mirror of https://github.com/encounter/SDL.git
Added support for using libsamplerate to do audio resampling
This commit is contained in:
parent
37f404fb87
commit
cbe44f7ff1
|
@ -25,9 +25,14 @@
|
|||
#include "SDL_audio.h"
|
||||
#include "SDL_audio_c.h"
|
||||
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "../SDL_dataqueue.h"
|
||||
|
||||
#ifdef HAVE_LIBSAMPLERATE
|
||||
#include "samplerate.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Effectively mix right and left channels into a single channel */
|
||||
static void SDLCALL
|
||||
|
@ -598,6 +603,9 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
|||
return (cvt->needed);
|
||||
}
|
||||
|
||||
typedef int (*SDL_ResampleAudioStreamFunc)(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen);
|
||||
typedef void (*SDL_ResetAudioStreamResamplerFunc)(SDL_AudioStream *stream);
|
||||
typedef void (*SDL_CleanupAudioStreamResamplerFunc)(SDL_AudioStream *stream);
|
||||
|
||||
struct SDL_AudioStream
|
||||
{
|
||||
|
@ -618,10 +626,202 @@ struct SDL_AudioStream
|
|||
int dst_rate;
|
||||
double rate_incr;
|
||||
Uint8 pre_resample_channels;
|
||||
int packetlen;
|
||||
void *resampler_state;
|
||||
SDL_ResampleAudioStreamFunc resampler_func;
|
||||
SDL_ResetAudioStreamResamplerFunc reset_resampler_func;
|
||||
SDL_CleanupAudioStreamResamplerFunc cleanup_resampler_func;
|
||||
};
|
||||
|
||||
#ifdef HAVE_LIBSAMPLERATE
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void *SRC_lib;
|
||||
|
||||
SRC_STATE* (*src_new)(int converter_type, int channels, int *error);
|
||||
int (*src_process)(SRC_STATE *state, SRC_DATA *data);
|
||||
int (*src_reset)(SRC_STATE *state);
|
||||
SRC_STATE* (*src_delete)(SRC_STATE *state);
|
||||
const char* (*src_strerror)(int error);
|
||||
|
||||
SRC_STATE *SRC_state;
|
||||
} SDL_AudioStreamResamplerState_SRC;
|
||||
|
||||
static SDL_bool
|
||||
LoadLibSampleRate(SDL_AudioStreamResamplerState_SRC *state)
|
||||
{
|
||||
#ifdef LIBSAMPLERATE_DYNAMIC
|
||||
state->SRC_lib = SDL_LoadObject(LIBSAMPLERATE_DYNAMIC);
|
||||
if (!state->SRC_lib) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
state->src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(state->SRC_lib, "src_new");
|
||||
state->src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(state->SRC_lib, "src_process");
|
||||
state->src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(state->SRC_lib, "src_reset");
|
||||
state->src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(state->SRC_lib, "src_delete");
|
||||
state->src_strerror = (const char* (*)(int error))SDL_LoadFunction(state->SRC_lib, "src_strerror");
|
||||
if (!state->src_new || !state->src_process || !state->src_reset || !state->src_delete || !state->src_strerror) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_ResampleAudioStream_SRC(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
|
||||
{
|
||||
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
|
||||
SRC_DATA data;
|
||||
int result;
|
||||
|
||||
data.data_in = inbuf;
|
||||
data.input_frames = inbuflen / ( sizeof(float) * stream->pre_resample_channels );
|
||||
data.input_frames_used = 0;
|
||||
|
||||
data.data_out = outbuf;
|
||||
data.output_frames = outbuflen / (sizeof(float) * stream->pre_resample_channels);
|
||||
|
||||
data.end_of_input = 0;
|
||||
data.src_ratio = stream->rate_incr;
|
||||
|
||||
result = state->src_process(state->SRC_state, &data);
|
||||
if (result != 0) {
|
||||
SDL_SetError("src_process() failed: %s", state->src_strerror(result));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* If this fails, we need to store them off somewhere */
|
||||
SDL_assert(data.input_frames_used == data.input_frames);
|
||||
|
||||
return data.output_frames_gen * (sizeof(float) * stream->pre_resample_channels);
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_ResetAudioStreamResampler_SRC(SDL_AudioStream *stream)
|
||||
{
|
||||
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
|
||||
state->src_reset(state->SRC_state);
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CleanupAudioStreamResampler_SRC(SDL_AudioStream *stream)
|
||||
{
|
||||
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
|
||||
if (state) {
|
||||
if (state->SRC_lib) {
|
||||
SDL_UnloadObject(state->SRC_lib);
|
||||
}
|
||||
state->src_delete(state->SRC_state);
|
||||
SDL_free(state);
|
||||
}
|
||||
|
||||
stream->resampler_state = NULL;
|
||||
stream->resampler_func = NULL;
|
||||
stream->reset_resampler_func = NULL;
|
||||
stream->cleanup_resampler_func = NULL;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
SetupLibSampleRateResampling(SDL_AudioStream *stream)
|
||||
{
|
||||
int result;
|
||||
|
||||
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC *)SDL_calloc(1, sizeof(*state));
|
||||
if (!state) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!LoadLibSampleRate(state)) {
|
||||
SDL_free(state);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
stream->resampler_state = state;
|
||||
stream->resampler_func = SDL_ResampleAudioStream_SRC;
|
||||
stream->reset_resampler_func = SDL_ResetAudioStreamResampler_SRC;
|
||||
stream->cleanup_resampler_func = SDL_CleanupAudioStreamResampler_SRC;
|
||||
|
||||
state->SRC_state = state->src_new(SRC_SINC_FASTEST, stream->pre_resample_channels, &result);
|
||||
if (!state->SRC_state) {
|
||||
SDL_SetError("src_new() failed: %s", state->src_strerror(result));
|
||||
SDL_CleanupAudioStreamResampler_SRC(stream);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
#endif /* HAVE_LIBSAMPLERATE */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool resampler_seeded;
|
||||
float resampler_state[8];
|
||||
int packetlen;
|
||||
};
|
||||
} SDL_AudioStreamResamplerState;
|
||||
|
||||
static int
|
||||
SDL_ResampleAudioStream(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
|
||||
{
|
||||
/* !!! FIXME: this resampler sucks, but not much worse than our usual resampler. :) */ /* ... :( */
|
||||
SDL_AudioStreamResamplerState *state = (SDL_AudioStreamResamplerState*)stream->resampler_state;
|
||||
const int chans = (int)stream->pre_resample_channels;
|
||||
const int framelen = chans * sizeof(float);
|
||||
const int total = (inbuflen / framelen);
|
||||
const int finalpos = total - chans;
|
||||
const double src_incr = 1.0 / stream->rate_incr;
|
||||
double idx = 0.0;
|
||||
float *dst = outbuf;
|
||||
float last_sample[SDL_arraysize(state->resampler_state)];
|
||||
int consumed = 0;
|
||||
int i;
|
||||
|
||||
SDL_assert(chans <= SDL_arraysize(last_sample));
|
||||
SDL_assert((inbuflen % framelen) == 0);
|
||||
|
||||
if (!state->resampler_seeded) {
|
||||
for (i = 0; i < chans; i++) {
|
||||
state->resampler_state[i] = inbuf[i];
|
||||
}
|
||||
state->resampler_seeded = SDL_TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < chans; i++) {
|
||||
last_sample[i] = state->resampler_state[i];
|
||||
}
|
||||
|
||||
while (consumed < total) {
|
||||
const int pos = ((int)idx) * chans;
|
||||
const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
|
||||
SDL_assert(dst < (outbuf + (outbuflen / framelen)));
|
||||
for (i = 0; i < chans; i++) {
|
||||
const float val = *(src++);
|
||||
*(dst++) = (val + last_sample[i]) * 0.5f;
|
||||
last_sample[i] = val;
|
||||
}
|
||||
consumed = pos + chans;
|
||||
idx += src_incr;
|
||||
}
|
||||
|
||||
for (i = 0; i < chans; i++) {
|
||||
state->resampler_state[i] = last_sample[i];
|
||||
}
|
||||
|
||||
return (int)((dst - outbuf) * sizeof(float));
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_ResetAudioStreamResampler(SDL_AudioStream *stream)
|
||||
{
|
||||
SDL_AudioStreamResamplerState *state = (SDL_AudioStreamResamplerState*)stream->resampler_state;
|
||||
state->resampler_seeded = SDL_FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
|
||||
{
|
||||
SDL_free(stream->resampler_state);
|
||||
}
|
||||
|
||||
SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
|
||||
const Uint8 src_channels,
|
||||
|
@ -661,84 +861,50 @@ SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
|
|||
if (src_rate == dst_rate) {
|
||||
retval->cvt_before_resampling.needed = SDL_FALSE;
|
||||
retval->cvt_before_resampling.len_mult = 1;
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) == -1) {
|
||||
SDL_free(retval);
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
|
||||
SDL_FreeAudioStream(retval);
|
||||
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
|
||||
}
|
||||
} else {
|
||||
/* Don't resample at first. Just get us to Float32 format. */
