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video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
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@ -4867,12 +4867,7 @@ SDL_Metal_CreateView(SDL_Window * window)
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return NULL;
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}
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if (_this->Metal_CreateView) {
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return _this->Metal_CreateView(_this, window);
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} else {
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SDL_SetError("Metal is not supported.");
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return NULL;
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}
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return _this->Metal_CreateView(_this, window);
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}
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void
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