mirror of https://github.com/encounter/SDL.git
PulseAudio: Hotplug support!
This commit is contained in:
parent
11cffe1dc9
commit
cafd030ba6
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@ -72,6 +72,8 @@ static const char * (*PULSEAUDIO_pa_strerror) (int);
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static pa_mainloop * (*PULSEAUDIO_pa_mainloop_new) (void);
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static pa_mainloop_api * (*PULSEAUDIO_pa_mainloop_get_api) (pa_mainloop *);
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static int (*PULSEAUDIO_pa_mainloop_iterate) (pa_mainloop *, int, int *);
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static int (*PULSEAUDIO_pa_mainloop_run) (pa_mainloop *, int *);
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static void (*PULSEAUDIO_pa_mainloop_quit) (pa_mainloop *, int);
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static void (*PULSEAUDIO_pa_mainloop_free) (pa_mainloop *);
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static pa_operation_state_t (*PULSEAUDIO_pa_operation_get_state) (
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@ -83,9 +85,13 @@ static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
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const char *);
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static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
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pa_context_flags_t, const pa_spawn_api *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list)(pa_context *, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list)(pa_context *, pa_source_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list) (pa_context *, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list) (pa_context *, pa_source_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_by_index) (pa_context *, uint32_t, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_by_index) (pa_context *, uint32_t, pa_source_info_cb_t, void *);
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static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
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static pa_operation * (*PULSEAUDIO_pa_context_subscribe) (pa_context *, pa_subscription_mask_t, pa_context_success_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_set_subscribe_callback) (pa_context *, pa_context_subscribe_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
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static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
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@ -180,6 +186,8 @@ load_pulseaudio_syms(void)
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SDL_PULSEAUDIO_SYM(pa_mainloop_new);
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SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
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SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
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SDL_PULSEAUDIO_SYM(pa_mainloop_run);
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SDL_PULSEAUDIO_SYM(pa_mainloop_quit);
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SDL_PULSEAUDIO_SYM(pa_mainloop_free);
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SDL_PULSEAUDIO_SYM(pa_operation_get_state);
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SDL_PULSEAUDIO_SYM(pa_operation_cancel);
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@ -188,7 +196,11 @@ load_pulseaudio_syms(void)
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SDL_PULSEAUDIO_SYM(pa_context_connect);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_state);
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SDL_PULSEAUDIO_SYM(pa_context_subscribe);
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SDL_PULSEAUDIO_SYM(pa_context_set_subscribe_callback);
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SDL_PULSEAUDIO_SYM(pa_context_disconnect);
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SDL_PULSEAUDIO_SYM(pa_context_unref);
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SDL_PULSEAUDIO_SYM(pa_stream_new);
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@ -226,6 +238,19 @@ getAppName(void)
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return "SDL Application"; /* oh well. */
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}
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static void
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WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
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{
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/* This checks for NO errors currently. Either fix that, check results elsewhere, or do things you don't care about. */
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if (mainloop && o) {
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SDL_bool okay = SDL_TRUE;
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while (okay && (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_RUNNING)) {
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okay = (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) >= 0);
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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}
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static void
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DisconnectFromPulseServer(pa_mainloop *mainloop, pa_context *context)
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{
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@ -300,7 +325,7 @@ PULSEAUDIO_WaitDevice(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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while(1) {
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while (this->enabled) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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@ -318,9 +343,10 @@ PULSEAUDIO_PlayDevice(_THIS)
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{
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/* Write the audio data */
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struct SDL_PrivateAudioData *h = this->hidden;
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if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL,
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PA_SEEK_RELATIVE) < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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if (this->enabled) {
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if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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}
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}
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@ -333,24 +359,21 @@ stream_drain_complete(pa_stream *s, int success, void *userdata)
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static void
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PULSEAUDIO_WaitDone(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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pa_operation *o;
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o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
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if (!o) {
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return;
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}
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while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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PULSEAUDIO_pa_operation_cancel(o);
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break;
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if (this->enabled) {
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struct SDL_PrivateAudioData *h = this->hidden;
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pa_operation *o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
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if (o) {
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while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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PULSEAUDIO_pa_operation_cancel(o);
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break;
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}
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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@ -367,11 +390,10 @@ PULSEAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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SDL_free(this->hidden->device_name);
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if (this->hidden->stream) {
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PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
