max_w the maximum width of the window in pixels * \param max_w the maximum width of the window in pixels
* \param max_h the maximum height of the window in pixels * \param max_h the maximum height of the window in pixels
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMaximumSize * \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize * \sa SDL_SetWindowMinimumSize
*/ */
@ -1000,6 +1061,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
* \param h a pointer filled in with the maximum height of the window, may be * \param h a pointer filled in with the maximum height of the window, may be
* NULL * NULL
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMinimumSize * \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize * \sa SDL_SetWindowMaximumSize
*/ */
@ -1066,6 +1129,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
* *
* \param window the window to show * \param window the window to show
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HideWindow * \sa SDL_HideWindow
* \sa SDL_RaiseWindow * \sa SDL_RaiseWindow
*/ */
@ -1076,6 +1141,8 @@ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
* *
* \param window the window to hide * \param window the window to hide
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowWindow * \sa SDL_ShowWindow
*/ */
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
@ -1084,6 +1151,8 @@ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
* Raise a window above other windows and set the input focus. * Raise a window above other windows and set the input focus.
* *
* \param window the window to raise * \param window the window to raise
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
@ -1092,6 +1161,8 @@ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
* *
* \param window the window to maximize * \param window the window to maximize
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MinimizeWindow * \sa SDL_MinimizeWindow
* \sa SDL_RestoreWindow * \sa SDL_RestoreWindow
*/ */
@ -1102,6 +1173,8 @@ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
* *
* \param window the window to minimize * \param window the window to minimize
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MaximizeWindow * \sa SDL_MaximizeWindow
* \sa SDL_RestoreWindow * \sa SDL_RestoreWindow
*/ */
@ -1112,6 +1185,8 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
* *
* \param window the window to restore * \param window the window to restore
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MaximizeWindow * \sa SDL_MaximizeWindow
* \sa SDL_MinimizeWindow * \sa SDL_MinimizeWindow
*/ */
@ -1155,6 +1230,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
* \returns the surface associated with the window, or NULL on failure; call * \returns the surface associated with the window, or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_UpdateWindowSurface * \sa SDL_UpdateWindowSurface
* \sa SDL_UpdateWindowSurfaceRects * \sa SDL_UpdateWindowSurfaceRects
*/ */
@ -1172,6 +1249,8 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSurface * \sa SDL_GetWindowSurface
* \sa SDL_UpdateWindowSurfaceRects * \sa SDL_UpdateWindowSurfaceRects
*/ */
@ -1192,6 +1271,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSurface * \sa SDL_GetWindowSurface
* \sa SDL_UpdateWindowSurface * \sa SDL_UpdateWindowSurface
*/ */
@ -1210,6 +1291,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
* \param window the window for which the input grab mode should be set * \param window the window for which the input grab mode should be set
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetGrabbedWindow * \sa SDL_GetGrabbedWindow
* \sa SDL_GetWindowGrab * \sa SDL_GetWindowGrab
*/ */
@ -1239,6 +1322,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
* *
* \param window The window for which the mouse grab mode should be set. * \param window The window for which the mouse grab mode should be set.
* *
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetWindowMouseGrab * \sa SDL_GetWindowMouseGrab
* \sa SDL_SetWindowKeyboardGrab * \sa SDL_SetWindowKeyboardGrab
* \sa SDL_SetWindowGrab * \sa SDL_SetWindowGrab
@ -1252,6 +1337,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
* \param window the window to query * \param window the window to query
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowGrab * \sa SDL_SetWindowGrab
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
@ -1262,6 +1349,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
* \param window the window to query * \param window the window to query
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_SetWindowKeyboardGrab * \sa SDL_SetWindowKeyboardGrab
* \sa SDL_GetWindowGrab * \sa SDL_GetWindowGrab
*/ */
@ -1273,6 +1362,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
* \param window the window to query * \param window the window to query
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
* *
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_SetWindowKeyboardGrab * \sa SDL_SetWindowKeyboardGrab
* \sa SDL_GetWindowGrab * \sa SDL_GetWindowGrab
*/ */
@ -1311,6 +1402,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowBrightness * \sa SDL_GetWindowBrightness
* \sa SDL_SetWindowGammaRamp * \sa SDL_SetWindowGammaRamp
*/ */
@ -1329,6 +1422,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float b
* \returns the brightness for the display where 0.0 is completely dark and * \returns the brightness for the display where 0.0 is completely dark and
* 1.0 is normal brightness. * 1.0 is normal brightness.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowBrightness * \sa SDL_SetWindowBrightness
*/ */
