mirror of https://github.com/encounter/SDL.git
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
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@ -1423,9 +1423,12 @@ SDL_RLESurface(SDL_Surface * surface)
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return -1;
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}
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/* If we don't have colorkey or blending, nothing to do... */
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flags = surface->map->info.flags;
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if (!(flags & (SDL_COPY_COLORKEY | SDL_COPY_BLEND))) {
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if (flags & SDL_COPY_COLORKEY) {
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/* ok */
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} else if ((flags & SDL_COPY_BLEND) && surface->format->Amask) {
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/* ok */
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} else {
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/* If we don't have colorkey or blending, nothing to do... */
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return -1;
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}
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