wasapi: Handle lost audio device endpoints.

This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
This commit is contained in:
Ryan C. Gordon 2017-03-29 14:23:39 -04:00
parent f2179944cc
commit c85c57a05d
3 changed files with 204 additions and 61 deletions

View File

@ -636,12 +636,9 @@ static int SDLCALL
SDL_RunAudio(void *devicep) SDL_RunAudio(void *devicep)
{ {
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
const int silence = (int) device->spec.silence; void *udata = device->callbackspec.userdata;
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq); SDL_AudioCallback callback = device->callbackspec.callback;
const int data_len = device->callbackspec.size;
Uint8 *data; Uint8 *data;
void *udata = device->spec.userdata;
SDL_AudioCallback callback = device->spec.callback;
SDL_assert(!device->iscapture); SDL_assert(!device->iscapture);
@ -654,6 +651,8 @@ SDL_RunAudio(void *devicep)
/* Loop, filling the audio buffers */ /* Loop, filling the audio buffers */
while (!SDL_AtomicGet(&device->shutdown)) { while (!SDL_AtomicGet(&device->shutdown)) {
const int data_len = device->callbackspec.size;
/* Fill the current buffer with sound */ /* Fill the current buffer with sound */
if (!device->stream && SDL_AtomicGet(&device->enabled)) { if (!device->stream && SDL_AtomicGet(&device->enabled)) {
SDL_assert(data_len == device->spec.size); SDL_assert(data_len == device->spec.size);
@ -675,7 +674,7 @@ SDL_RunAudio(void *devicep)
/* !!! FIXME: this should be LockDevice. */ /* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock); SDL_LockMutex(device->mixer_lock);
if (SDL_AtomicGet(&device->paused)) { if (SDL_AtomicGet(&device->paused)) {
SDL_memset(data, silence, data_len); SDL_memset(data, device->spec.silence, data_len);
} else { } else {
callback(udata, data, data_len); callback(udata, data, data_len);
} }
@ -693,6 +692,7 @@ SDL_RunAudio(void *devicep)
SDL_assert((got < 0) || (got == device->spec.size)); SDL_assert((got < 0) || (got == device->spec.size));
if (data == NULL) { /* device is having issues... */ if (data == NULL) { /* device is having issues... */
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */ SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
} else { } else {
if (got != device->spec.size) { if (got != device->spec.size) {
@ -704,6 +704,7 @@ SDL_RunAudio(void *devicep)
} }
} else if (data == device->work_buffer) { } else if (data == device->work_buffer) {
/* nothing to do; pause like we queued a buffer to play. */ /* nothing to do; pause like we queued a buffer to play. */
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
SDL_Delay(delay); SDL_Delay(delay);
} else { /* writing directly to the device. */ } else { /* writing directly to the device. */
/* queue this buffer and wait for it to finish playing. */ /* queue this buffer and wait for it to finish playing. */

