Fixed bug 5235 - All internal sources should include SDL_assert.h

Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
This commit is contained in:
Sam Lantinga 2020-12-09 07:16:22 -08:00
parent 479db43058
commit cb36189692
113 changed files with 6 additions and 124 deletions

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@ -18,11 +18,10 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL.h"
#include "./SDL_dataqueue.h"
#include "SDL_assert.h"
typedef struct SDL_DataQueuePacket
{

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@ -116,6 +116,7 @@
#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
#endif
#include "SDL_assert.h"
#include "SDL_log.h"
#endif /* SDL_internal_h_ */

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@ -30,7 +30,6 @@
#include "SDL_audio_c.h"
#include "SDL_loadso.h"
#include "SDL_assert.h"
#include "../SDL_dataqueue.h"
#include "SDL_cpuinfo.h"

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@ -18,12 +18,11 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_cpuinfo.h"
#include "SDL_assert.h"
#ifdef __ARM_NEON
#define HAVE_NEON_INTRINSICS 1

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@ -32,7 +32,6 @@
#include <signal.h> /* For kill() */
#include <string.h>
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"

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@ -24,7 +24,6 @@
/* Output audio to Android */
#include "SDL_assert.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"

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@ -29,7 +29,6 @@
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"
#include "SDL_assert.h"
#include "../../thread/SDL_systhread.h"
#define DEBUG_COREAUDIO 0

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@ -24,7 +24,6 @@
/* Allow access to a raw mixing buffer */
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_loadso.h"
#include "SDL_audio.h"

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@ -25,7 +25,6 @@
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_emscriptenaudio.h"
#include "SDL_assert.h"
#include <emscripten/emscripten.h>

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@ -36,7 +36,6 @@ extern "C"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_haikuaudio.h"
#include "SDL_assert.h"
}

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@ -18,12 +18,10 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_JACK
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"

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@ -26,7 +26,6 @@
https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
*/
#include "SDL_assert.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../../core/android/SDL_android.h"

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@ -26,7 +26,6 @@
Stéphan Kochen: stephan .a.t. kochen.nl
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#if SDL_AUDIO_DRIVER_PULSEAUDIO

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@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI
@ -28,7 +27,6 @@
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#define COBJMACROS
#include <mmdeviceapi.h>

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@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is code that Windows uses to talk to WASAPI-related system APIs.
@ -34,7 +33,6 @@
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#define COBJMACROS
#include <mmdeviceapi.h>

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@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
@ -40,7 +39,6 @@ extern "C" {
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
}
#define COBJMACROS

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@ -27,7 +27,6 @@
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"

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@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_hints.h"
#include "SDL_main.h"

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@ -39,7 +39,6 @@
#include <linux/input.h>
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_scancode.h"
#include "../../events/SDL_events_c.h"

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@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_poll.h"
#ifdef HAVE_POLL

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@ -22,7 +22,6 @@
#ifndef __WINRT__
#include "SDL_assert.h"
#include "SDL_hid.h"

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@ -24,7 +24,6 @@
#include "SDL_windows.h"
#include "SDL_error.h"
#include "SDL_assert.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */

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@ -20,7 +20,6 @@
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_xinput.h"

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@ -47,7 +47,6 @@ using namespace Windows::Phone::UI::Input;
/* SDL includes */
extern "C" {
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_main.h"

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@ -25,7 +25,6 @@
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_assert.h"
#include "../video/SDL_sysvideo.h"

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@ -22,7 +22,6 @@
/* General mouse handling code for SDL */
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_events.h"

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@ -19,8 +19,8 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
/* General quit handling code for SDL */

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@ -22,7 +22,6 @@
/* General touch handling code for SDL */
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"

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@ -32,7 +32,6 @@
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_filesystem.h"
char *

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@ -28,7 +28,6 @@
#include "../../core/windows/SDL_windows.h"
#include <shlobj.h>
#include "SDL_assert.h"
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"

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@ -23,7 +23,6 @@
#include "SDL_syshaptic.h"
#include "SDL_haptic_c.h"
#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
#include "SDL_assert.h"
/* Global for SDL_windowshaptic.c */
#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)

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@ -22,7 +22,6 @@
#ifdef SDL_HAPTIC_ANDROID
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_syshaptic_c.h"
#include "../SDL_syshaptic.h"

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@ -22,7 +22,6 @@
#ifdef SDL_HAPTIC_IOKIT
#include "SDL_assert.h"
#include "SDL_stdinc.h"
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"

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@ -22,7 +22,6 @@
#ifdef SDL_HAPTIC_LINUX
#include "SDL_assert.h"
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"

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@ -22,7 +22,6 @@
#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
#include "SDL_assert.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"

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@ -26,7 +26,6 @@
#if SDL_HAPTIC_XINPUT
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_windowshaptic_c.h"

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@ -23,7 +23,6 @@
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick.h"

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@ -26,7 +26,6 @@
#include "SDL_atomic.h"
#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED

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@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
@ -29,7 +28,6 @@
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"

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@ -28,7 +28,6 @@
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"

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@ -24,7 +24,6 @@
/* Handle rumble on a separate thread so it doesn't block the application */
#include "SDL_assert.h"
#include "SDL_thread.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"

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@ -22,7 +22,6 @@
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_endian.h"
#include "SDL_hints.h"

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@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"

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@ -40,7 +40,6 @@
#include <dirent.h>
#include <linux/joystick.h>
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_log.h"

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@ -33,7 +33,6 @@
#if SDL_JOYSTICK_RAWINPUT
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_events.h"
#include "SDL_hints.h"

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@ -33,7 +33,6 @@
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"

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@ -24,7 +24,6 @@
#if SDL_JOYSTICK_XINPUT
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_windowsjoystick_c.h"

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@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
#include "../SDL_syslocale.h"
#include "SDL_assert.h"
static void
normalize_locale_str(char *dst, char *str, size_t buflen)

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@ -22,7 +22,6 @@
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_windows.h"
#include "../SDL_syslocale.h"
#include "SDL_assert.h"
typedef BOOL (WINAPI *pfnGetUserPreferredUILanguages)(DWORD,PULONG,/*PZZWSTR*/WCHAR*,PULONG);
#ifndef MUI_LANGUAGE_NAME

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@ -27,7 +27,6 @@
#include "SDL_power.h"
#include "SDL_timer.h"
#include "SDL_assert.h"
#include "SDL_syspower.h"
#if !TARGET_OS_TV

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@ -22,7 +22,6 @@
/* The SDL 2D rendering system */
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_render.h"
#include "SDL_sysrender.h"

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@ -24,7 +24,6 @@
#if SDL_HAVE_YUV
#include "SDL_assert.h"
#include "SDL_yuv_sw_c.h"

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@ -30,7 +30,6 @@
#include "SDL_hints.h"
#include "SDL_loadso.h"
#include "SDL_syswm.h"
#include "SDL_assert.h"
#include "../SDL_sysrender.h"
#include "../SDL_d3dmath.h"
#include "../../video/windows/SDL_windowsvideo.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_syswm.h"
#include "SDL_metal.h"
#include "../SDL_sysrender.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_opengl.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gl.h"

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@ -22,7 +22,6 @@
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"

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@ -22,7 +22,6 @@
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_opengles2.h"
#include "../SDL_sysrender.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_PSP
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "../SDL_sysrender.h"
#include <pspkernel.h>

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@ -25,7 +25,6 @@
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"

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@ -26,7 +26,6 @@
#include "SDL_atomic.h"
#include "SDL_events.h"
#include "SDL_syssensor.h"
#include "SDL_assert.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"

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@ -26,7 +26,6 @@
#include "../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#if defined(HAVE_QSORT)
void

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@ -22,7 +22,6 @@
/* System independent thread management routines for SDL */
#include "SDL_assert.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"

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@ -18,8 +18,8 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_system.h"
#include "SDL_hints.h"
@ -60,7 +60,6 @@
#include <kernel/OS.h>
#endif
#include "SDL_assert.h"
#ifndef __NACL__
/* List of signals to mask in the subthreads */

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@ -28,7 +28,6 @@
#include <errno.h>
#include "SDL_timer.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_timer_c.h"

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@ -27,7 +27,6 @@
#include "SDL_cpuinfo.h"
#include "SDL_blit.h"
#include "SDL_assert.h"
/* General optimized routines that write char by char */
#define HAVE_FAST_WRITE_INT8 1

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@ -34,7 +34,6 @@
#include "SDL_hints.h"
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_pixels_c.h"

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@ -22,7 +22,6 @@
#include "SDL_rect.h"
#include "SDL_rect_c.h"
#include "SDL_assert.h"
SDL_bool
SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)

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@ -21,7 +21,6 @@
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"

