mirror of https://github.com/encounter/SDL.git
Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller
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@ -283,10 +283,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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return;
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}
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if (mHIDDeviceManager != null) {
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mHIDDeviceManager.setFrozen(true);
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}
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SDLActivity.handleNativeState();
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}
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@ -298,10 +294,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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return;
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}
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if (mHIDDeviceManager != null) {
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mHIDDeviceManager.setFrozen(false);
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}
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SDLActivity.handleNativeState();
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}
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@ -310,6 +302,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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protected void onPause() {
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Log.v(TAG, "onPause()");
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super.onPause();
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if (mHIDDeviceManager != null) {
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mHIDDeviceManager.setFrozen(true);
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}
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if (!mHasMultiWindow) {
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pauseNativeThread();
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}
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@ -319,6 +315,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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protected void onResume() {
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Log.v(TAG, "onResume()");
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super.onResume();
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if (mHIDDeviceManager != null) {
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mHIDDeviceManager.setFrozen(false);
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}
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if (!mHasMultiWindow) {
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resumeNativeThread();
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}
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