mirror of https://github.com/encounter/SDL.git
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
Virtual mouse events should never leave the window or change focus for single window applications.
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d68e501db4
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cfefe5434a
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@ -257,12 +257,18 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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if (finger_touching == SDL_FALSE) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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int pos_y = (int)(y * (float)window->h);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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}
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}
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} else {
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} else {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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}
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}
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}
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}
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}
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}
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}
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@ -355,7 +361,9 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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int pos_y = (int)(y * (float)window->h);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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if (pos_x >= 0 && pos_y >= 0 && pos_x < window->w && pos_y < window->h) {
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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}
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}
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}
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}
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}
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}
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}
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