mirror of https://github.com/encounter/SDL.git
The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
This commit is contained in:
parent
b2c3237b75
commit
cdaafcec0d
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@ -46,7 +46,7 @@ HIDAPI_DriverCombined_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverCombined_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverCombined_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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/* This is always explicitly created for combined devices */
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return SDL_FALSE;
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@ -76,7 +76,7 @@ HIDAPI_DriverGameCube_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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@ -67,7 +67,7 @@ HIDAPI_DriverLuna_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverLuna_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverLuna_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (type == SDL_CONTROLLER_TYPE_AMAZON_LUNA) ? SDL_TRUE : SDL_FALSE;
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}
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@ -104,7 +104,7 @@ HIDAPI_DriverPS3_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverPS3_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverPS3_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_SONY && product_id == USB_PRODUCT_SONY_DS3) {
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return SDL_TRUE;
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@ -171,7 +171,7 @@ HIDAPI_DriverPS4_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverPS4_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (type == SDL_CONTROLLER_TYPE_PS4) ? SDL_TRUE : SDL_FALSE;
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}
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@ -273,7 +273,7 @@ HIDAPI_DriverPS5_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverPS5_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverPS5_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (type == SDL_CONTROLLER_TYPE_PS5) ? SDL_TRUE : SDL_FALSE;
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}
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@ -102,7 +102,7 @@ HIDAPI_DriverShield_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverShield_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverShield_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (type == SDL_CONTROLLER_TYPE_NVIDIA_SHIELD) ? SDL_TRUE : SDL_FALSE;
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}
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@ -68,7 +68,7 @@ HIDAPI_DriverStadia_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverStadia_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverStadia_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (type == SDL_CONTROLLER_TYPE_GOOGLE_STADIA) ? SDL_TRUE : SDL_FALSE;
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}
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@ -1017,7 +1017,7 @@ HIDAPI_DriverSteam_IsEnabled(void)
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}
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static SDL_bool
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HIDAPI_DriverSteam_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return SDL_IsJoystickSteamController(vendor_id, product_id);
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}
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@ -302,229 +302,6 @@ typedef struct {
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} SDL_DriverSwitch_Context;
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static SDL_bool
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HasHomeLED(SDL_DriverSwitch_Context *ctx)
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{
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Uint16 vendor_id = ctx->device->vendor_id;
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Uint16 product_id = ctx->device->product_id;
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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/* The Nintendo Online classic controllers don't have a Home LED */
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if (vendor_id == USB_VENDOR_NINTENDO &&
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ctx->m_eControllerType > k_eSwitchDeviceInfoControllerType_ProController) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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{
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/* These controllers don't have a diamond button configuration, so always use labels */
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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case k_eSwitchDeviceInfoControllerType_N64:
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case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
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return SDL_TRUE;
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default:
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return SDL_FALSE;
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}
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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MAKE_VIDPID(0x20d6, 0xa711), /* Core (Plus) Wired Controller */
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};
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Uint32 id = MAKE_VIDPID(vendor_id, product_id);
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int i;
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for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
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if (id == gamecube_formfactor[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static void
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HIDAPI_DriverNintendoClassic_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return SDL_TRUE;
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}
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverJoyCons_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static void
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HIDAPI_DriverJoyCons_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverSwitch_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static void
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HIDAPI_DriverSwitch_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
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with the same VID/PID as when connected over Bluetooth but doesn't actually
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support communication over USB. The most reliable way to block this without allowing the
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controller to continually attempt to reconnect is to filter it out by manufactuer/product string.
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Note that the controller does have a different product string when connected over Bluetooth.