|
||||
/* !!! FIXME: convert to int32 on devices without hardware float. */
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) == -1) {
|
||||
SDL_free(retval);
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) < 0) {
|
||||
SDL_FreeAudioStream(retval);
|
||||
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBSAMPLERATE
|
||||
SetupLibSampleRateResampling(retval);
|
||||
#endif
|
||||
|
||||
if (!retval->resampler_func) {
|
||||
retval->resampler_state = SDL_calloc(1, sizeof(SDL_AudioStreamResamplerState));
|
||||
if (!retval->resampler_state) {
|
||||
SDL_FreeAudioStream(retval);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
retval->resampler_func = SDL_ResampleAudioStream;
|
||||
retval->reset_resampler_func = SDL_ResetAudioStreamResampler;
|
||||
retval->cleanup_resampler_func = SDL_CleanupAudioStreamResampler;
|
||||
}
|
||||
|
||||
/* Convert us to the final format after resampling. */
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) == -1) {
|
||||
SDL_free(retval);
|
||||
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
|
||||
SDL_FreeAudioStream(retval);
|
||||
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
|
||||
}
|
||||
}
|
||||
|
||||
retval->queue = SDL_NewDataQueue(packetlen, packetlen * 2);
|
||||
if (!retval->queue) {
|
||||
SDL_free(retval);
|
||||
SDL_FreeAudioStream(retval);
|
||||
return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
ResampleAudioStream(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
|
||||
{
|
||||
/* !!! FIXME: this resampler sucks, but not much worse than our usual resampler. :) */ /* ... :( */
|
||||
const int chans = (int) stream->pre_resample_channels;
|
||||
const int framelen = chans * sizeof (float);
|
||||
const int total = (inbuflen / framelen);
|
||||
const int finalpos = total - chans;
|
||||
const double src_incr = 1.0 / stream->rate_incr;
|
||||
double idx = 0.0;
|
||||
float *dst = outbuf;
|
||||
float last_sample[SDL_arraysize(stream->resampler_state)];
|
||||
int consumed = 0;
|
||||
int i;
|
||||
|
||||
SDL_assert(chans <= SDL_arraysize(last_sample));
|
||||
SDL_assert((inbuflen % framelen) == 0);
|
||||
|
||||
if (!stream->resampler_seeded) {
|
||||
for (i = 0; i < chans; i++) {
|
||||
stream->resampler_state[i] = inbuf[i];
|
||||
}
|
||||
stream->resampler_seeded = SDL_TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < chans; i++) {
|
||||
last_sample[i] = stream->resampler_state[i];
|
||||
}
|
||||
|
||||
while (consumed < total) {
|
||||
const int pos = ((int) idx) * chans;
|
||||
const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
|
||||
SDL_assert(dst < (outbuf + (outbuflen / framelen)));
|
||||
for (i = 0; i < chans; i++) {
|
||||
const float val = *(src++);
|
||||
*(dst++) = (val + last_sample[i]) * 0.5f;
|
||||
last_sample[i] = val;
|
||||
}
|
||||
consumed = pos + chans;
|
||||
idx += src_incr;
|
||||
}
|
||||
|
||||
for (i = 0; i < chans; i++) {
|
||||
stream->resampler_state[i] = last_sample[i];
|
||||
}
|
||||
|
||||
return (int) ((dst - outbuf) * sizeof (float));
|
||||
}
|
||||
|
||||
static Uint8 *
|
||||
EnsureBufferSize(Uint8 **buf, int *len, const int newlen)
|
||||
{
|
||||
|
@ -791,7 +957,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 _bufle
|
|||
if (workbuf == NULL) {
|
||||
return -1; /* probably out of memory. */
|
||||
}
|
||||
buflen = ResampleAudioStream(stream, (float *) buf, buflen, workbuf, workbuflen);
|
||||
buflen = stream->resampler_func(stream, (float *) buf, buflen, workbuf, workbuflen);
|
||||
buf = workbuf;
|
||||
}
|
||||
|
||||
|
@ -832,7 +998,7 @@ SDL_AudioStreamClear(SDL_AudioStream *stream)
|
|||
SDL_InvalidParamError("stream");
|
||||
} else {
|
||||
SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
|
||||
stream->resampler_seeded = SDL_FALSE;
|
||||
stream->reset_resampler_func(stream);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -866,6 +1032,9 @@ void
|
|||
SDL_FreeAudioStream(SDL_AudioStream *stream)
|
||||
{
|
||||
if (stream) {
|
||||
if (stream->cleanup_resampler_func) {
|
||||
stream->cleanup_resampler_func(stream);
|
||||
}
|
||||
SDL_FreeDataQueue(stream->queue);
|
||||
SDL_free(stream->work_buffer);
|
||||
SDL_free(stream->resample_buffer);
|
||||
|
|
Loading…
Reference in New Issue