Changed C++ style comments to fix pedantic warnings.

This commit is contained in:
Philipp Wiesemann 2014-05-17 22:02:25 +02:00
parent 0d196c3099
commit ca11d7c8b5
5 changed files with 7 additions and 5 deletions

View File

@ -148,7 +148,7 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeResize(
Android_SetScreenResolution(width, height, format); Android_SetScreenResolution(width, height, format);
} }
// Paddown /* Paddown */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown( JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
JNIEnv* env, jclass jcls, JNIEnv* env, jclass jcls,
jint device_id, jint keycode) jint device_id, jint keycode)
@ -156,7 +156,7 @@ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
return Android_OnPadDown(device_id, keycode); return Android_OnPadDown(device_id, keycode);
} }
// Padup /* Padup */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp( JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp(
JNIEnv* env, jclass jcls, JNIEnv* env, jclass jcls,
jint device_id, jint keycode) jint device_id, jint keycode)

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@ -539,7 +539,7 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
mouse->relative_mode_warp = SDL_TRUE; mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) { } else if (mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) { if (enabled) {
// Fall back to warp mode if native relative mode failed /* Fall back to warp mode if native relative mode failed */
mouse->relative_mode_warp = SDL_TRUE; mouse->relative_mode_warp = SDL_TRUE;
} }
} }

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@ -44,7 +44,7 @@ main(int argc, char *argv[])
int consumed; int consumed;
consumed = SDLTest_CommonArg(state, i); consumed = SDLTest_CommonArg(state, i);
// needed vodoo to allow app to launch via OS X Finder /* needed voodoo to allow app to launch via OS X Finder */
if (SDL_strncmp(argv[i], "-psn", 4)==0) { if (SDL_strncmp(argv[i], "-psn", 4)==0) {
consumed = 1; consumed = 1;
} }

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@ -210,7 +210,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
GL_CHECK(ctx.glCompileShader(*shader)); GL_CHECK(ctx.glCompileShader(*shader));
GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status)); GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
// Dump debug info (source and log) if compilation failed. /* Dump debug info (source and log) if compilation failed. */
if(status != GL_TRUE) { if(status != GL_TRUE) {
SDL_Log("Shader compilation failed"); SDL_Log("Shader compilation failed");
quit(-1); quit(-1);

View File

@ -53,7 +53,9 @@ main(int argc, char *argv[])
exit(1); exit(1);
} }
/*
//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0); //SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
*/
SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks()); SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
if (enable_haptic) if (enable_haptic)