Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller

This commit is contained in:
Sam Lantinga 2020-01-26 00:37:48 -08:00
parent c9f672fde4
commit ce7c51a9cc
1 changed files with 8 additions and 8 deletions

View File

@ -283,10 +283,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(true);
}
SDLActivity.handleNativeState();
}
@ -298,10 +294,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(false);
}
SDLActivity.handleNativeState();
}
@ -310,6 +302,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected void onPause() {
Log.v(TAG, "onPause()");
super.onPause();
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(true);
}
if (!mHasMultiWindow) {
pauseNativeThread();
}
@ -319,6 +315,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected void onResume() {
Log.v(TAG, "onResume()");
super.onResume();
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(false);
}
if (!mHasMultiWindow) {
resumeNativeThread();
}