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@ -30,7 +30,6 @@
#include "SDL_androidvideo.h"
#include "SDL_androidwindow.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_androidvulkan.h"

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@ -26,7 +26,6 @@
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
/* This define was added in the 10.9 SDK. */

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@ -24,12 +24,12 @@
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
* how to add a CAMetalLayer backed view.
*/
#include "../../SDL_internal.h"
#import "SDL_cocoametalview.h"
#if SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
#include "SDL_assert.h"
#include "SDL_events.h"
static int SDLCALL

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@ -19,7 +19,6 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#if SDL_VIDEO_DRIVER_COCOA

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoamousetap.h"

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@ -25,7 +25,6 @@
#include "SDL_cocoavideo.h"
#include "SDL_cocoaopengles.h"
#include "SDL_cocoaopengl.h"
#include "SDL_assert.h"
/* EGL implementation of SDL OpenGL support */

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@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
@ -27,7 +26,6 @@
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window)

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@ -28,7 +28,6 @@
#include "SDL_cocoashape.h"
#include "SDL_cocoavulkan.h"
#include "SDL_cocoametalview.h"
#include "SDL_assert.h"
/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);

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@ -29,7 +29,6 @@
#include "SDL_cocoavideo.h"
#include "SDL_cocoawindow.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_cocoametalview.h"

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@ -41,7 +41,6 @@
#include "SDL_cocoamousetap.h"
#include "SDL_cocoaopengl.h"
#include "SDL_cocoaopengles.h"
#include "SDL_assert.h"
/* #define DEBUG_COCOAWINDOW */

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_assert.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_assert.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_shape.h"
#include "SDL_DirectFB_window.h"

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@ -18,8 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
@ -31,7 +29,6 @@
#include "SDL_emscriptenvideo.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_assert.h"
static SDL_Cursor*
Emscripten_CreateCursorFromString(const char* cursor_str, SDL_bool is_custom)

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@ -19,7 +19,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_KMSDRM
@ -27,7 +26,6 @@
#include "SDL_kmsdrmvideo.h"
#include "SDL_kmsdrmmouse.h"
#include "SDL_kmsdrmdyn.h"
#include "SDL_assert.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/default_cursor.h"

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_RPI
#include "SDL_assert.h"
#include "SDL_surface.h"
#include "SDL_hints.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_system.h"
#include "SDL_main.h"

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@ -34,7 +34,6 @@
#import "SDL_uikitwindow.h"
#import "SDL_uikitmetalview.h"
#include "SDL_assert.h"
@implementation SDL_uikitmetalview

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_assert.h"
#include "SDL_system.h"
#include "SDL_uikitmodes.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"

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@ -30,7 +30,6 @@
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_uikitvulkan.h"

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@ -25,7 +25,6 @@
#include "SDL_syswm.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"

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@ -30,7 +30,6 @@
#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_VIVANTE
#include "SDL_vivantevideo.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_vivantevulkan.h"

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@ -29,7 +29,6 @@
#include <signal.h>
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "../../core/unix/SDL_poll.h"
#include "SDL_waylandvideo.h"

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@ -24,7 +24,6 @@
#if SDL_VIDEO_DRIVER_WAYLAND
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "../../core/unix/SDL_poll.h"

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@ -40,7 +40,6 @@
#include "SDL_waylanddyn.h"
#include "wayland-cursor.h"
#include "SDL_assert.h"
typedef struct {

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@ -30,7 +30,6 @@
#include "SDL_waylandvideo.h"
#include "SDL_waylandwindow.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_waylandvulkan.h"

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@ -32,7 +32,6 @@
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
/* Dropfile support */

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@ -31,7 +31,6 @@
#include "../../core/windows/SDL_windows.h"
#include "SDL_assert.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowstaskdialog.h"

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@ -23,7 +23,6 @@
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_windowsvideo.h"
#include "../../../include/SDL_assert.h"
/* Windows CE compatibility */
#ifndef CDS_FULLSCREEN

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_assert.h"
#include "SDL_windowsvideo.h"
#include "../../events/SDL_mouse_c.h"

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@ -22,7 +22,6 @@
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsopengles.h"

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@ -25,7 +25,6 @@
#include "SDL_windowsvideo.h"
#include "SDL_windowsopengles.h"
#include "SDL_windowsopengl.h"
#include "SDL_assert.h"
/* EGL implementation of SDL OpenGL support */

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