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
@ -1428,6 +1523,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowGammaRamp * \sa SDL_GetWindowGammaRamp
*/ */
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
@ -1454,6 +1551,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowGammaRamp * \sa SDL_SetWindowGammaRamp
*/ */
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
@ -1558,6 +1657,8 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperat
* *
* \param window the window to destroy * \param window the window to destroy
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow * \sa SDL_CreateWindow
* \sa SDL_CreateWindowFrom * \sa SDL_CreateWindowFrom
*/ */
@ -1626,6 +1727,8 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetProcAddress * \sa SDL_GL_GetProcAddress
* \sa SDL_GL_UnloadLibrary * \sa SDL_GL_UnloadLibrary
*/ */
@ -1676,6 +1779,8 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
* \returns a pointer to the named OpenGL function. The returned pointer * \returns a pointer to the named OpenGL function. The returned pointer
* should be cast to the appropriate function signature. * should be cast to the appropriate function signature.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_ExtensionSupported * \sa SDL_GL_ExtensionSupported
* \sa SDL_GL_LoadLibrary * \sa SDL_GL_LoadLibrary
* \sa SDL_GL_UnloadLibrary * \sa SDL_GL_UnloadLibrary
@ -1685,6 +1790,8 @@ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/** /**
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_LoadLibrary * \sa SDL_GL_LoadLibrary
*/ */
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
@ -1734,6 +1841,8 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetAttribute * \sa SDL_GL_GetAttribute
* \sa SDL_GL_ResetAttributes * \sa SDL_GL_ResetAttributes
*/ */
@ -1747,6 +1856,8 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_ResetAttributes * \sa SDL_GL_ResetAttributes
* \sa SDL_GL_SetAttribute * \sa SDL_GL_SetAttribute
*/ */
@ -1767,6 +1878,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
* \returns the OpenGL context associated with `window` or NULL on error; call * \returns the OpenGL context associated with `window` or NULL on error; call
* SDL_GetError() for more details. * SDL_GetError() for more details.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_DeleteContext * \sa SDL_GL_DeleteContext
* \sa SDL_GL_MakeCurrent * \sa SDL_GL_MakeCurrent
*/ */
@ -1783,6 +1896,8 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_CreateContext * \sa SDL_GL_CreateContext
*/ */
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
@ -1895,6 +2010,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
* extra. * extra.
* *
* \param window the window to change * \param window the window to change
*
* \since This function is available since SDL 2.0.0.
*/ */
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
@ -1903,6 +2020,8 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
* *
* \param context the OpenGL context to be deleted * \param context the OpenGL context to be deleted
* *
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_CreateContext * \sa SDL_GL_CreateContext
*/ */
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);

View File

@ -101,7 +101,7 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
* \returns 0 on success or -1 if the library couldn't be loaded; call * \returns 0 on success or -1 if the library couldn't be loaded; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available in SDL 2.0.8 * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_Vulkan_GetVkInstanceProcAddr * \sa SDL_Vulkan_GetVkInstanceProcAddr
* \sa SDL_Vulkan_UnloadLibrary * \sa SDL_Vulkan_UnloadLibrary
@ -115,13 +115,15 @@ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
* *
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error. * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
*
* \since This function is available since SDL 2.0.6.
*/ */
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
/** /**
* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary() * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
* *
* \since This function is available in SDL 2.0.8 * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_Vulkan_LoadLibrary * \sa SDL_Vulkan_LoadLibrary
*/ */
@ -151,7 +153,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* Vulkan instance extensions * Vulkan instance extensions
* \returns SDL_TRUE on success, SDL_FALSE on error. * \returns SDL_TRUE on success, SDL_FALSE on error.
* *
* \since This function is available in SDL 2.0.8 * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_Vulkan_CreateSurface * \sa SDL_Vulkan_CreateSurface
*/ */
@ -172,7 +174,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *wi
* created surface * created surface
* \returns SDL_TRUE on success, SDL_FALSE on error. * \returns SDL_TRUE on success, SDL_FALSE on error.
* *
* \since This function is available in SDL 2.0.8 * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_Vulkan_GetInstanceExtensions * \sa SDL_Vulkan_GetInstanceExtensions
* \sa SDL_Vulkan_GetDrawableSize * \sa SDL_Vulkan_GetDrawableSize
@ -193,7 +195,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
* \param w Pointer to the variable to write the width to or NULL * \param w Pointer to the variable to write the width to or NULL
* \param h Pointer to the variable to write the height to or NULL * \param h Pointer to the variable to write the height to or NULL
* *
* \since This function is available in SDL 2.0.8 * \since This function is available since SDL 2.0.6.
* *
* \sa SDL_GetWindowSize * \sa SDL_GetWindowSize
* \sa SDL_CreateWindow * \sa SDL_CreateWindow