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PULSEAUDIO_pa_stream_unref(this->hidden->stream);
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this->hidden->stream = NULL;
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}
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DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
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SDL_free(this->hidden);
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@ -379,10 +401,31 @@ PULSEAUDIO_CloseDevice(_THIS)
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}
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}
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static void
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DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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{
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if (i) {
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char **devname = (char **) data;
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*devname = SDL_strdup(i->name);
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}
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}
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static SDL_bool
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FindDeviceName(struct SDL_PrivateAudioData *h, void *handle)
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{
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const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1;
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if (handle == NULL) { /* NULL == default device. */
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return SDL_TRUE;
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}
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WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx, DeviceNameCallback, &h->device_name));
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return (h->device_name != NULL);
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}
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static int
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PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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const char *devstr = (const char *) handle; /* NULL==default in Pulse. */
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struct SDL_PrivateAudioData *h = NULL;
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Uint16 test_format = 0;
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pa_sample_spec paspec;
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@ -483,6 +526,11 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_SetError("Could not connect to PulseAudio server");
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}
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if (!FindDeviceName(h, handle)) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Requested PulseAudio sink missing?");
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}
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/* The SDL ALSA output hints us that we use Windows' channel mapping */
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/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
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PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
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@ -500,7 +548,13 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_SetError("Could not set up PulseAudio stream");
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}
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, devstr, &paattr, flags,
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/* now that we have multi-device support, don't move a stream from
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a device that was unplugged to something else, unless we're default. */
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if (h->device_name != NULL) {
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flags |= PA_STREAM_DONT_MOVE;
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}
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags,
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NULL, NULL) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not connect PulseAudio stream");
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@ -514,7 +568,7 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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state = PULSEAUDIO_pa_stream_get_state(h->stream);
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if (!PA_STREAM_IS_GOOD(state)) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not create to PulseAudio stream");
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return SDL_SetError("Could not connect PulseAudio stream");
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}
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} while (state != PA_STREAM_READY);
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@ -522,95 +576,107 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return 0;
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}
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static void
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get_sinks_cb(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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{
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SDL_bool *done = (SDL_bool *) data;
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static pa_mainloop *hotplug_mainloop = NULL;
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static pa_context *hotplug_context = NULL;
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static SDL_Thread *hotplug_thread = NULL;
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*done = (is_list != 0);
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/* device handles are device index + 1, cast to void*, so we never pass a NULL. */
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/* This is called when PulseAudio adds an output ("sink") device. */
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static void
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SinkInfoCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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{
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if (i) {
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char *handle = SDL_strdup(i->name);
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if (handle != NULL) {
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SDL_AddAudioDevice(SDL_FALSE, i->description, handle);
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SDL_AddAudioDevice(SDL_FALSE, i->description, (void *) ((size_t) i->index+1));
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}
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}
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/* This is called when PulseAudio adds a capture ("source") device. */
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static void
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SourceInfoCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
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{
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if (i) {
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/* Skip "monitor" sources. These are just output from other sinks. */
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if (i->monitor_of_sink == PA_INVALID_INDEX) {
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SDL_AddAudioDevice(SDL_TRUE, i->description, (void *) ((size_t) i->index+1));
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}
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}
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}
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/* This is called when PulseAudio has a device connected/removed/changed. */
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static void
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get_sources_cb(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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HotplugCallback(pa_context *c, pa_subscription_event_type_t t, uint32_t idx, void *data)
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{
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SDL_bool *done = (SDL_bool *) data;
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const SDL_bool added = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_NEW);
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const SDL_bool removed = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_REMOVE);
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*done = (is_list != 0);
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if (i) {
