mirror of https://github.com/encounter/SDL.git
Fix some more compiler warnings on armcc.
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d526b8a1e9
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ca0bf151d5
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@ -127,11 +127,18 @@
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*/
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/* @{ */
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#ifdef __CC_ARM
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/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */
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#define SDL_FALSE 0
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#define SDL_TRUE 1
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typedef int SDL_bool;
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#else
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typedef enum
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{
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SDL_FALSE = 0,
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SDL_TRUE = 1
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} SDL_bool;
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#endif
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/**
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* \brief A signed 8-bit integer type.
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@ -1038,9 +1038,8 @@ SDL_ResampleAudioStream_si16_c2(SDL_AudioStream *stream, const void *_inbuf, con
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const Sint16 *inbuf = (const Sint16 *) _inbuf;
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Sint16 *outbuf = (Sint16 *) _outbuf;
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SDL_AudioStreamResamplerState *state = (SDL_AudioStreamResamplerState*)stream->resampler_state;
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const int chans = (int)stream->pre_resample_channels;
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SDL_assert(chans <= SDL_arraysize(state->resampler_state.si16));
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SDL_assert(((int)stream->pre_resample_channels) <= SDL_arraysize(state->resampler_state.si16));
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if (!state->resampler_seeded) {
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state->resampler_state.si16[0] = inbuf[0];
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@ -229,7 +229,7 @@ done:
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}
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#else
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#define cpuid(func, a, b, c, d) \
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a = b = c = d = 0
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do { a = b = c = d = 0; (void) a; (void) b; (void) c; (void) d; } while (0)
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#endif
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static int CPU_CPUIDFeatures[4];
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@ -569,7 +569,7 @@ SDL_ResetKeyboard(void)
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#ifdef DEBUG_KEYBOARD
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printf("Resetting keyboard\n");
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#endif
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for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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for (scancode = (SDL_Scancode) 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keystate[scancode] == SDL_PRESSED) {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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@ -834,7 +834,7 @@ SDL_GetModState(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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return keyboard->modstate;
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return (SDL_Keymod) keyboard->modstate;
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}
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void
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@ -863,7 +863,7 @@ SDL_GetKeyFromScancode(SDL_Scancode scancode)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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if (scancode < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
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if (((int)scancode) < ((int)SDL_SCANCODE_UNKNOWN) || scancode >= SDL_NUM_SCANCODES) {
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SDL_InvalidParamError("scancode");
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return 0;
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}
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@ -890,7 +890,7 @@ const char *
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SDL_GetScancodeName(SDL_Scancode scancode)
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{
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const char *name;
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if (scancode < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
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if (((int)scancode) < ((int)SDL_SCANCODE_UNKNOWN) || scancode >= SDL_NUM_SCANCODES) {
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SDL_InvalidParamError("scancode");
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return "";
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}
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@ -382,7 +382,7 @@ SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString
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for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
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if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
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return entry;
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return (SDL_GameControllerAxis) entry;
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}
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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@ -428,7 +428,7 @@ SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchSt
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for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
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if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
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return entry;
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return (SDL_GameControllerButton) entry;
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}
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return SDL_CONTROLLER_BUTTON_INVALID;
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}
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@ -804,6 +804,8 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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ControllerMapping_t *mapping;
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(void) s_pEmscriptenMapping; /* pacify ARMCC */
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mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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#if SDL_JOYSTICK_XINPUT
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if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
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@ -1938,7 +1938,7 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)
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/* Free existing textures for this renderer */
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while (renderer->textures) {
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SDL_Texture *tex = renderer->textures;
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SDL_Texture *tex = renderer->textures; (void) tex;
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SDL_DestroyTexture(renderer->textures);
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SDL_assert(tex != renderer->textures); /* satisfy static analysis. */
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}
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@ -1317,9 +1317,9 @@ SDL_CalculateBlitA(SDL_Surface * surface)
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case 3:
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default:
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return BlitNtoNPixelAlpha;
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}
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break;
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}
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return BlitNtoNPixelAlpha;
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case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
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if (sf->Amask == 0) {
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@ -124,6 +124,9 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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Uint32 biClrUsed = 0;
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/* Uint32 biClrImportant = 0; */
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(void) haveRGBMasks;
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(void) haveAlphaMask;
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/* Make sure we are passed a valid data source */
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surface = NULL;
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was_error = SDL_FALSE;
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