mirror of https://github.com/encounter/SDL.git
emscripten: Changed internal functions to be static.
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@ -42,7 +42,7 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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static int instance_counter = 0;
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EM_BOOL
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static EM_BOOL
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Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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int i;
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@ -111,7 +111,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
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return 1;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item = SDL_joylist;
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@ -270,7 +270,7 @@ static const SDL_Scancode emscripten_scancode_table[] = {
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/* "borrowed" from SDL_windowsevents.c */
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int
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static int
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Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
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{
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if (codepoint <= 0x7F) {
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@ -307,7 +307,7 @@ Emscripten_HandlePointerLockChange(int eventType, const EmscriptenPointerlockCha
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -338,7 +338,7 @@ Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent
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return 0;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -374,7 +374,7 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
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return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -396,7 +396,7 @@ Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEven
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return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -404,7 +404,7 @@ Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, vo
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return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -419,7 +419,7 @@ Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, vo
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return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -482,7 +482,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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return preventDefault;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
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{
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Uint32 scancode;
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@ -524,7 +524,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
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return prevent_default;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
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{
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char text[5];
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@ -534,7 +534,7 @@ Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent
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return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -555,7 +555,7 @@ Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChang
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return 0;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -607,7 +607,7 @@ Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userDat
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return 0;
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}
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EM_BOOL
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static EM_BOOL
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Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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