mirror of https://github.com/encounter/SDL.git
Made the latest XInput + Haptic changes compile and run on WinRT
Notes: - Support for the 'Guide' button does not seem to be possible, as XInputGetStateEx is not available on WinRT. - Haptic support appears to be working on WinRT now! - SDL/WinRT does not allow calls to LoadLibrary or LoadLibraryEx. The calls to those were removed by this change, but only when compiling for WinRT. Non-WinRT Windows will continue to detect and load XInput via LoadLibrary and GetProcAddress calls.
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@ -234,6 +234,7 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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@ -333,6 +334,7 @@
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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@ -357,6 +357,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -644,5 +647,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -100,6 +100,7 @@
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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@ -204,7 +205,7 @@
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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@ -381,6 +381,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -485,9 +488,6 @@
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -683,5 +683,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -78,7 +78,9 @@ typedef unsigned int uintptr_t;
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/* Useful headers */
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#define HAVE_DXGI_H 1
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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#define HAVE_XINPUT_H 1
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#endif
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#define HAVE_LIBC 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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@ -35,6 +35,40 @@ static HANDLE s_pXInputDLL = 0;
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static int s_XInputDLLRefCount = 0;
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#ifdef __WINRT__
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int
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WIN_LoadXInputDLL(void)
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{
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/* Getting handles to system dlls (via LoadLibrary and its variants) is not
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* supported on WinRT, thus, pointers to XInput's functions can't be
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* retrieved via GetProcAddress.
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*
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* When on WinRT, assume that XInput is already loaded, and directly map
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* its XInput.h-declared functions to the SDL_XInput* set of function
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* pointers.
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*
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* Side-note: XInputGetStateEx is not available for use in WinRT.
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* This seems to mean that support for the guide button is not available
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* in WinRT, unfortunately.
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*/
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SDL_XInputGetState = (XInputGetState_t)XInputGetState;
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SDL_XInputSetState = (XInputSetState_t)XInputSetState;
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
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/* XInput 1.4 ships with Windows 8 and 8.1: */
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SDL_XInputVersion = (1 << 16) | 4;
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return 0;
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}
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void
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WIN_UnloadXInputDLL(void)
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{
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}
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#else /* !__WINRT__ */
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int
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WIN_LoadXInputDLL(void)
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{
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@ -89,6 +123,7 @@ WIN_UnloadXInputDLL(void)
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}
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}
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#endif /* __WINRT__ */
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#endif /* HAVE_XINPUT_H */
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/* vi: set ts=4 sw=4 expandtab: */
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