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Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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@@ -81,6 +81,8 @@ static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect
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static void METAL_RenderPresent(SDL_Renderer * renderer);
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static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void METAL_DestroyRenderer(SDL_Renderer * renderer);
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static void *METAL_GetMetalLayer(SDL_Renderer * renderer);
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static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
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SDL_RenderDriver METAL_RenderDriver = {
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METAL_CreateRenderer,
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@@ -328,6 +330,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->RenderPresent = METAL_RenderPresent;
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renderer->DestroyTexture = METAL_DestroyTexture;
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renderer->DestroyRenderer = METAL_DestroyRenderer;
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renderer->GetMetalLayer = METAL_GetMetalLayer;
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renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
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renderer->info = METAL_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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@@ -786,6 +790,19 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}}
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void *METAL_GetMetalLayer(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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return (__bridge void*)data.mtllayer;
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}}
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void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_ActivateRenderer(renderer);
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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return (__bridge void*)data.mtlcmdencoder;
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}}
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#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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