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Fixed bug 3744 - missing SDLCALL in several functions
Ozkan Sezer The attached patch adds missing SDLCALL to several functions, so that they properly match the headers as intended.
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@@ -14,7 +14,7 @@ const SDL_Rect drag_areas[] = {
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static const SDL_Rect *areas = drag_areas;
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static int numareas = SDL_arraysize(drag_areas);
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static SDL_HitTestResult
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static SDL_HitTestResult SDLCALL
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hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
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{
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int i;
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