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Merged default into iOS-improvements
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@@ -20,8 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
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TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#ifdef __WINRT__
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@@ -29,6 +28,7 @@
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extern "C" {
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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#include "SDL_hints.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../../core/windows/SDL_windows.h"
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@@ -62,7 +62,7 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
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return path.c_str();
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}
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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case SDL_WINRT_PATH_ROAMING_FOLDER:
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{
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static wstring path;
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@@ -144,31 +144,121 @@ SDL_GetPrefPath(const char *org, const char *app)
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* without violating Microsoft's app-store requirements.
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
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/* Default to using a Local/non-Roaming path. WinRT will often attempt
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* to synchronize files in Roaming paths, and will do so while an app is
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* running. Using a Local path prevents the possibility that an app's
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* save-data files will get changed from underneath it, without it
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* being ready.
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*
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* This behavior can be changed via use of the
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* SDL_HINT_WINRT_PREF_PATH_ROOT hint.
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*/
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SDL_WinRT_Path pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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const char * hint = SDL_GetHint(SDL_HINT_WINRT_PREF_PATH_ROOT);
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if (hint) {
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if (SDL_strcasecmp(hint, "local") == 0) {
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pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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} else if (SDL_strcasecmp(hint, "roaming") == 0) {
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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#else
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/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
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/* Don't apply a 'Roaming' path on Windows Phone 8.0. Roaming
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* data is not supported by that version of the operating system.
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*/
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SDL_SetError("A Roaming path was specified via SDL_HINT_WINRT_PREF_PATH_ROOT, but Roaming is not supported on Windows Phone 8.0");
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return NULL;
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#endif
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} else if (SDL_strcasecmp(hint, "old") == 0) {
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/* Older versions of SDL/WinRT, including 2.0.3, would return a
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* pref-path that used a Roaming folder on non-Phone versions of
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* Windows, such as Windows 8.0 and Windows 8.1. This has since
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* been reverted to using a Local folder, in order to prevent
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* problems arising from WinRT automatically synchronizing files
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* during an app's lifetime. In case this functionality is
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* desired, setting SDL_HINT_WINRT_PREF_PATH_ROOT to "old" will
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* trigger the older behavior.
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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#else
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pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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#endif
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}
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}
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size_t destPathLen;
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char * destPath = NULL;
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const WCHAR * srcPath = NULL;
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WCHAR path[MAX_PATH];
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char *retval = NULL;
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WCHAR* worg = NULL;
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WCHAR* wapp = NULL;
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size_t new_wpath_len = 0;
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BOOL api_result = FALSE;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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srcPath = SDL_WinRTGetFSPathUNICODE(pathType);
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if ( ! srcPath) {
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SDL_SetError("Unable to find a source path");
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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if (SDL_wcslen(srcPath) >= MAX_PATH) {
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SDL_SetError("Path too long.");
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return NULL;
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}
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SDL_wcslcpy(path, srcPath, SDL_arraysize(path));
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worg = WIN_UTF8ToString(org);
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if (worg == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
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return destPath;
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wapp = WIN_UTF8ToString(app);
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if (wapp == NULL) {
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SDL_free(worg);
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SDL_OutOfMemory();
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return NULL;
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}
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new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
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if ((new_wpath_len + 1) > MAX_PATH) {
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SDL_free(worg);
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SDL_free(wapp);
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SDL_SetError("Path too long.");
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return NULL;
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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SDL_wcslcat(path, worg, new_wpath_len + 1);
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SDL_free(worg);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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SDL_free(wapp);
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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SDL_wcslcat(path, wapp, new_wpath_len + 1);
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SDL_free(wapp);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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retval = WIN_StringToUTF8(path);
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return retval;
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}
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#endif /* __WINRT__ */
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