Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)

This commit is contained in:
Sam Lantinga 2017-09-08 15:08:50 -07:00
parent 1b2492ed8a
commit cedbb3118c
1 changed files with 1 additions and 1 deletions

View File

@ -120,7 +120,7 @@
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */ /* Try to find out if we're compiling for WinRT or non-WinRT */
#if defined(_MSC_VER) && _MSC_VER >= 1910 /* _MSC_VER == 1910 for Visual Studio 2017 */ #if defined(_MSC_VER) && defined(__has_include)
#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>) #define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */