mirror of https://github.com/encounter/SDL.git
mouse: Save initial position yet even if xrel and yrel are 0.
The X11 target sets mouse->last_x and last_y in EnterNotify and then calls SDL_SendMouseMotion(), which throws away the new position because it matches the mouse->last_x and last_y we just set, meaning that if the pointer is in the window when it created, SDL_GetMouseState() will report a position of 0,0 until a MotionNotify event (the pointer moves) arrives and corrects the mouse state. Mostly fixes Bugzilla #1612.
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@ -381,19 +381,16 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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yrel = y - mouse->last_y;
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}
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/* Drop events that don't change state */
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if (!xrel && !yrel) {
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#ifdef DEBUG_MOUSE
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printf("Mouse event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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/* Ignore relative motion when first positioning the mouse */
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if (!mouse->has_position) {
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xrel = 0;
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yrel = 0;
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mouse->has_position = SDL_TRUE;
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} else if (!xrel && !yrel) { /* Drop events that don't change state */
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#ifdef DEBUG_MOUSE
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printf("Mouse event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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/* Ignore relative motion positioning the first touch */
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