mirror of https://github.com/encounter/SDL.git
cocoa: SDL_GetDisplayDPI() should account for Retina displays.
Fixes Bugzilla #4856.
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@ -443,27 +443,41 @@ Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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int
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Cocoa_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi)
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{ @autoreleasepool
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{
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const float MM_IN_INCH = 25.4f;
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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CGSize displaySize = CGDisplayScreenSize(data->display);
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int pixelWidth = (int) CGDisplayPixelsWide(data->display);
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int pixelHeight = (int) CGDisplayPixelsHigh(data->display);
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/* we need the backingScaleFactor for Retina displays, which is only exposed through NSScreen, not CGDisplay, afaik, so find our screen... */
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CGFloat scaleFactor = 1.0f;
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NSArray<NSScreen *> *screens = [NSScreen screens];
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for (NSScreen *screen in screens) {
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const CGDirectDisplayID dpyid = (const CGDirectDisplayID ) [[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
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if (dpyid == data->display) {
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if ([screen respondsToSelector:@selector(backingScaleFactor)]) { // Mac OS X 10.7 and later
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scaleFactor = [screen backingScaleFactor];
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break;
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}
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}
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}
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const CGSize displaySize = CGDisplayScreenSize(data->display);
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const int pixelWidth = (int) CGDisplayPixelsWide(data->display);
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const int pixelHeight = (int) CGDisplayPixelsHigh(data->display);
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if (ddpi) {
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*ddpi = SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySize.height / MM_IN_INCH);
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*ddpi = (SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySize.height / MM_IN_INCH)) * scaleFactor;
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}
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if (hdpi) {
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*hdpi = pixelWidth * MM_IN_INCH / displaySize.width;
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*hdpi = (pixelWidth * MM_IN_INCH / displaySize.width) * scaleFactor;
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}
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if (vdpi) {
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*vdpi = pixelHeight * MM_IN_INCH / displaySize.height;
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*vdpi = (pixelHeight * MM_IN_INCH / displaySize.height) * scaleFactor;
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}
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return 0;
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}
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}}
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void
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Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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