mirror of https://github.com/encounter/SDL.git
Fixed detecting the controller type of controllers over USB
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@ -653,6 +653,36 @@ static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprieta
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return SDL_FALSE;
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}
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static SDL_bool
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WriteProprietarySync(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
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{
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int nRetries = 10;
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while (nRetries--) {
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SwitchProprietaryOutputPacket_t packet;
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if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
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return SDL_FALSE;
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}
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SDL_zero(packet);
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packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
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packet.ucProprietaryID = ucCommand;
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if (pBuf) {
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SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
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}
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if (!WritePacketSync(ctx, &packet, sizeof(packet))) {
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continue;
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}
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if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static Uint8 EncodeRumbleHighAmplitude(Uint16 amplitude) {
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/* More information about these values can be found here:
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* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
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@ -766,6 +796,13 @@ static SDL_bool BReadDeviceInfo(SDL_DriverSwitch_Context *ctx)
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size_t i;
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ctx->m_eControllerType = (ESwitchDeviceInfoControllerType)status->ucDeviceType;
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/* The N64 controller reports as a Pro controller over USB */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_ProController &&
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ctx->device->product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_N64;
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}
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for (i = 0; i < sizeof (ctx->m_rgucMACAddress); ++i)
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ctx->m_rgucMACAddress[i] = status->rgucMACAddress[ sizeof(ctx->m_rgucMACAddress) - i - 1 ];
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@ -1075,16 +1112,29 @@ ReadJoyConControllerType(SDL_HIDAPI_Device *device)
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/* Create enough of a context to read the controller type from the device */
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
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if (ctx) {
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SwitchSubcommandInputPacket_t *reply = NULL;
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ctx->device = device;
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ctx->m_bUsingBluetooth = SDL_TRUE;
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device->dev = SDL_hid_open_path(device->path, 0);
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if (device->dev) {
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if (WriteSubcommandSync(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
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// Byte 2: Controller ID (1=LJC, 2=RJC, 3=Pro)
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eControllerType = (ESwitchDeviceInfoControllerType) reply->deviceInfo.ucDeviceType;
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SwitchSubcommandInputPacket_t *reply = NULL;
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if (WriteProprietarySync(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, SDL_TRUE)) {
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SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
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eControllerType = (ESwitchDeviceInfoControllerType) status->ucDeviceType;
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/* The N64 controller reports as a Pro controller over USB */
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if (eControllerType == k_eSwitchDeviceInfoControllerType_ProController &&
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device->product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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eControllerType = k_eSwitchDeviceInfoControllerType_N64;
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}
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} else {
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SwitchSubcommandInputPacket_t *reply = NULL;
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ctx->m_bUsingBluetooth = SDL_TRUE;
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if (WriteSubcommandSync(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
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eControllerType = (ESwitchDeviceInfoControllerType)reply->deviceInfo.ucDeviceType;
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}
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}
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SDL_hid_close(device->dev);
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device->dev = NULL;
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