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*/
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if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
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return SDL_FALSE;
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}
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/* If it's handled by another driver, it's not handled here */
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if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
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HIDAPI_DriverJoyCons_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverSwitch_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
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{
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/* Give a user friendly name for this controller */
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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/* We don't know if this is left or right, just leave it alone */
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return NULL;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
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return "Nintendo Switch Joy-Con (L)";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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if (SDL_strstr(name, "(L)") != 0) {
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return "Nintendo NES Controller (L)";
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} else if (SDL_strstr(name, "(R)") != 0) {
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return "Nintendo NES Controller (R)";
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} else {
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/* Not sure what this is, just leave it alone */
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return NULL;
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}
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}
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return "Nintendo Switch Joy-Con (R)";
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return "Nintendo N64 Controller";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return "Nintendo SEGA Genesis Controller";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return "Nintendo SNES Controller";
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}
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}
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return "Nintendo Switch Pro Controller";
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}
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static int ReadInput(SDL_DriverSwitch_Context *ctx)
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{
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/* Make sure we don't try to read at the same time a write is happening */
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@ -1180,6 +957,238 @@ ReadJoyConControllerType(SDL_HIDAPI_Device *device)
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return eControllerType;
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}
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static SDL_bool
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HasHomeLED(SDL_DriverSwitch_Context *ctx)
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{
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Uint16 vendor_id = ctx->device->vendor_id;
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Uint16 product_id = ctx->device->product_id;
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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/* The Nintendo Online classic controllers don't have a Home LED */
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if (vendor_id == USB_VENDOR_NINTENDO &&
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ctx->m_eControllerType > k_eSwitchDeviceInfoControllerType_ProController) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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{
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/* These controllers don't have a diamond button configuration, so always use labels */
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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case k_eSwitchDeviceInfoControllerType_N64:
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case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
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return SDL_TRUE;
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default:
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return SDL_FALSE;
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}
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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MAKE_VIDPID(0x20d6, 0xa711), /* Core (Plus) Wired Controller */
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};
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Uint32 id = MAKE_VIDPID(vendor_id, product_id);
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int i;
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for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
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if (id == gamecube_formfactor[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static void
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HIDAPI_DriverNintendoClassic_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static SDL_bool
|
||||
HIDAPI_DriverNintendoClassic_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
|
||||
SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverNintendoClassic_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_NINTENDO) {
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
|
||||
if (SDL_strncmp(name, "NES Controller", 14) == 0) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverJoyCons_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverJoyCons_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverJoyCons_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
|
||||
SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverJoyCons_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_NINTENDO) {
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO && device) {
|
||||
/* This might be a Kinvoca Joy-Con that reports VID/PID as a Switch Pro controller */
|
||||
ESwitchDeviceInfoControllerType eControllerType = ReadJoyConControllerType(device);
|
||||
if (eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
||||
eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
|
||||
product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
|
||||
product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverSwitch_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverSwitch_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
|
||||
SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverSwitch_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
|
||||
with the same VID/PID as when connected over Bluetooth but doesn't actually
|
||||
support communication over USB. The most reliable way to block this without allowing the
|
||||
controller to continually attempt to reconnect is to filter it out by manufactuer/product string.
|
||||
Note that the controller does have a different product string when connected over Bluetooth.
|
||||
*/
|
||||
if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* If it's handled by another driver, it's not handled here */
|
||||
if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
|
||||
HIDAPI_DriverJoyCons_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverSwitch_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* Give a user friendly name for this controller */
|
||||
if (vendor_id == USB_VENDOR_NINTENDO) {
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
||||
/* We don't know if this is left or right, just leave it alone */
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
|
||||
return "Nintendo Switch Joy-Con (L)";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
|
||||
if (SDL_strncmp(name, "NES Controller", 14) == 0) {
|
||||
if (SDL_strstr(name, "(L)") != 0) {
|
||||
return "Nintendo NES Controller (L)";
|
||||
} else if (SDL_strstr(name, "(R)") != 0) {
|
||||
return "Nintendo NES Controller (R)";
|
||||
} else {
|
||||
/* Not sure what this is, just leave it alone */
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return "Nintendo Switch Joy-Con (R)";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
|
||||
return "Nintendo N64 Controller";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
|
||||
return "Nintendo SEGA Genesis Controller";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
|
||||
return "Nintendo SNES Controller";
|
||||
}
|
||||
}
|
||||
|
||||
return "Nintendo Switch Pro Controller";
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
|
|
|
@ -69,7 +69,7 @@ HIDAPI_DriverXbox360_IsEnabled(void)
|
|||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ HIDAPI_DriverXbox360W_IsEnabled(void)
|
|||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
HIDAPI_DriverXbox360W_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
|
|
|
@ -289,7 +289,7 @@ HIDAPI_DriverXboxOne_IsEnabled(void)
|
|||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
#ifdef __LINUX__
|
||||
if (vendor_id == USB_VENDOR_POWERA && product_id == 0x541a) {
|
||||
|
|
|
@ -217,7 +217,7 @@ HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
|
|||
|
||||
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
|
||||
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
|
||||
if (driver->enabled && driver->IsSupportedDevice(name, type, vendor_id, product_id, version, -1, 0, 0, 0)) {
|
||||
if (driver->enabled && driver->IsSupportedDevice(NULL, name, type, vendor_id, product_id, version, -1, 0, 0, 0)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +254,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
|
|||
type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
|
||||
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
|
||||
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
|
||||
if (driver->enabled && driver->IsSupportedDevice(device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
|
||||
if (driver->enabled && driver->IsSupportedDevice(device, device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
|
||||
return driver;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
|
|||
void (*RegisterHints)(SDL_HintCallback callback, void *userdata);
|
||||
void (*UnregisterHints)(SDL_HintCallback callback, void *userdata);
|
||||
SDL_bool (*IsEnabled)(void);
|
||||
SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
||||
SDL_bool (*IsSupportedDevice)(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
||||
const char *(*GetDeviceName)(const char *name, Uint16 vendor_id, Uint16 product_id);
|
||||
SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
|
||||
int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
|
||||
|
|
Loading…
Reference in New Issue