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https://github.com/encounter/SDL.git
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Miscellaneous pending fixes
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@@ -21,6 +21,7 @@
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_timer.h"
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#include "SDL_cocoavideo.h"
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@@ -24,15 +24,17 @@
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* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
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* how to add a CAMetalLayer backed view.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_cocoametalview_h_
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#define SDL_cocoametalview_h_
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#import "../SDL_sysvideo.h"
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#import "SDL_cocoawindow.h"
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#if SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
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#import "../SDL_sysvideo.h"
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#import "SDL_cocoawindow.h"
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#import <Cocoa/Cocoa.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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@@ -23,7 +23,6 @@
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* @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
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* SDL_x11vulkan.c.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA
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@@ -341,8 +341,8 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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rotatingOrientation = YES;
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[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {}
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completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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rotatingOrientation = NO;
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}];
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self->rotatingOrientation = NO;
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}];
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}
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#else
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- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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