Fixed bug 5233 - PS3 Gamepad Motion Control not correctly ignored on Linux

Igor Morgado

PS3 Controller motion sensor string is being reported as

`Gasia Co.,Ltd PS(R) Gamepad Motion Sensors`

But `src/joystick/SDL_gamecontroller.c` line1690 only ignores if matches the string  `Controller Motion Sensors`.

```
#if defined(__LINUX__)
    if (name && SDL_strstr(name, "Controller Motion Sensors")) {
        /* Don't treat the PS3 and PS4 motion controls as a separate game controller */
        return SDL_TRUE;
    }
#endif
```

Therefore, SDL is mapping 2 Game controllers instead one.

Maybe reduce the substring to match `Motion Sensors` instead.


A simple log from my application is shown below:

INFO: Game controller device 0 - PS3 Controller:PS3 Controller found.
INFO: Controller 0: Player 0: 054c:0268:8111 - PS3 Controller - PS3 Controller - Gasia Co.,Ltd PS(R) Gamepad
INFO: Game controller device 1 - PS3 Controller:PS3 Controller found.
INFO: Controller 1: Player 1: 054c:0268:8111 - PS3 Controller - PS3 Controller - Gasia Co.,Ltd PS(R) Gamepad Motion Sensors
This commit is contained in:
Sam Lantinga 2020-07-15 10:15:52 -07:00
parent a78b9763f1
commit cab1a715f5
1 changed files with 1 additions and 1 deletions

View File

@ -1687,7 +1687,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
Uint32 vidpid; Uint32 vidpid;
#if defined(__LINUX__) #if defined(__LINUX__)
if (name && SDL_strstr(name, "Controller Motion Sensors")) { if (name && SDL_strstr(name, "Motion Sensors")) {
/* Don't treat the PS3 and PS4 motion controls as a separate game controller */ /* Don't treat the PS3 and PS4 motion controls as a separate game controller */
return SDL_TRUE; return SDL_TRUE;
} }