View File

@ -358,10 +358,111 @@ WASAPI_DetectDevices(void)
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client); IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
} }
static int PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device);
static void ReleaseWasapiDevice(_THIS);
static SDL_bool
RecoverWasapiDevice(_THIS)
{
const SDL_AudioSpec oldspec = this->spec;
IMMDevice *device = NULL;
HRESULT ret = S_OK;
if (this->hidden->is_default_device) {
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
if (FAILED(ret)) {
return SDL_FALSE; /* can't find a new default device! */
}
} else {
device = this->hidden->device;
this->hidden->device = NULL; /* don't release this in ReleaseWasapiDevice(). */
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
}
SDL_assert(device != NULL);
/* this can fail for lots of reasons, but the most likely is we had a
non-default device that was disconnected, so we can't recover. Default
devices try to reinitialize whatever the new default is, so it's more
likely to carry on here, but this handles a non-default device that
simply had its format changed in the Windows Control Panel. */
if (PrepWasapiDevice(this, this->iscapture, device) == -1) {
return SDL_FALSE;
}
/* Since WASAPI requires us to handle all audio conversion, and our
device format might have changed, we might have to add/remove/change
the audio stream that the higher level uses to convert data, so
SDL keeps firing the callback as if nothing happened here. */
if ( (this->callbackspec.channels == this->spec.channels) &&
(this->callbackspec.format == this->spec.format) &&
(this->callbackspec.freq == this->spec.freq) &&
(this->callbackspec.samples == this->spec.samples) ) {
/* no need to buffer/convert in an AudioStream! */
SDL_FreeAudioStream(this->stream);
this->stream = NULL;
} else if ( (oldspec.channels == this->spec.channels) &&
(oldspec.format == this->spec.format) &&
(oldspec.freq == this->spec.freq) &&
(oldspec.samples == this->spec.samples) ) {
/* The existing audio stream is okay to keep using. */
} else {
/* replace the audiostream for new format */
SDL_FreeAudioStream(this->stream);
if (this->iscapture) {
this->stream = SDL_NewAudioStream(this->spec.format,
this->spec.channels, this->spec.freq,
this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq);
} else {
this->stream = SDL_NewAudioStream(this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq, this->spec.format,
this->spec.channels, this->spec.freq);
}
if (!this->stream) {
return SDL_FALSE;
}
}
/* make sure our scratch buffer can cover the new device spec. */
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
if (ptr == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
this->work_buffer = ptr;
this->work_buffer_len = this->spec.size;
}
return SDL_TRUE; /* okay, carry on with new device details! */
}
static SDL_bool
TryWasapiAgain(_THIS, const HRESULT err)
{
SDL_bool retval = SDL_FALSE;
if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
if (SDL_AtomicGet(&this->enabled)) {
retval = RecoverWasapiDevice(this);
}
}
return retval;
}
static int static int
WASAPI_GetPendingBytes(_THIS) WASAPI_GetPendingBytes(_THIS)
{ {
UINT32 frames = 0; UINT32 frames = 0;
/* it's okay to fail with AUDCLNT_E_DEVICE_INVALIDATED; we'll try to recover lost devices in the audio thread. */
if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) { if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
return 0; /* oh well. */ return 0; /* oh well. */
} }
@ -374,7 +475,13 @@ WASAPI_GetDeviceBuf(_THIS)
{ {
/* get an endpoint buffer from WASAPI. */ /* get an endpoint buffer from WASAPI. */
BYTE *buffer = NULL; BYTE *buffer = NULL;
if (FAILED(IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) { HRESULT ret;
do {
ret = IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer);
} while (TryWasapiAgain(this, ret));
if (FAILED(ret)) {
IAudioClient_Stop(this->hidden->client); IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this); /* uhoh. */ SDL_OpenedAudioDeviceDisconnected(this); /* uhoh. */
SDL_assert(buffer == NULL); SDL_assert(buffer == NULL);
@ -385,13 +492,15 @@ WASAPI_GetDeviceBuf(_THIS)
static void static void
WASAPI_PlayDevice(_THIS) WASAPI_PlayDevice(_THIS)
{ {
if (SDL_AtomicGet(&this->enabled)) { /* not shutting down? */ HRESULT ret = IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0);
if (FAILED(IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0))) { if (ret == AUDCLNT_E_DEVICE_INVALIDATED) {
ret = S_OK; /* it's okay if we lost the device here. Catch it later. */
}
if (FAILED(ret)) {
IAudioClient_Stop(this->hidden->client); IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this); /* uhoh. */ SDL_OpenedAudioDeviceDisconnected(this); /* uhoh. */
} }
} }
}
static void static void
WASAPI_WaitDevice(_THIS) WASAPI_WaitDevice(_THIS)
@ -399,7 +508,13 @@ WASAPI_WaitDevice(_THIS)
const UINT32 maxpadding = this->spec.samples; const UINT32 maxpadding = this->spec.samples;
while (SDL_AtomicGet(&this->enabled)) { while (SDL_AtomicGet(&this->enabled)) {
UINT32 padding = 0; UINT32 padding = 0;
if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) { HRESULT ret;
do {
ret = IAudioClient_GetCurrentPadding(this->hidden->client, &padding);
} while (TryWasapiAgain(this, ret));
if (FAILED(ret)) {
IAudioClient_Stop(this->hidden->client); IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this); SDL_OpenedAudioDeviceDisconnected(this);
} }
@ -430,7 +545,10 @@ WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
UINT32 frames = 0; UINT32 frames = 0;
DWORD flags = 0; DWORD flags = 0;
do {
ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL); ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