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char *handle = SDL_strdup(i->name);
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if (handle != NULL) {
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SDL_AddAudioDevice(SDL_TRUE, i->description, handle);
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if (added || removed) { /* we only care about add/remove events. */
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const SDL_bool sink = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SINK);
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const SDL_bool source = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SOURCE);
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/* adds need sink details from the PulseAudio server. Another callback... */
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if (added && sink) {
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PULSEAUDIO_pa_context_get_sink_info_by_index(hotplug_context, idx, SinkInfoCallback, NULL);
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} else if (added && source) {
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PULSEAUDIO_pa_context_get_source_info_by_index(hotplug_context, idx, SourceInfoCallback, NULL);
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} else if (removed && (sink || source)) {
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/* removes we can handle just with the device index. */
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SDL_RemoveAudioDevice(source != 0, (void *) ((size_t) idx+1));
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}
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}
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}
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static void
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RunPulseDetectCallback(pa_mainloop *mainloop, pa_operation *o, SDL_bool *done)
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/* this runs as a thread while the Pulse target is initialized to catch hotplug events. */
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static int SDLCALL
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HotplugThread(void *data)
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{
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do {
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if (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_CANCELLED) {
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break;
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} else if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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break;
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}
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} while (*done == SDL_FALSE);
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pa_operation *o;
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
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PULSEAUDIO_pa_context_set_subscribe_callback(hotplug_context, HotplugCallback, NULL);
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o = PULSEAUDIO_pa_context_subscribe(hotplug_context, PA_SUBSCRIPTION_MASK_SINK | PA_SUBSCRIPTION_MASK_SOURCE, NULL, NULL);
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PULSEAUDIO_pa_operation_unref(o); /* don't wait for it, just do our thing. */
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PULSEAUDIO_pa_mainloop_run(hotplug_mainloop, NULL);
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return 0;
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}
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static void
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PULSEAUDIO_DetectDevices()
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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pa_operation *o = NULL;
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SDL_bool done;
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WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_sink_info_list(hotplug_context, SinkInfoCallback, NULL));
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WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL));
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if (ConnectToPulseServer(&mainloop, &context) < 0) {
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return;
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}
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done = SDL_FALSE;
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RunPulseDetectCallback(mainloop, PULSEAUDIO_pa_context_get_sink_info_list(context, get_sinks_cb, &done), &done);
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done = SDL_FALSE;
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RunPulseDetectCallback(mainloop, PULSEAUDIO_pa_context_get_source_info_list(context, get_sources_cb, &done), &done);
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DisconnectFromPulseServer(mainloop, context);
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}
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static void
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PULSEAUDIO_FreeDeviceHandle(void *handle)
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{
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SDL_free(handle); /* just a string we copied. */
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/* ok, we have a sane list, let's set up hotplug notifications now... */
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hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", NULL);
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}
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static void
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PULSEAUDIO_Deinitialize(void)
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{
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if (hotplug_thread) {
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PULSEAUDIO_pa_mainloop_quit(hotplug_mainloop, 0);
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SDL_WaitThread(hotplug_thread, NULL);
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hotplug_thread = NULL;
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}
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DisconnectFromPulseServer(hotplug_mainloop, hotplug_context);
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hotplug_mainloop = NULL;
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hotplug_context = NULL;
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UnloadPulseAudioLibrary();
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}
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static int
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PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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if (LoadPulseAudioLibrary() < 0) {
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return 0;
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}
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if (ConnectToPulseServer(&mainloop, &context) < 0) {
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if (ConnectToPulseServer(&hotplug_mainloop, &hotplug_context) < 0) {
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UnloadPulseAudioLibrary();
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return 0;
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}
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DisconnectFromPulseServer(mainloop, context);
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/* Set the function pointers */
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impl->DetectDevices = PULSEAUDIO_DetectDevices;
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impl->OpenDevice = PULSEAUDIO_OpenDevice;
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@ -619,7 +685,6 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
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impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf;
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impl->CloseDevice = PULSEAUDIO_CloseDevice;
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impl->WaitDone = PULSEAUDIO_WaitDone;
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impl->FreeDeviceHandle = PULSEAUDIO_FreeDeviceHandle;
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impl->Deinitialize = PULSEAUDIO_Deinitialize;
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return 1; /* this audio target is available. */
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@ -32,6 +32,8 @@
|
|||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
char *device_name;
|
||||
|
||||
/* pulseaudio structures */
|
||||
pa_mainloop *mainloop;
|
||||
pa_context *context;
|
||||
|
|
Loading…
Reference in New Issue