} while (TryWasapiAgain(this, ret));
if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) { if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
WASAPI_WaitDevice(this); WASAPI_WaitDevice(this);
} else if (ret == S_OK) { } else if (ret == S_OK) {
@ -475,6 +593,7 @@ WASAPI_FlushCapture(_THIS)
DWORD flags = 0; DWORD flags = 0;
HRESULT ret; HRESULT ret;
/* just read until we stop getting packets, throwing them away. */ /* just read until we stop getting packets, throwing them away. */
/* We don't care if we fail with AUDCLNT_E_DEVICE_INVALIDATED here; lost devices will be handled elsewhere. */
while ((ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL)) == S_OK) { while ((ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL)) == S_OK) {
IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames); IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
} }
@ -482,42 +601,53 @@ WASAPI_FlushCapture(_THIS)
} }
} }
static void
ReleaseWasapiDevice(_THIS)
{
if (this->hidden->client) {
IAudioClient_Stop(this->hidden->client);
this->hidden->client = NULL;
}
if (this->hidden->render) {
IAudioRenderClient_Release(this->hidden->render);
this->hidden->render = NULL;
}
if (this->hidden->capture) {
IAudioCaptureClient_Release(this->hidden->capture);
this->hidden->client = NULL;
}
if (this->hidden->waveformat) {
CoTaskMemFree(this->hidden->waveformat);
this->hidden->waveformat = NULL;
}
if (this->hidden->device) {
IMMDevice_Release(this->hidden->device);
this->hidden->device = NULL;
}
if (this->hidden->capturestream) {
SDL_FreeAudioStream(this->hidden->capturestream);
this->hidden->capturestream = NULL;
}
}
static void static void
WASAPI_CloseDevice(_THIS) WASAPI_CloseDevice(_THIS)
{ {
/* don't touch this->hidden->task in here; it has to be reverted from /* don't touch this->hidden->task in here; it has to be reverted from
our callback thread. We do that in WASAPI_ThreadDeinit(). our callback thread. We do that in WASAPI_ThreadDeinit().
(likewise for this->hidden->coinitialized). */ (likewise for this->hidden->coinitialized). */
ReleaseWasapiDevice(this);
if (this->hidden->client) {
IAudioClient_Stop(this->hidden->client);
}
if (this->hidden->render) {
IAudioRenderClient_Release(this->hidden->render);
}
if (this->hidden->client) {
IAudioClient_Release(this->hidden->client);
}
if (this->hidden->waveformat) {
CoTaskMemFree(this->hidden->waveformat);
}
if (this->hidden->device) {
IMMDevice_Release(this->hidden->device);
}
if (this->hidden->capturestream) {
SDL_FreeAudioStream(this->hidden->capturestream);
}
SDL_free(this->hidden); SDL_free(this->hidden);
} }
static int static int
WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
{ {
/* !!! FIXME: we could request an exclusive mode stream, which is lower latency; /* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
!!! it will write into the kernel's audio buffer directly instead of !!! it will write into the kernel's audio buffer directly instead of
@ -531,10 +661,8 @@ WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
!!! some point. To be sure, defaulting to shared mode is the right thing to !!! some point. To be sure, defaulting to shared mode is the right thing to
!!! do in any case. */ !!! do in any case. */
const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED; const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
const EDataFlow dataflow = iscapture ? eCapture : eRender;
UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */ UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
REFERENCE_TIME duration = 0; REFERENCE_TIME duration = 0;
IMMDevice *device = NULL;
IAudioClient *client = NULL; IAudioClient *client = NULL;
IAudioRenderClient *render = NULL; IAudioRenderClient *render = NULL;
IAudioCaptureClient *capture = NULL; IAudioCaptureClient *capture = NULL;
@ -544,25 +672,6 @@ WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
SDL_bool valid_format = SDL_FALSE; SDL_bool valid_format = SDL_FALSE;
HRESULT ret = S_OK; HRESULT ret = S_OK;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
if (handle == NULL) {
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
} else {
ret = IMMDeviceEnumerator_GetDevice(enumerator, (LPCWSTR) handle, &device);
}
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
}
SDL_assert(device != NULL);
this->hidden->device = device; this->hidden->device = device;
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &client); ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &client);
@ -677,6 +786,38 @@ WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return 0; /* good to go. */ return 0; /* good to go. */
} }
static int
WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const EDataFlow dataflow = iscapture ? eCapture : eRender;
const SDL_bool is_default_device = (handle == NULL);
IMMDevice *device = NULL;
HRESULT ret = S_OK;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
this->hidden->is_default_device = is_default_device;
if (is_default_device) {
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
} else {
ret = IMMDeviceEnumerator_GetDevice(enumerator, (LPCWSTR) handle, &device);
}
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
}
SDL_assert(device != NULL);
return PrepWasapiDevice(this, iscapture, device);
}
static void static void
WASAPI_ThreadInit(_THIS) WASAPI_ThreadInit(_THIS)
{ {

View File

@ -39,6 +39,7 @@ struct SDL_PrivateAudioData
HANDLE task; HANDLE task;
SDL_bool coinitialized; SDL_bool coinitialized;
int framesize; int framesize;
SDL_bool is_default_device;
}; };
#endif /* SDL_wasapi_h_ */ #endif /* SDL_wasapi_h_ */